I find myself in a situation where an NPC (Adam) wants to indict another NPC (Bob) for the murder of a third NPC (Chris). I try to figure out how to get there without the players being about to find out easily.
I could give a check to players with a DC50 but it seems cheap. I do not want to use the simulacrum for the same reason.
I would like it to be something that is not beyond the reach of the players.
Here's what I've
- Bob and Chris are politically important. As a result, their homes are protected from surveillance.
- Adam will use the magical Aura of Nystul to prevent the parties who are watching him from seeing / detecting him.
- Adam uses self-disguise on a loyal third (Dave), disguising him as Bob
- Dave then moves from Bob's house to Chris's house, seen by a few people.
- One of the witnesses sees Dave come into Bob's house with a bowl with a lid
- Dave will obviously not notice the witnesses
- Dave kills Chris with a potent poison from the bowl
- Chris is found dead the next day
- An investigation by witnesses and witness reports brought Bob to the scene, carrying the bowl containing poison.
- Bob is arrested quickly
- The party learns of Chris's death and the arrest of Bob by heralds (they are currently out of the region)
- The party was friends with Bob and went in search of the truth.
I intend to reveal this deception to the party later, in a controlled manner, by starting to look for evidence.
What are the holes in this plane? What spell / rule / etc could make that all fall apart like a house of cards and do you know a better way to run it?