During the last session in a game I lead, the group was attacked by NPCs. In the heat of the moment, the person who was playing a Warlock and who was targeted by the monks (he was flying through the air) m convinced me that the jump distance was only 10 feet when we doubled. It did not make sense at the moment to have 50 meters of movement as a monk but not to be able to jump more than 10 feet. But the party was already going through a difficult period and I did not want to slow down the fighting. So I decided in favor of the party.
Now, after the session, I look at the basic rules:
Long jump. When you do a long jump, you cover a number of feet up to your strength score if you move at least 10 feet on foot immediately before the jump. When you make a long jump, you can only cross half that distance. In both cases, each foot jumped at the jump costs one foot of movement.
This rule assumes that the height of your jump does not matter, such as a jump in a stream or chasm. At the choice of your DM, you must pass a DC 10 (athletic) strength test to overcome a low obstacle (not more than a quarter of the jump distance), such as a hedge or a low wall. Otherwise, you hit him.
When you land on difficult terrain, you must pass a DC 10 dexterity (acrobatics) test to land on your feet. Otherwise, you fall on your stomach.
Please consider the following details when answering this question.
- at 50 feet of movement (base)
- has a strength score of 16
- is able to run the required 10 feet
- take the measure of the wind as a bonus action
- record the action to attack
No wind. You can spend 1 ki point to take the Disengage or Dash bonus action, in turn, and your the jump distance is doubled for the ride.
Which is the longest distance that the monk can cross in this frame?