animation – How to reset AnimatedSprite?

In Godot v2, it seems that AnimatedSprite had a method set_frame() see here.

But in v3, this method does not seem to exist anymore. Only 3 methods are available see here:

bool is_playing ()

void play (String anim="", bool backwards=false )

void stop ()

What is the way to reset an animation in Godot 3?