Here is the setup:
> KinematicBody2D (Player) - > Camera2D - > Node2D (SoundFX) - - > Timer (1 sec) - - > AudioStreamPlayer2D (Beep)
It works fine at the beginning of the scene, but the sound fades out when the player moves away. Whyt is that and how to fix it?
I have tried to make the
AudioStreamPlayer2D a child of a
CanvasLayer node, without success.