using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bird : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GetComponent<Rigidbody2D>().isKinematic = true;
}
void OnMouseDown()
{
GetComponent<SpriteRenderer>().color = Color.blue;
}
void OnMouseUp()
{
GetComponent<SpriteRenderer>().color = Color.white;
}
void OnMouseDrag()
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.mousePosition = new Vector3(mousePosition.x, mousePosition.y, transform.position.z);
}
// Update is called once per frame
void Update()
{
}
}