Delayed rendering and rendering identical on Unity

For some reason, their performance is the same in all cases, I would like to test. Even when you use 8 lights in real time, shadows turned on, real-time IG and everything else, you still have 35 frames per second.

The visuals were not identical, only DF uses Temporal AA, but DF should not give me a boost to improve my performance while there were a lot of lights in real time?