Designer of allegorithmic substances 2018.3.2.2059 | NulledTeam UnderGround

Designer of allegorithmic substances 2018.3.2.2059 | Windows x64 | Languages: English | Size of the file: 645.62 MB[/B[/B[/b[/bThe largest shopping center

The Substance Designer is a node-based texture composition tool that allows you to create substance files or bitmap textures. You can use it to texture resources and bake model information (for example: normal, moving, curvature, etc.). It contains an extensive library of tools, materials, and procedural effects to help you achieve your goals in a completely nondestructive workflow.

Texturing based on nodes. Allowing a nonlinear workflow and fast iterations.
Substance Designer 5 is a node-based texturing tool. Tired of messy diapers? Place everything you need in a few convenient, compact nodes. Let Substance connect all channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool custom-designed for physics-based rendering and widely used by more than 50 AAA game projects.

PBR display window
The 3D view lets you visualize all your texturing jobs in real time on your mesh.

Compatible with any game engine.
Substance Designer allows you to create your own templates, which makes it compatible with any game engine on the market or with your internal engine.

The new generation of procedural art
Substance Designer 5 is powered by Substance Engine 2, the new version of the renowned procedural technology developed by Allegorithmic. It releases an incredible power of expression and promotes a new form of digital creativity.

Integrated bakery
Our integrated bakers allow you to bake your cards at the speed of light directly into your software.

Production ready.
Substance Designer has been thought to integrate easily into your work environment.

Release notes:

Amended:
– [Bakers] Add a label indicating the current suffix setting for "Match By Name"

Fixed:

  • [Graph] Crash by manipulating split points
  • [Graph] Invalidation problem when the bit size of the input node is changed
  • [Graph] Vignette calculation options no longer work
  • [Graph] The empty space is displayed under the Ariane thread with a specific user interface layout.
  • [Graph] The link style is incorrect in Conli
  • [Graph] Thumbnails are not correctly displayed in function / mdl graphics on Hi DPI displays
  • [Content] Shape Splash Mix Color: No option to specify normal card size
  • [Content] Spelling error in the linear interpolation tooltip
  • [Content] Normal transformation does not correctly handle mirror and skew transformation
  • [Content] Axial Gradient, Radial, Circular does not support random functions
  • [Content] Radial Gradient does not work properly in non-square
  • [API] output_exporter.sbs must always be updated when using the export_output script
  • [API] Crash after using the export_output script
  • [API] Can not set the numeric value of annotations on the entries of the dial chart
  • [Explorer] Random crash when saving a project
  • [Explorer] Can not open sbs with an extension in uppercase
  • [UI] The size of the "New substance" window is not persistent
  • [UI] The right-click menu on the function instance is not compatible with the composition graph
  • [Bakers] Crash when opening bakers on a specific mesh
  • [Bakers] Bad calculation for DXR bakers when UV has an ordinate value of 0
  • [Updater] Crash when canceling the update program
  • [3D View] The Sphere primitive has its UV shifted by 1 unit
  • [Cooker] Random dithering when bitmap firing
  • [Player] The window control buttons are small
  • [Player] The icons of the buttons are broken

Required configuration:
Minimum:

  • Operating system: Windows 7/8/10 – (64 bit mandatory)
  • Memory: 8 GB of RAM
  • Graphics: VRAM 2GB
  • DirectX: version 11

recommended:

  • Operating system: Windows 7/8/10 – (64 bit mandatory)
  • Memory: 16 GB of RAM
  • Graphics: VRAM 4GB
  • DirectX: version 11

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