direct3d12 – Is it possible to send a specific range of thread groups in D3D Compute?

I have a procedural 3D texture generated in a calculation. I want to update a specific small part of the texture only (for example, the lower right corner). It seems unnecessary to send all thread groups when only a small group of texels needs to be recalculated. Is there a way for me to send a small range with an offset?

D3D12 only seems to support:

void Dispatch (
UINT ThreadGroupCountX,
UINT ThreadGroupCountY,
UINT ThreadGroupCountZ
)

Where I want to go:

void Dispatch (
UINT ThreadGroupStartIndexX,
UINT ThreadGroupCountX,
UINT ThreadGroupStartIndexY,
UINT ThreadGroupCountY,
UINT ThreadGroupStartIndexZ,
UINT ThreadGroupCountZ
)

Is it possible?

Edit: I realize that I can pass an offset to the shader and calculate it with the offset that it contains. However, I am curious to know if there is native support for doing it directly from the API.