In short: I am a beginner D&D5e player (1y), playing a vengeance paladin, thinking on multiclassing, playing with a fairly unoptimal and small group (w/ 2 wizard).
The world where we are is quite resourceless (or at least I feel like this):
- EU sized continent with max 50k population so there are weeks of wandering without any animal or humanoid/country, city, village anything), just plain vegetation
- Almost no wizards, clerics, druids, sorcerers (we found around 3 magic user within 9k person, ~10+ city/village)
- Not much money in the world and for the party (under 9 lvl we got total of 6k gold what was burned for wizards and health potions)
- Not much magic item exists (we got like 5 where a bag of holding and +0 sword and +0 magic wand the strongest)
This is a running campaign (not written in advice) and unsure how long we will survive or how long it will goes (what lvl we will hit ever).
Because I am the only melee and tank~ish* and healer in same time, I have hard time to put down some damage, move, heal. Most of the time I running back-and-forth to save npc’s or wizards. And having a hard time usually to not die also.
I thinking on multiclassing my paladin at lvl 10 (currently lvl9 and soon we will hit the next level). Why I think on multiclassing:
- Get some cantrip (my dm not let me take the feat where I can have 2 cantrip from clerics)
- Get some ranged option
- Get some extra lvl1 slot
What I thinking on aka options:
- One level of warlock (not really tempting, hexblade is strong but in general i do not gain much since it is a paladin-first character, but eldritch blast is a very strong option and also a short-rest-reload for one 1st level slot)
- One level of sorcerer (more cantrip, more lvl1 slot, shield, the firebolt is a good/okay ranged option)
- I would like to reach the lvl5 slots, so I cant have too much multi-class
What are my doubts:
- Does it worth to sacrifice the lvl20 vengeance paladin fly ability for a few slot? (normally I got advice as “if you don’t have better option to fly on lvl20 then you play in the wrong campaign“)
- My dm is not supportive for multiclassing (despite personally he is a min-maxer munchkin power player), saying i had 9 lvl already to figure out how paladin could be better/stronger
- Does it worth to have just a dip (only 1 level) to have another class?
I seeking advice from people who actually played paladin(s) and has more experience than me in D&D. Could anyone share some advice, thought on paladins & multiclassing & unoptimal groups?
*tank~ish: I dont feel paladin as tank, has like ~2 point higher AC than wizards w/ shield magic, and usually (75%) I got hit by any kind of enemy because 20AC is not that high, also by action economy, paladin has many concentration, save-or-suxx and full action required mechanism (in short: personally i feel under designed and unbalanced, but probably i will got many flame for this sentence)
By lore both Warlock and Sorcerer is available, fit for the story (the campaign heavily influenced by Feys, but fey warlock is quite not impressive for me by toolset)