gui design – Is there a project dedicated to researching the limits of the visual user experience?

Some projects that look for the limitations of visual processing and visual perception applied to the user experience, in several of the following directions, in the sense of always going to the limits:

(A) To what extent is it possible to reduce the size of:

  • a font and be recognizable?
  • a mathematical curve and be recognizable?
  • a flat region divided into colored sub-regions and recognizable each subregion?

(B) How much can the resolution of:

  • a photo drop and be recognizable?
  • an icon falling down and being recognizable?
  • a police fall and be recognizable?

(C) If we present a specific type of diagram, to what extent can the components be reduced and / or stretched in order to reach …

  • minimal scrolling for the user and recognizable diagram components to a minimalist appearance?
  • minimal scrolling for the user and recognizable diagram components to a non-minimalist appearance "?

(D) How long is caused by the processing of text components of a certain type of diagram compared to non-textual visual components?

(E) Maybe this kind of:

(F) Can human vision be formed to increase dexel capacity, in terms of peripheral vision and zoom without external tools?

(G) When is it more appropriate to switch from the use of images to the use of icons?

(H) How does the deployment of information evolve in different screen sizes?

etc …

P.S: I do not know if the question would be more appropriate in the graphic SE, in the graphic design, in the SE in psychology and neuroscience or here, but certainly requires the angle of the user.