I am fairly newish to D&D. Our group plays every week and I have been a GM before. My character is fairly chill, chaotic neutral
I very nearly stopped reading right there, literally at that exact point mid-sentence. Chaotic neutral alignment is infamous for being the primary classic excuse some people use for why their character causing problems for the party should be considered ok, to the point where many groups outright ban that alignment entirely.
Almost the entire rest of your post then proceeded to conform exactly to everything chaotic neutral is infamous for. Specifically:
- Causing nuisances for the party
- Undermining the seriousness of situations that the other players want to treat seriously
- Doing obviously bad, or at least risky, things that have consequences for the whole party
- Doing things to the other party members, serious or not, that are unwelcome
She will often be the one to push the button in the middle of the room, or lick the wall etc.
If there is a button in the middle of the room and the other players are staying well away from pushing it, then most likely they want it to not be pushed. By anyone. And considering the context, they likely have excellent reason for that desire. And there your character goes, doing exactly what the other players – seriously – want no one to do.
When everything is getting a bit too serious during times that are not serious, my character may do something to bring the story back to life. The GM loves it and will always let me go for it, as the story is richer and more enjoyable and I will feed more into some of the story elements he has done. The group however want to follow everything to the book.
For the other players, what you describe as “too serious” may be exactly the level of seriousness they want. So, they’re getting the play experience they want, and then your character comes along and breaks it.
For example tonight we were having a long rest, and my character was having a bit of fun and while they slept, put mud on their hands and woke them with a feather…when they woke they got a muddy face. Nothing major, just a little prank. It’s not real.
Real or not, you pranked the other party members. That by itself is something many players view as a major negative. Many, maybe even most, campaigns are intended to be the player characters, as a united group, vs assorted NPC groups in the world. Pranking another party member puts your character in conflict with another player’s character, even if it’s a minor and non-serious conflict, and that breaks the party vs the world paradigm.
In addition, you spent game time on doing this prank. Game time that could have been spent instead on whatever quest or storyline the other players have been getting invested in. You took away from the parts of the game they enjoy most, and used the time you took to instead actively annoy them.
And one of them set their familiar onto me to attack, which I of course batted it away… I am a tabaxi, I have claws… the GM made me roll to hit it and with my roll it died (can be brought back with a spell). This is a great twist to the story!
No. No, it is not. If it happened as part of adventuring against the bad guys, then maybe, but it didn’t. It happened as part of one party member bothering the other party members for no reason, and that makes it definitively a Bad Thing that the party member in question caused.
Setting their familiar on you may have been an overreaction if it was in response to just this single prank, but I think it was probably in response to accumulated frustration and annoyance built up over your character’s entire play history in the group. And then your character, who’s already been getting on their nerves all the time, killed their familiar. If the characters were real people, acting with their own emotions and without the group of players to keep them in a matching group, your character would be exceedingly lucky if she got away with just being expelled from the party.
An ogre then attacked us due to all the noise they were making about it and the ogre ruined their tents, Instead of the characters continuing on, etc, instead they both start getting actual mad at me, blamed me for everything.
This entire sequence of events started with your character doing something pointless and deliberately annoying to the other characters, which then escalated into serious bad things happening. Judging by everything you’ve described, in their place I would probably be mad at you too. If you had just said “I sleep through the night” instead of doing your prank, the familiar would still be alive, the tents would still be intact, and the party would already be on their way.
I mean, is this not the point of the game, to have moments that you can not control, or you might fuck up etc.
Sometimes, maybe, but almost never because of the actions of another party member. It is the GM’s role to provide such things, not yours. Your role, as a fellow party member, is to help your party overcome these obstacles.
The person who had the bird has actually nearly killed my character by accident during the campaign and I didn’t freak out and go on some kind or attack mode.
The critical key words here are “by accident”. You may not have intended the consequences of your prank, but the prank itself was absolutely intentional. I would guess that the accidental near-killing was also a one-off event, while your prank was part of an extended behavior pattern.
our characters do not seem to mesh well.
Indeed. The character you described would mesh poorly with most groups, and if you find a new group and play a similar character in the new group, you will likely end up with the same issue again.
I think you need to retire the character, and make a new one to replace her in the party. Choose an alignment that is not chaotic, craft a personality for the character that takes things more seriously, and accept that the game is more about engaging in imaginary heroics and less about pranks, jokes, and randomness. The game is supposed to be fun, yes, but the other players want that fun to come from achievements, overcoming challenges, and the story. Re-orient yourself to focus on that, and both you and the other players will likely start enjoying it more.