plugin – Unreal: Where should I put a DLL to be copied when it is compressed or compressed?

I am currently using the FPaths::ProjectPluginsDir() directory to store a custom DLL for Unreal. However, when I build or compress the project, I have to manually create a Plugins folder and copy the DLL in this file.

Is there another folder that would be a better directory to store my plugin in order to have my DLL copied automatically when it is compressed or compressed?