Should the GM set a difficulty (a penalty) for player moves, in the form of
Move(2d10) + Attribute - Penalty?
I’m asking because, despite for Endure Injury move, this is not clear in the book, but it seems reasonable to set a penalty when the situation is clearly disadvantageous for the player characters.
For example, when a PC Engage in Combat against a group of two or more people, without any backup, should the GM ask for a roll with a
-1 (or even greater) penalty?
e.g. Attack when in a minor number
roll Engage in Combat + Violence - 1
The contrary also applies, to add a bonus when the players have the situation to their advantage.
e.g. Attack when the opponent is dizzy
roll Engage in Combat + Violence + 1
This would make a huge difference for Keep it Together move, where an extreme situation (e.g. seeing a being from another reality) would be much harder to succeed than from a more common one (e.g. looking at a corpse).