rust – I’m passing a lot of &mut ctx around, is there a better way to do this?

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I’ve written a first pass of a small library for reading the GF files output by Metafont. What I’m not too crazy about is that for the 11 distinct opcode types that I interpret, each of them is passed &mut ctx for the context struct that keeps track of what’s been read so far as well as the Read source of the data, plus, I have to pass &mut ctx.input to the specialized readers for reading the arguments to opcodes. I’m thinking there’s got to be a way to reduce the overall verbosity of what I’m writing. I’m also not crazy about code like

let d = read2(&mut ctx.input)?;
paint(d, &mut ctx)?;

and I’m wondering if there’s a better way to handle this.