I have created a new artifact as part of a campaign that I am launching, with properties that seem to fit perfectly with the campaign, the story of the articles and our group in general. I expect our oversized brute with the dark spirit of a barbarian to claim ownership. Due to its power and size, it also often uses other forms of attack like grappling, so I added a double grappling ability from a distance to the artifact. However, I have a hard time assessing whether it would be fun or revolutionary. I would like the article to have such a capability, but I don't have enough knowledge and references to judge the best implementation of it (or alternatives). Please help.
Also, I'm having trouble figuring out what any informed merchant would be willing to pay if a player decided to sell it (if a merchant was ready to buy it).
The sailor's lament
It is a huge, dark wooden mast torn from a ship drilled over half its length with a large number of huge, sharp teeth like what was to be a colossal nautical predator. The mast is tied with thick lengths of old ship rope which somehow stays wet all the time and it is also covered with barnacles and algae and burnt at the base. It is accompanied by a pungent smell of salty sea air and decaying old fish strong enough to ward off anyone with a sense of smell or decent personal hygiene. If it weren't already off-putting enough, her soft moans and occasional moans would surely be …
There is an inscription at the burnt base of the mast, it reads "Ravage".
Around 1370, in the northern waters of the coast of the sword, a kraken wrapped its tentacles around the caravel "The Ravager" to bring it down into the depths. However, before he could properly grasp the ship, he struck a large iceberg and the kraken tentacles got caught in between. Gonchklas, the captain of the ship, knew they were sentenced but was not one to give up without fighting. He and his crew gathered their supplies of black powder and strategically transformed the ship into an oversized cluster bomb. When the kraken finally emerged from his head and descended on the ship to release his tentacles, Gonchklas ignited the black powder. In the explosion, the main mast of the ship was torn off and it tore the mouth of the kraken. The injured kraken retreated to the depths and left the shipwreck to haunt the seas.
Rumor has it that part of the Ravager's wreckage sometimes appears on land or at sea. Some say it is a tribute to the heroic captain and crew of The Ravager and that if there is one, it is to commemorate and honor their death. Others say it is the queen of the depths' plan to lure the land dwellers to its waters. Whatever the purpose of this wreck, as long as it is not reunited with The Ravager, the ship remains cursed to haunt the seas.
The Sailor’s Lament is a minor artifact and legendary wreck of the Ravager which, due to its nature, has yet to see many owners.
This large club of +2 inflicts 4d6 damage on any hit, which can be clubbed or slashed, and has a x3 multiplier on every critical hit. Due to its size, weight and shape, those who are at least two sizes smaller than the big club cannot use or lift it, and those who have lower strength to 15 can't use them either. but with penalties as if it were an improvised weapon. The large club has an improvement in the elementary power of water (large) (DMG2 p. 261).
The damage inflicted by the big club is the same as that from the bite of a kraken. If the owner knows that the big club is The Sailor & # 39; s Lament (not just a big club +2), it can be used to full effect: he earns a total improvement bonus of +4, works like a Bane weapon (magic beasts), and once a day, rapid action can be projected onto any hard surface with its base to ignite fiery flames around the wearer with an effect similar to that of a fire shield (as long as the wearer is not underwater).
While underwater, The Sailor & # 39; s Lament used to full effect also has aquatic enhancement, allows the use of the Jet (at twice the owner's full racing speed) and extraordinary abilities of an Ink Cloud of a kraken once a day, and once a day as a standard action The Sailor & # 39; s Lament can be used for two simultaneous tentacle attacks. These tentacle attacks can have the same or different targets, use the owner's full basic attack bonus, deal 2d8 damage plus the owner's force modifier on any hit, and have a range of 60 feet. The tentacles can also be used to launch a grapple, in which case they remain for the duration of the grapple. During a grapple, the extraordinary abilities of the Kraken Improved Grab and Constrict apply and the abilities Jet and Ink Cloud cannot be used.
The Sailor’s Lament is cursed and imposes a -4 penalty on the charisma of its owner. Its history and appearance may lead to additional changes in the situation at the discretion of the DM.
Strong evocation and transmutation, moderate conjuration and abjuration; CL 20th; Weight 80 lb
PS: any other feedback on the artifact and its capabilities would be equally appreciated.