dnd 5th – If a character has cast the spell Fly, can he "pass" Lifeless Uninterrupted?

You start falling as soon as steal ends, which is the same moment you start throwing levitate. Starting to cast a concentration spell instantly ends any other current concentration spell. levitate performs an action to initiate a non-zero time period. The fall is however instantaneous.

The rules of the PHB are not clear: quite to your DM

The rules on PHB compliance / basic rules state:

A high fall is one of the most common dangers for an adventurer. At the end of a fall, a creature suffers 1d6 blunt damage for 10 feet of fall, up to a maximum of 20d6. The creature lands on its belly, unless it avoids suffering damage from falling. (PHB, 183)

If you strictly adhere to PHB rules only, then there is no answer and the DM has to decide.

The fall is instantaneous according to the clarifications of XGE.

However, based on the clarifications provided in the preface to the optional rules on Xanathar's guide makes this rule much clearer by default.

the [PHB] Fall rule assumes that a creature immediately loses all distance when it falls. (XGE, 77)

Thus, using the default rules as specified by XGE, a creature has no opportunity to do anything once it begins to fall. They at once travel the distance and suffer the damage or other effects they triggered.

So as soon as you stop being touched by stealyou will fall the full distance before you can cast another spell or do anything else.

Note that the fly will stop as soon as you start throwing, because the concentration will end when you cast another concentration spell.

5th dnd – What is the personality and is not in the sense of Polymorph?

It depends largely on the interpretation of DM.

"Personality" is not a game term in itself. It retains the ordinary meaning of this word and is judged by each SM in case a question arises.

The closest thing to a definition is in PHB p. 123, Personal characteristics, which states:

Strengthen the personality of your character –the range of traits, mannerisms, habits, beliefs and flaws that give a person a unique identity… will help you bring it to life while you play. Four categories of characteristics are presented here: personality traits, ideals, links and flaws. Beyond these categories, think of that of your character. favorite words or expressions, usual twitches and gestures, vices and black beasts, and everything you can imagine.

This last part is important because it states that almost everything, except for game statistics or physical characteristics, can be considered part of a character's personality.

The text of true polymorph defines how a character changes when he is affected by this spell:

The target's game statistics, including mental ability scores, are replaced by the statistics in the new form. He keeps his alignment and his personality.

… The creature is limited in the actions that it can perform by the nature of its new form and can not speak, cast spells or perform any other action requiring the use of the hand or language unless its new form is capable of it.

The spell does not say that you are losing your memories (only your mental aptitude scores), so there is no reason for you to forget what you knew or what you knew how to do. You are still yourself in a nonphysical way, but the brain of the new form can limit you – think about this episode of Quantum Leap where Sam jumps into the body of a mentally handicapped man and discovers that his mental faculties are also altered.

I would also interpret the last line of the quote above as meaning that fitness is what limits your actions. A human transformed into a dog does not forget how to use a sword, he just misses his hands.

In short, at least as I interpret it – your deputy minister might interpret it differently:

  • All game statistics from the old form are replaced
  • Your mental state is kept (except for mental ability scores), so you keep all your old knowledge, your personality, your memory, etc.
  • You lose things that you do not have anymore physical life to do
  • For things on the borderline between personality and game statistics (eg, skills), it depends on the DM. polymorphous It was at least this absurdly complicated in the 3rd edition of D & D too, and we will not see a stricter definition of what you win and lose when you are polymorphic, unless you only want the description of the spell be long.

dnd 5th – can a barrage stack be invoked with a martial attack – disarmament or stumble attack?

i am new to dnd 5th, i thought that a martial deity of adept superiority could be used to make a weapon disarming target launched when it is used in conjunction with the conspiracy barrage spell .

From the book …

Martial Adept:
You have a martial training that allows you to perform special combat maneuvers. You benefit from the following advantages:

You will learn two maneuvers of your choice from those available for the archetype of the battle master in the fighter class. If a maneuver you use requires your target to make a save roll to resist the effects of the maneuver, the DC save roll is equal to 8 + your skill bonus + your strength or dexterity modifier (your choice).
You gain a dice of superiority, which is a d6 (this die is added to all dice of superiority you have from another source). This die is used to fuel your maneuvers. A superior dice is spent when you use it. You recover your dice of superiority spent when you finish a short or long rest.

travel attack
When you hit a creature with a weapon attack, you can use a superior die to try to knock the target down. You add the superiority dice to the damage roll of the attack, and if the target is large or smaller, it must make a saving save of the force. In case of failure of the backup, you hit the target.

disarming attack
When you hit a creature with a weapon attack, you can use a superior die to try to disarm the target, forcing it to drop an item of your choice that it holds. You add the superiority die to the damage roll of the attack and the target must make a force save roll. In case of failure of the backup, the object you choose is deleted. The object arises at his feet.

conjure dam

Details of the spell
You launch a non-magical weapon or fire a piece of non-magical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60 foot cone must make a dexterity save throw. A creature suffers 3d8 damage on a failed save or half the damage on a successful save. The type of damage is the same as that of the weapon or ammunition used as a component.

can these two work together? and why not?

DND 5th – Does the attack (or having a pilot attack) cancel the charge / assail as abilities?

Some creatures have attacks like charge or pumice, which allows them to do something special after traveling a certain distance. For example, see the panther:

"If the panther moves at least 20 feet straight to a creature and then hits with a claw attack on the same turn, the target must succeed on a DC 12 Force save throw or be hit with value"

Imagine a little character riding a panther. The panther runs 15m and the rider shoots an arrow at a target or uses a spear to hit a target 10m away. The panther moves another 5m and leaps.

No attack (or having a pilot attack) cancel the pumice? I do not think so, but I want to be sure.

5th dnd – Is there a fox race in D & D 5th?

Ebberon Shifter is your best bet

The Wayfinders Guide to Ebberon has a new breed, Shifters. Their description "Similar and Miscellaneous" gives a great flexibility to their appearance:

Money changers look like humans in height and size, but are naturally more flexible and flexible. Their facial features are bestial, with large eyes, a flat nose and pointed ears; most metamorphs also have prominent dog teeth. They develop hair-like hairs on almost every part of their body.

The features of the beast also affect the appearance of the shifter. […] Although the appearance of a shifter may remind an observer of an animal, they remain clearly identifiable as money changers even when they are the most angry.

In particular the Longtooth sub-race:

Long-toothed shifters are fierce and aggressive, but they form deep bonds with their friends. Many tooth changers with long teeth have canine features that become more pronounced as they change, but they might instead attract tigers, hyenas or other predators.

or the Wildhunt sub-race:

Wildhunt's players are insightful and insightful. Some are constantly alert, always suspicious of possible threats. Others focus on their intuition, searching inward. Wildhunt hunters are excellent hunters and they also tend to become the spiritual leaders of the pallet truck community.

Would probably be the most suitable for someone who wishes to play a fox breed (or a breed similar to that of the fox).

Otherwise, the Simic Hybrid could also work

The Simic Hybrid Run of the Guildmasters Guide to Ravnica could also work very well, but you will need to work with your DM to find animal enhancements more appropriate than the version presented in the book.

For reference, the description of the race is worded as follows:

In recent years, the Simic Combine has extended its research to humanoid subjects, magically transferring the traits of various animals to humans, elves and vedalken.

[…]

The biological improvements of a hybrid can radically change its appearance, even though most hybrids retain their basic physical form. All have animal characteristics, mainly aquatic, reptilian or amphibian creatures. These include crab claws, squid tentacles, wings or fins such as manta rays, translucent or camouflaged skin or Shark mouths with sharp teeth.

5th dnd – What is the winged creature on the back of Mordenkainen's Tome of Foes?

At the back of the Tome of Mordenkainen's enemies book, there is a little creature with wings (I do not know how to trim the pictures, so here is the whole picture):

enter the description of the image here

What is this creature? It does not match any of the creatures in any of the monster manuals. It sounds a bit like an elf, but it's clearly not one, and my only other hypothesis is that it's maybe a kind of homunculus?

5th dnd – Can a bard grant a bardic inspiration to an unconscious creature?

The recipient of bardic inspiration must be able to hear the bard.

… choose a creature other than yourself within 20 yards of you
can you hear.

An unconscious creature is "unaware of its environment".

An unconscious creature is incapacitated, can not move or speak, and
not aware of his environment

Can creatures always be touched unconsciously by things they hear while they are unconscious, even though they are unaware of their surroundings?

dnd 5th – How does the ancestral guardian's barbarian's ancestral protection function work if you hit something before you start raging?

The barbaric trait of the Ancestral Guardian Ancestral Protectors (XGtE, p.10) reads as follows:

Beginning when you choose this path on the 3rd level, spectral warriors appear as you enter your rage. As you unleash, the first creature you hit with an attack in turn becomes the target of warriors, which harms its attacks. Until the start of your next turn, this target is at a disadvantage on all attack rolls that are not against you, and when it hits a creature other than you with an attack, that creature resists damage dealt by the attack. The effect on the target ends early if your anger ends.

Assuming I have a fighter dive, what would happen if I hit a creature who was then using BA to rage? Could ancestors target the creature I touched at the beginning of my turn, even if rabies was initiated after the shot?

If I acted then and I hit something else, would they target that?

I wonder if you can use blade in full swing to trigger the RAW capability.

5th dnd – Devourers of Intelligence and Banishment

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dnd 5th – Can I choose a martial archetype after level 3? | Can the DM make things happen in the game because of real prejudices?

My friend says that I can not choose a martial archetype after level 3, because I said that I did not care when he asked for it and that I did not know what it was. Can I choose a martial archetype after level 3?

The DM also says that he can summon a demi-god from heaven and have him attack me for no reason in the game because he does not agree with me on anything from the real life. Can he do that?