dnd 5e – How to cast 5e / 5th lvl ‘Awaken’ (spell) on ‘highly intelligent’ plants and beasts?

You will need to permanently reduce their intelligence in order for this to work as if it’s only temporary when the temporary change ends the target will become an invalid target for awaken.

I do not know of any way a PC can permanently alter the intelligence of another creature outside of wish which may come with it’s own consequences for a request like that.

Here are a couple of options.

Both of the below require giving an NPC an immensely powerful item.

Giving an artifact with major detrimental properties to the creature

The DMG has an option for DMs to give artifacts (and other magical items) beneficial and detrimental properties.

Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. An artifact might have other properties that are either beneficial or detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties typically change each time an artifact appears in the world.

An artifact can have as many as four minor beneficial properties and two major beneficial properties. It can have as many as four minor detrimental properties and two major detrimental properties.

If you were to gain access to an artifact, and have it exhibit the following major detrimental property, then it could work:

When you become attuned to the artifact, one of your ability scores is reduced by 2 at random. A greater restoration spell restores the ability to normal.

However, you would need get an artifact and have the creature attune to it. And have either the DM provide this property or have it randomized. And you’d have to hope no one cast greater restoration on it after.

Giving a Deck of Many Things to a creature and hoping they pull the right card

Thomas Markov suggests this as another possibility with drawing the idiot card.

dnd 5e – Does the 5e / 5th lvl ‘Awaken’ spell give or create a soul?

The Awaken spell adds sentience – granting ‘intelligence’ of 10 to either one beast or plant target (one that starts with an int score of 3 or less). It also adds mobility, ambulatory function, perceptions – and even capacity to grasp an entire bonus language. It can even talk. Yet inquiring minds want to know:

Under what conditions does Awaken grant &/or create a soul – if any?


Points of Interest & Confusion

  • This Awakened target (‘huge or smaller’) may be a beast. Beasts are both ‘living’ and ‘creatures’ – but does that mean they start with a soul?

  • Not everyone gets a life force! Animated creatures such as zombies, flesh golems and spell simulacra are specifically & expressly devoid of soul.

  • Are plants even creatures to begin with? Note: a single Mirage Arcane ‘illusion’ spell makes up to one mile square of plant-life.


Why this is of interest: Night hags, Liches, various raise-style spells, magic items and many other game-rulings pivot around this soul-spirit stuff. Even role-playing wise: should a dog require Awaken in order to get to heaven, many inquiring minds (& their characters) would like to know.

dnd 5e – In 5th ed would a bard who multi-class as a life domain cleric have his bard healing spells improved?

This works.

Disciple of Life reads:

Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

The only eligibility condition for this ability to apply is that you “use a spell of 1st level or higher that restores hit points to a creature”. So your Bard spells will qualify.

To contrast, here is an example of a Cleric ability that modifies only cleric spells, the Death Domain’s Inescapable Destruction:

Starting at 6th level, the cleric’s ability to channel negative energy becomes more potent. Necrotic damage dealt by the character’s cleric spells and Channel Divinity options ignores resistance to necrotic damage.

Here we see that when the rules intend for an ability to work only on a particular class’s spells, they specify particularly which class’s spells.

dnd 5e – Are there rules for giving a sidekick spellcaster with a clerical flavour concept of prepared spells in D&D 5th edition?

Are there rules for giving a sidekick spellcaster with a clerical flavour a class and class abilities, like more prepared and known spells, closer to those of a PC in D&D 5th edition?

Сan Acolyte or the same Spellcaster Sidekick with clerical flavour know more spells than they do according to the “known spells” in Unearthed Arcana (UA) description? As much as Cleric: prepares a lot uses a little.

In particular, Acolyte has a class of Spellcaster, at the start he has a list of known spells (3 of the 1st level) and slots (3 of the 1st level), but the Cleric with the same abilities and with the 2nd level (according to UA) must have 6 prepared spells and 3 1st level slots.

If I have 2 actions per turn can I cast 2 spells? (ranger 5th level)

If I have 2 actions per turn can I cast 2 spells? (ranger halfling 5th level)

There’s a question in my party if someone can cast 2 spells during a turn if they have 2 actions (ranger 5th level class feature). There’s info online that says you can’t cast 2 spells in one turn, but it seems to mostly be discussing bonus actions and reactions (and not taking the ranger feature into account). But can I cast one spell for each action if the casting time of each spell is 1 action?

If yes, another question… if I cast a spell that requires concentration (like fog cloud) with my first action, can I then cast another spell with my second action (like cure wounds or pass without a trace)?

Thanks!!

dnd 5e – Willingness of the protection against evil spell 5th

So we encountered a situation: a possessed child. Against which I tried to do protection against evil so the child could fight the possession by having advantage.

( old game already already had a DM ruling which is fine)

But it made me question about the willingness of the target.

If they are already possessed, obviously the spirit doesn’t agree to it. So how you get the advantage against the possession if you are already possessed?

security – WordPress Traffic Being Forwarded By Hack for the 5th TIME! How to fix this (I’ve Identified the code)

My wordpress website keeps getting its traffic HIJACKED! This is the 5th time already.

The code forwarding my visitors to spam is this:

<link rel='https://api.w.org/' href='https://train.developfirstline.com/b.js?v=lp/wp-json/' /><link rel="alternate" type="application/json+oembed" href="https://train.developfirstline.com/b.js?v=lp%2Fwp-json%2Foembed%2F1.0%2Fembed&#038;url=https%3A%2F%2Ftrain.developfirstline.com%2Fb.js%3Fv%3Dlp%2F" /><link rel="alternate" type="text/xml+oembed" href="https://train.developfirstline.com/b.js?v=lp%2Fwp-json%2Foembed%2F1.0%2Fembed&#038;url=https%3A%2F%2Ftrain.developfirstline.com%2Fb.js%3Fv%3Dlp%2F&#038;format=xml" /> 

The portal’s homepage URL is: https://www.melhoramiga.com.br/

If you click on any link it shoots a sequence of redirects which lands on a fake spam page.

Can anyone help?

dnd 5th – Does the creature with angelic weapons apply to a weapon used by the creature?

The planetar deals massive amount of damage to a CR16 creature. I was wondering, if you gave her an adamantine sword (which critically hits objects), what would happen if she struck an object?

My concern is whether Angelic weapons the bonus only applies to a magic divine sword carried by the planet, or if it is applied to weapons used by the angel.

Normally, he rolls 4d6 + 5d8 + 7 per single attack (not counting multiple attacks). With an adamantine sword (which I guess I can't say is conjured), would that do 8d6 + 10d8 + 7 damage to the object?

I want to use it for a wizard, who would change shape to planetary, equip an adamantine sword, and then attack some ships (by Salt marsh ghosts standards, it could destroy most boats in two turns).

Here is the description of the capacity:

Angelic weapons: planetary weapons attacks are magical. When the planetary strikes with any weapon, the weapon deals 5d8 additional radiant damage (included in the attack).

dnd 5th – Do creature prowess like angelic weapons apply to any weapon used by the creature?

The example that comes to my mind is the planetary. It does a huge amount of damage to a CR16 creature. I was wondering, if you gave the planetary adamantine sword (which critically hits objects), what would happen if it struck an object?

My concern is whether Angelic weapons the bonus only applies to a magic divine sword carried by the planet, or if it is applied to weapons used by the angel.

Normally, he rolls 4d6 + 5d8 + 7 per single attack (not counting multiple attacks). With an adamantine sword (which I guess I can't say is conjured), would that do 8d6 + 10d8 + 7 damage to the object?

I want to use it for a wizard, who would change shape to planetary, equip an adamantine sword, and then attack some ships (by Salt marsh ghosts standards, it could destroy most boats in two turns).

Here is the description of the capacity:

Angelic weapons: planetary weapons attacks are magical. When the planetary strikes with any weapon, the weapon deals 5d8 additional radiant damage (included in the attack).

dnd 5e – Circular movement in 5th edition d&d

This came up in a discussion in my group about circular movement.

Do we treat this as moving diagonally or difficult terrain?

For a situation such as circling a target on a horse shooting arrows at it we fell should be treated as difficult terrain

One situation was mentioned was what if a ranger casts spike growth which has a 20 foot radius wants to completely walk around it. How long would it take? The circumference is about 125 feet and ranger base speed is 30

This came up as we wanted to know if we cast spike growth catch someone in the area of effect. If they try to move out from it and away from us can we circle around faster then they can move through it

Running through it counts as difficult terrain but what about running around it?

We are using grid DM prefers squares over hexagons