[Shopsocks5.com] Cheap Service5 Socks – 7:15 p.m.

Live | 67.213.212.11:22047 | United States | Providence | Utah | 84332 | Checked on http://shopsocks5.com
Live | 14.29.247.69:1081 | China | Guangzhou | 30 | Unknown | Checked on http://shopsocks5.com
Live | 46.161.40.104:9001 | Russia | Saint PETERSBOURG | 66 | 190008 | Checked on http://shopsocks5.com
Live | 72.11.148.222:56533 | United States | Los Angeles | California | 90014 | Checked on http://shopsocks5.com
Live | 220.79.34.109:2018 | South Korea | Unknown | Unknown | Unknown | Checked on http://shopsocks5.com
Live | 216.144.228.130:15378 | United States | Santa Ana | California | 92705 | Checked on http://shopsocks5.com
Live | 96.44.133.110:58690 | United States | Los Angeles | California | 90014 | Checked on http://shopsocks5.com
Live | 96.44.183.149:55225 | United States | Los Angeles | California | 90014 | Checked on http://shopsocks5.com
Live | 104.248.63.49:30588 | United States | Wilmington | OF | 19801 | Checked on http://shopsocks5.com
Live | 208.97.31.229:53124 | United States | Atlanta | Georgia | 30328 | Checked on http://shopsocks5.com
Live | 69.163.166.121:50821 | United States | Brea | California | 92821 | Checked on http://shopsocks5.com
Live | 174.70.241.7:24385 | United States | Unknown | Unknown | Unknown | Checked on http://shopsocks5.com
Live | 24.249.199.14:57335 | United States | Unknown | Unknown | Unknown | Checked on http://shopsocks5.com
Live | 149.56.172.28:61228 | United States | Anaheim | California | 92805 | Checked on http://shopsocks5.com
Live | 47.49.12.168:27097 | United States | Madison | WI | 53718 | Checked on http://shopsocks5.com
Live | 174.70.241.8:24398 | United States | Unknown | Unknown | Unknown | Checked on http://shopsocks5.com

socks5
Reviewed by socks5 sure
.
Cheap Socks5 Service – 7:15 p.m.
Cheap Service Socks5
Instant payment Perfectmoney, Bitcoin, Wmtransfer, BTC-E (please click Buy socks)
Check the socks online http://shopsocks5.com/check/

Live | 67.213.212.11:22047 | United States | Providence | UT | 84332 | Checked on http://shopsocks5.com
Live | 14.29.247.69:1081 | China | Guangzhou | 30 | Unknown | Checked on http://shopsocks5.com
Evaluation: 5

. (tagsToTranslate) 7:15 p.m. (t) Cheap (t) Service (t) Shopsocks5 (t) Socks5 (t) http://shopsocks5.com (t) verified (t) live (t) unknown (t) states (t) united (t) angeles (t) los (t) 90014 (t) socks (t) service (t) (shopsocks5.com) (t) socks5 (t) cheap (t) brea (t) 104.248.63.4930588 (t) south (t) korea (t) 216.144.228.13015378 (t) 53718 (t) santa (t) ana (t) 92705 (t) 96.44.133.11058690 (t) 96.44.183.14955225 (t) wilmington (t) 92821 (t) madison (t) 47.49.12.16827097 (t) 19801 (t) 208.97.31.22953124 (t) 92805 (t) anaheim (t) 149.56.172.2861228 (t) 24.249.199.1457335 (t) 174.70.241.724385 (t) 30328 (t) 69.163.166.12150821 (t) atlanta (t) petersburg (t) 220.79.34.1092018 (t) online (t) instant payment (t) (t) perfectmoney

Argentina – Is it useful to arrive before 6:30 a.m. at the Buenos Aires terminal by taking the Buquebus boat service at 7:15 a.m. for Montevideo?

I plan to take the Buquebus boat service at 7.15 am from Buenos Aires to Montevideo.

https://www.buquebus.com/english/faq says:

The Buenos Aires terminal is open Monday to Monday from 6:30 a.m. to 11:30 p.m. all year round

(…)

It is strongly recommended to be 2 hours before departure of the ship to complete check-in, migrations and boarding. If you are traveling by car, it is imperative to be at the Terminal 2 hours before departure as cars must be loaded before passengers. It is important to take into account that in the high season, all processes can take longer than expected.

The first paragraph says that the Buenos Aires terminal is closed before 6.30 a.m., but the last paragraph says that it is recommended to arrive two hours before the boat's departure time.

Is it useful to arrive before 6:30 am at the Buenos Aires terminal when you take the Buquebus boat service at 7:15 am from Buenos Aires to Montevideo? (for example, immigration customs clearance before boarding, if the immigration counter is open).

[Shopsocks5.com] Service socks5 cheap – 7:15

Live | 162.243.32.120:61237 | United States | New York | New York | 10118 | Checked at http://shopsocks5.com
Live | 162.243.115.217:44045 | United States | New York | New York | 10118 | Checked at http://shopsocks5.com
Live | 72.217.158.195:54810 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 61.41.9.213:10081 | South Korea | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 213.136.89.190:26989 | Germany | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 70.166.38.80:24822 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 169.239.221.90:50802 | South Africa | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 207.246.82.162:1081 | United States | Lexington | KY | 40507 | Checked at http://shopsocks5.com
Live | 70.166.38.93:24827 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 162.243.115.217:16842 | United States | New York | New York | 10118 | Checked at http://shopsocks5.com
Live | 66.110.216.221:39603 | United States | Atlanta | Georgia | 30328 | Checked at http://shopsocks5.com
Live | 91.221.70.248:9100 | Russia | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 91.121.236.219:41591 | France | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 72.221.164.35:60670 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com

boutiquesocks5
Review by boutiquesocks5 sure
.
(Shopsocks5.com) Service Socks5 Cheap – 7:15
Service socks5 cheap
Instantly Pay Perfectmoney, Bitcoin, Wmtransfer, BTC-E (Click Buy Socks)
Check the socks online http://shopsocks5.com/check/

Live | 162.243.32.120:61237 | United States | New York | NY | 10118 | Checked at http://shopsocks5.com
Live | 162.243.115.217:44045 | United States | New York | NY | 10118 | Checked at http://shopsocks5.com
Evaluation: 5

. (tagsToTranslate) 7h15 (t) Cheap (t) Service (t) Shopsocks5 (t) Socks5 (t) http://shopsocks5.com (t) unknown (t) verified (t) live (t) declare (t) united (t) 10118 (t) york (t) south (t) service (t) (shopsock5.com) (t) socks (t) cheap (t) socks5 (t) 91.121.236.21941591 (t) 70.166.38.8024822 (t) france (t) 169.239.221.9050802 (t) africa (t) 207.246.82.1621081 (t) lexington (t) 40507 (t) russia (t) 70.166.38.9324827 (t) germany (t) 66.110.216.22139603 (t) ) atlanta (t) 30328 (t) 91.221.70.2489100 (t) 162.243.115.21716842 (t) korea (t) 213.136.89.19026989 (t) wmtransfer (t) check (t) online (t) http: // shopsocks5. com / check (t) click (t) 162.243.32.12061237 (t) btc-e (t) bitcoin (t) buy (t) perfectmoney (t) instantly (t) payment (t) 162.243.115.21744045

[Shopsocks5.com] Service socks5 cheap – 7:15

Live | 184.178.172.28:15294 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 132.148.142.215:55981 | United States | Minneapolis | MN | 55488 | Checked at http://shopsocks5.com
Live | 213.136.89.190:64988 | Germany | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 174.75.238.82:16409 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 45.76.212.182:39039 | United States | Matawan | New Jersey | 07747 | Checked at http://shopsocks5.com
Live | 45.77.70.163:12345 | United States | Matawan | New Jersey | 07747 | Checked at http://shopsocks5.com
Live | 46.105.87.103:53410 | la France | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 188.165.236.46:1088 | la France | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 169.239.221.90:50802 | South Africa | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 70.183.39.3:25012 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 216.144.228.130:15378 | United States | Santa Ana | California | 92705 | Checked at http://shopsocks5.com
Live | 216.144.230.233:15993 | United States | Santa Ana | California | 92705 | Checked at http://shopsocks5.com
Live | 49.76.65.50:1081 | China | Nanjing | 04 | Unknown | Checked at http://shopsocks5.com
Live | 49.76.133.212:1081 | China | Nanjing | 04 | Unknown | Checked at http://shopsocks5.com
Live | 75.119.200.129:13848 | United States | Brea | California | 92821 | Checked at http://shopsocks5.com
Live | 174.75.238.76:16391 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com

boutiquesocks5
Reviewed by boutiquesocks5 sure
.
[Shopsocks5.com] Service socks5 cheap – 7:15
Service socks5 cheap
Instantly Pay Perfectmoney, Bitcoin, Wmtransfer, BTC-E (Click Buy Socks)
Check the socks online http://shopsocks5.com/check/

Live | 184.178.172.28:15294 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Evaluation: 5

.

2019 5g

2019 5g[IMG]https: //i106.fastpic*****big/2019/0626/60/1009f2c716d2a9225731c218fdf71960.jpg[/IMG] I I I . 2018. Deztop (:)):,. , 22. 2017 ,,., 71, .51. . . 4 Connelly, M. The Fifth Witness.Vision; Reissue Edition (May 1, 2012) .576 online text interaction provides a separate space for ,, -. 55-70- ,. . 03 2011, 17:38. . ,! 10: 2014: 40.17. 2018, 2019: 94%. ,. 2019; ; :,; & # 39 ;: 29, 2014 .: 1. 1 Admin 2019-05-31 03: 59: 34Re :. . 3. 3.. 2018 63.. 26,. 14: 2016: 4019 :. 27, desktop, free window cloud asus pdf youtube mp3 linux android microsoft (5. 2019 i hd s0 :: 45 2019 ,, 74%: & 2019, (Lucifer) Elite Hub Trailers (2012)., .69 29 (098) 275-09-79, 30. (067) 597-26-79 316., 38-, 39- ,, – ,, (, -:.,.,.,. 2019- (Long Shot, .10 – ,,, – -: ,, (, as, you, what did you do with your life? 71 18. 2018,?,.,: 100,, online32. (2019) Once upon a time in Hollywood 11. 65Angry Birds 2 (2019),. ,, "", "",! "-.," ".", "" – ,, ,,,,,,,,,, – -,. -.:. – ,,,,, 2019. 2. ,,,,, 2019 ..: ,,, 2019 …: … … 2019 .. ,,,,. 27 .. 28 28 .. 29 29 .. 30 30. 112 TV Par 6:00, 6:10 "112" 7:00 7:15 "112" 8:00 8:15 to 11:12 – HD!? 1 12 – 1 + 1 video.? 12 1 + 1….. Open arms 2017: "" -,,,, -. (2010) HD 720p?, HD 720p,., (2010) ,,,: HD (2010), HD 720p 30. 30. (30.) 100% …,, – ,,,, -,? ,,, -,,: 84. Share on Facebook Share on Twitter. () Facebook., (2019) … () 60. 28 years old … 19h00 1 60. 60. .29, 19h00 1 60. 60. .30, 19h0 0 1 60. 60.,. .admin ,? ? 12:56. admin Admin ,, "?" !!! 10:27 p.m.. . . 720p HD. Androidi OS ,. HIGH DEFINITION . . (2014). (2016). (2017) – (104) (136) (7) (14) (2) (1) (1) (1) (1) (1). kind. – (207) (11) (31) (4) (26) (1) (8) (5) (3) (3) (1) (1) (1) (1). year. – 2018 (96) 2012 (8) 2016 (32) 2017 (29) 2015 (5) 2019 (54) 2010 (3) 2014 (8) 2013 (6) 2009 (2) 2011 (4). HIGH DEFINITION . .2018 email protected.12: 45.. . 1:23 p.m.. -2. 14.15. -3 :. 3:44 p.m.. . 3:45 p.m.. . . . . . . U20 U20 11 2019 – U20. 14 U20 U20 U-20 U-20: 12.? U-20-2019. – "24". U-20 12. Pop: 1996-2014 :: i122019: 2019 2019 2019 2019 2019 2019 i: https: //adrenalineprovinggrounds.nin…g1gw9xusKWWHHpp9.

ThomasLound
Reviewed by ThomasLound sure
.
2019 5g
2019 5ghttps: //i106.fastpic*****big/2019/0626/60/1009f2c716d2a9225731c218fdf71960.jpg i i i. 2018. Deztop (:)):,. , 22. 2017 ,,., 71, .51. . . 4 Connelly, M. The Fifth Witness.Vision; Reissue Edition (May 1, 2012) .576 online text interaction provides a separate space for ,, -. 55-70- ,. . 03 2011, 17:38. . ,! 10: 2014: 40.17. 2018, 2019: 94%. ,
Evaluation: 5

.

I am

BlackHatKings: cryptographic speculation and investment
Posted by: Davidbendy
Time of the post: June 16, 2019 at 10:45.

[Shopsocks5.com] Service socks5 cheap – 7:15

Live | 198.12.157.31:5699 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 184.178.172.28:15294 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 192.169.140.74:38747 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 169.239.221.90:50802 | South Africa | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 192.169.218.103:39960 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 52.63.137.101:10080 | Australia | Sydney | 02 | 1001 | Checked at http://shopsocks5.com
Live | 174.75.238.82:16409 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 104.238.97.215:28721 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 70.166.38.80:24822 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 174.75.238.87:16412 | United States | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com
Live | 192.169.156.211:9416 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 192.169.249.49:38115 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 104.238.97.230:32041 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 192.169.193.54:34645 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Live | 188.166.230.63:54321 | Singapore | Singapore | 00 | Unknown | Checked at http://shopsocks5.com
Live | 103.216.82.198:6667 | India | Unknown | Unknown | Unknown | Checked at http://shopsocks5.com

boutiquesocks5
Reviewed by boutiquesocks5 sure
.
[Shopsocks5.com] Service socks5 cheap – 7:15
Service socks5 cheap
Instantly Pay Perfectmoney, Bitcoin, Wmtransfer, BTC-E (Click Buy Socks)
Check the socks online http://shopsocks5.com/check/

Live | 198.12.157.31:5699 | United States | Scottsdale | AZ | 85260 | Checked at http://shopsocks5.com
Evaluation: 5

.

beginner – ncurses tic tac toe (715 lines)

I've read your rules and especially the part on small portions, so I'm afraid to post that, but I want to do it anyway. I've recently started to interest myself in C and especially scholarships with the desire to create games for reasons of historical understanding (at least one Snape clone, probably more). Python is the language with which I have the most habit of speaking so far and I am far from being an expert in the subject.

If anyone has the time and the desire, here are 715 lines of a complete and functional game of Tic Tac Toe that I wrote on my Ubuntu laptop. Artificial intelligence is not a genius and I could certainly make it better, but it was not my goal here … my concern was to write structurally correct code and a nours display both portable and beautiful. To that end, I think I have it well. What I would like to hear are all the ways that I could improve my coding style to better take advantage of the C language and the ncurses library when creating future games. Do not hold yourself back! Every little thing will help me write better games in the near future. I do not need anyone to review all that unless they want it, just giving me style advice is more than helpful.

Thank you to everyone who takes the time to consider this question. I really appreciate that. Although I have worked very hard on this subject, I recognize that it is amateur material.

Here you are:

// The tic-tac-toe game required to practice ncurses stuff.
// Start date: Dec 21, 2018

#understand 
#understand 
#understand 
#understand 
#understand 


// Global variables
time_t t;
int row, col, x, y, px, py, slen, sx;

// constants to use with COLOR_PAIR () attribute for easier storage
const int Xs = 1;
const int Os = 2;
const int BG = 3;

/ *
Table (7 cells of 7 characters):
Line 1 = ------- (7 hyphens)
Line 2 = | | | | Spaces: 1 = (1, 1) 2 = (1, 3) 3 = (1, 5)
Line 3 = -------
Line 4 = | | | | 4 = (3, 1) 5 = (3, 3) 6 = (3, 5)
Line 5 = -------
Line 6 = | | | | 7 = (5, 1) 8 = (5, 3) 9 = (5, 5)
Line 7 = -------
* /
const int line_len = 7; // constant int for the length of a line of advice

break_lines char[] = "-------"; // Strings representing the rows of the table, minus the pieces
play_lines char[] = "| | | |";

/ *
These spaces are abstractions because the array itself will have to vary according to the current size of the terminal.
They represent the current values ​​of "playable" spaces.
* /
char space_1 = & # 39 ;;
tank space_2 = & # 39;
tank space_3 = & # 39;
tank space_4 = & # 39;
tank space_5 = & # 39;
tank space_6 = & # 39;
tank space_7 = & # 39;
tank space_8 = & # 39;
tank space_9 = & # 39;
int space_1y, space_1x;
int space_2y, space_2x;
int space_3y, space_3x;
int space_4y, space_4x;
int space_5y, space_5x;
int space_6y, space_6x;
int space_7y, space_7x;
int space_8y, space_8x;
int space_9y, space_9x;

char * space_ptr = NULL; // pointer to one of the playable spaces

// player side ("X" or "O")
tank side;

int in progress = 1; // control variable of the main menu
int play = 1; // control variable of the game loop
int turn = 1; // Tower number
int game_over = 0;

// Function declarations
void f_intro (); // Print an animated "introductory" splash
char f_setup (); // Invite the player to choose a camp or random selection, return the character
void f_paint (); // Paint the state of the map at a given turn
void f_turn_input (); // Take the player's inputs and determine the action of the AI ​​(probably includes sub-functions)
void f_player_turn (); // Take the player's entries and place the appropriate mark on the board
void f_AI_turn (); // Logic (as it is) and location for AI Tower
void f_evaluate_turn (); // Check the status of the final stage and advance the turn or end the game (probably with sub-functions)
int f_AI_picker (); // choose random locations until it finds a blank or tries them all
void f_declare_winner (char symbol); // Take the winning character and create a splash screen declaring the win ("X", "O" or "T" for Tie)


// Main function
int main () {
srand ((unsigned) time (& t));
initscr ();
clear();
cbreak ();
keyboard (stdscr, 1);
curs_set (0);
noecho ();
start_color ();
init_pair (Xs, COLOR_CYAN, COLOR_BLACK);
init_pair (Os, COLOR_RED, COLOR_BLACK);
init_pair (BG, COLOR_YELLOW, COLOR_BLACK);

f_intro (); // Print the intro splash
getch ();

while running){
clear();
side = f_setup (); // Choose X, O or RANDOM CIDE
play = 1;
while I was playing) {
f_paint (); // paint the painting as it is
f_turn_input (); // Take the player's inputs and if valid, determine the movement of IA + the sub-functions
turn ++;
}
// To-Do, a reset function
}

endwin ();
returns 0;
}

// Function definitions
void f_intro () {
// Print an animated "introductory" splash
int who;
clear();
getmaxxx (stdscr, row, col);
// Print the background
for (y = 0; y <= row; y ++) {
for (x = 0; x <= col; x ++) {
which = rand ()% 3;
if (who == 0) {
// Print an "X" in the cell
attron (COLOR_PAIR (Xs));
mvprintw (y, x, "X");
attroff (COLOR_PAIR (Xs));
} else if (who == 1) {
// Print an "O" in the cell
attron (COLOR_PAIR (Os));
mvprintw (y, x, "O");
attroff (COLOR_PAIR (Os));
} else if (who == 2) {
// Print a black space in the cell
attron (COLOR_PAIR (BG));
mvprintw (y, x, "");
attroff (COLOR_PAIR (BG));
}
}
}
// Print the title
y = row / 2 - 1;
intro_str tank[] = "NCURSES Tic Tac Toe!";
intro_str_padding[] = "";
intro_str2 tank[] = "any key to continue";
slen = strlen (intro_str);
x = col / 2 - slen / 2;
mvprintw (y ++, x, intro_str_padding);
mvprintw (y ++, x, intro_str);
mvprintw (y ++, x, intro_str2);
mvprintw (y, x, intro_str_padding);

refresh();
}

char f_setup () {
// Invite the player to choose a camp or random selection, return the character
int input;
clear();
getmaxxx (stdscr, row, col);
char setup_str1[] = "Choose one side!";
char setup_str2[] = "Press" X "," O "or" R "for Random!";
char * choice_x = "You have chosen the X! N any key to continue ...";
char * choice_y = "You have chosen O! N any key to continue ...";
char * choice_ptr = NULL;
y = row / 2 - 1;
slen = strlen (setup_str1);
x = col / 2 - slen / 2;
mvprintw (y ++, x, setup_str1);
slen = strlen (setup_str2);
x = col / 2 - slen / 2;
mvprintw (y ++, x, setup_str2);
y ++;
refresh();
input = getch ();
if (input == X || input == x)
choice_ptr = chosen_x;
slen = strlen (choice_ptr);
x = col / 2 - slen / 2;
mvprintw (y, x, choice_ptr);
refresh();
getch ();
return 'X';
} else if (input == O> input == o)
choice_ptr = choice_y;
slen = strlen (choice_ptr);
x = col / 2 - slen / 2;
mvprintw (y, x, choice_ptr);
refresh();
getch ();
return 'O';
} else if (input == R || input == & rd; r)
int r;
r = rand ()% 2;
if (r == 0) {
// Choose & # 39; X & # 39;
choice_ptr = chosen_x;
slen = strlen (choice_ptr);
x = col / 2 - slen / 2;
mvprintw (y, x, choice_ptr);
refresh();
getch ();
return 'X';
} else if (r == 1) {
// Choose & # 39; O & # 39;
choice_ptr = choice_y;
slen = strlen (choice_ptr);
x = col / 2 - slen / 2;
mvprintw (y, x, choice_ptr);
refresh();
getch ();
return 'O';
}
}other{
char err_str[] = "Input error! Any key to continue ...";
slen = strlen (err_str);
x = col / 2 - slen / 2;
mvprintw (y, x, err_str);
refresh();
getch ();
f_setup ();
}
}

void f_paint () {
// Paint the state of the map at a given turn
/ *
1. Clear the screen.
2. Paint a blank painting.
3. Paint the contents of each readable cell.
4. Refresh the screen
* /
clear(); // Clean screen
getmaxxx (stdscr, row, col); // Get the current size of the terminal
y = row / 2 - 3; // The table is 7x7 characters, so (y / 2 - 3) is a good upper edge
x = col / 2 - 3; // Ditto for (x / 2 - 3) being a decent left edge.
// Determine the locations of the 9 "playable" cells:
space_1y = y + 1; space_1x = x + 1;
space_2y = y + 1; space_2x = x + 3;
space_3y = y + 1; space_3x = x + 5;
space_4y = y + 3; space_4x = x + 1;
space_5y = y + 3; space_5x = x + 3;
space_6y = y + 3; space_6x = x + 5;
space_7y = y + 5; space_7x = x + 1;
space_8y = y + 5; space_8x = x + 3;
space_9y = y + 5; space_9x = x + 5;
// Paint the roughly centered table:
int yy, xx;
attron (COLOR_PAIR (BG));
for (aa = 0; aa < line_len; yy++){
        if(yy == 0 || yy % 2 == 0){
            mvprintw(y + yy, x, break_lines);
        }else{
            mvprintw(y + yy, x, play_lines);
        }
    }
    attroff(COLOR_PAIR(BG));
    // Insert appropriate characters into the "playable" cells:
    if(space_1 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_1 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_1y, space_1x, space_1);
    if(space_2 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_2 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_2y, space_2x, space_2);
    if(space_3 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_3 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_3y, space_3x, space_3);
    if(space_4 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_4 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_4y, space_4x, space_4);
    if(space_5 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_5 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_5y, space_5x, space_5);
    if(space_6 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_6 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_6y, space_6x, space_6);
    if(space_7 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_7 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_7y, space_7x, space_7);
    if(space_8 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_8 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_8y, space_8x, space_8);
    if(space_9 == 'X'){
        attron(COLOR_PAIR(Xs));
    }else if(space_9 == 'O'){
        attron(COLOR_PAIR(Os));
    }
    mvaddch(space_9y, space_9x, space_9);
    attroff(COLOR_PAIR(Xs));
    attroff(COLOR_PAIR(Os));
    refresh();
}

void f_turn_input(){              
    // Take player input and determine AI action (includes sub-functions probably)
    /*
        1. Determine who goes first. 
            - Using if/else to divide the function into two halves for each possibility.
        2. Player/AI Takes turn. -> Refresh
3. The player / the AI ​​takes his turn. -> Refresh

Note on AI: No real logic for this version. I will just choose randomly from the available spaces.
* /
if (side == X>)
// if the player is & X & # 39;
f_player_turn ();
f_evaluate_turn ();
if (game_over == 0) {
f_AI_turn ();
f_evaluate_turn ();
}
} else if (side == O)
// if the player is & # 39; O & # 39;
f_AI_turn ();
f_evaluate_turn ();
if (game_over == 0) {
f_player_turn ();
f_evaluate_turn ();
}
}
refresh();
}


void f_player_turn () {
// Take the player's entries and place the appropriate mark on the board
int info_line = y + 10; // Determine the line on which the splash screen will appear.
move_splash char[] = "Use the arrow keys and press the & # 39; P & # 39; to place your room!";
char done_splash[] = "Good move!";
move_err_splash char[] = "You can not move like this!";
char input_err_splash[] = "Invalid entry!";
full_err_splash tank[] = "Spot already claimed!";
slen = strlen (move_splash);
sx = col / 2 - slen / 2; // Center splash info
mvprintw (info_line, sx, move_splash);
curs_set (1); // Activate the cursor for the player
int pos_y = space_1y; // Y position of the cursor
int pos_x = space_1x; // X position of the cursor
move (pos_y, pos_x); // move it in space 1
refresh();
int input = 1;
while (input) {
int input;
tank stain;
int cx;
input = getch ();
if (input == KEY_LEFT) {
if (! (pos_x == space_1x)) {
// if not on the playable left edge
pos_x - = 2;
move (pos_y, pos_x);
}other{
for (cx = sx; cx <= col; cx ++) {
// Clear the line of information
mvaddch (info_line, cx, & # 39;);
}
slen = strlen (move_err_splash);
sx = col / 2 - slen / 2;
mvprintw (info_line, sx, move_err_splash);
move (pos_y, pos_x);
}
} else if (input == KEY_RIGHT) {
if (! (pos_x == space_3x)) {
// if not on the good playable edge
pos_x + = 2;
move (pos_y, pos_x);
}other{
for (cx = sx; cx <= col; cx ++) {
// Clear the line of information
mvaddch (info_line, cx, & # 39;);
}
slen = strlen (move_err_splash);
sx = col / 2 - slen / 2;
mvprintw (info_line, sx, move_err_splash);
move (pos_y, pos_x);
}
} else if (input == KEY_UP) {
if (! (pos_y == space_1y)) {
// if not on the top playable edge
pos_y - = 2;
move (pos_y, pos_x);
}other{
for (cx = sx; cx <= col; cx ++) {
// Clear the line of information
mvaddch (info_line, cx, & # 39;);
}
slen = strlen (move_err_splash);
sx = col / 2 - slen / 2;
mvprintw (info_line, sx, move_err_splash);
move (pos_y, pos_x);
}
} else if (input == KEY_DOWN) {
if (! (pos_y == space_9y)) {
// if not on the playable bottom edge
pos_y + = 2;
move (pos_y, pos_x);
}other{
for (cx = sx; cx <= col; cx++){
                    // Clear the info line
                    mvaddch(info_line, cx, ' ');
                }
                slen = strlen(move_err_splash);
                sx = col / 2 - slen / 2;
                mvprintw(info_line, sx, move_err_splash);   
                move(pos_y, pos_x);
            }
        }else if(input == 'P' || input == 'p'){
            /*
                1. Read contents of space.
                2. If Empty -> Place the player symbol
3. If not, try again
* /
if (pos_y == space_1y && pos_x == space_1x) {
space_ptr = & space_1;
} else if (pos_y == space_2y && pos_x == space_2x) {
space_ptr = & space_2;
} else if (pos_y == space_3y && pos_x == space_3x) {
space_ptr = & space_3;
} else if (pos_y == space_4y && pos_x == space_4x) {
space_ptr = & space_4;
} else if (pos_y == space_5y && pos_x == space_5x) {
space_ptr = & space_5;
} else if (pos_y == space_6y && pos_x == space_6x) {
space_ptr = & space_6;
} else if (pos_y == space_7y && pos_x == space_7x) {
space_ptr = & space_7;
} else if (pos_y == space_8y && pos_x == space_8x) {
space_ptr = & space_8;
} else if (pos_y == space_9y && pos_x == space_9x) {
space_ptr = & space_9;
}
if (* space_ptr == & # 39;) {
if (side == X>)
* space_ptr = X & # 39;
}other{
* space_ptr = & # 39;
}
for (cx = sx; cx <= col; cx ++) {
// Clear the line of information
mvaddch (info_line, cx, & # 39;);
}
slen = strlen (done_splash);
sx = col / 2 - slen / 2;
mvprintw (info_line, sx, done_splash);
move (pos_y, pos_x);
refresh();
input = 0;
}other{
for (cx = sx; cx <= col; cx ++) {
// Clear the line of information
mvaddch (info_line, cx, & # 39;);
}
slen = strlen (full_err_splash);
sx = col / 2 - slen / 2;
mvprintw (info_line, sx, full_err_splash);
move (pos_y, pos_x);
}
}other{
// If the user presses another button
for (cx = sx; cx <= col; cx ++) {
// Clear the line of information
mvaddch (info_line, cx, & # 39;);
}
slen = strlen (input_err_splash);
sx = col / 2 - slen / 2;
mvprintw (info_line, sx, input_err_splash);
move (pos_y, pos_x);
}
}
}

int f_AI_picker () {
/ *
1. Choose a number between 1 and 9
2. Decide randomly if you have to check the spaces from 1 to 9 or 9 to 1 for reasons of variety
3. Check them in the order determined until a free space is found.
4. Return the number of free space.

Note: This version has no real strategic logic and will be easily beaten by all players.
Although the quick fix to an additional problem is to give it the priority of the central pad.
* /
int pick;
pick = rand ()% 9 + 1;
int command; // 1 = ascending, 2 = descending
order = rand ()% 2 + 1;
if (space_5 == & # 39;) {
back 5;
}other{
if (order == 1) {
if (space_1 == & # 39;) {
returns 1;
} else if (space_2 == & # 39;) {
returns 2;
} else if (space_3 == & # 39;) {
returns 3;
} else if (space_4 == & # 39;) {
back 4;
} else if (space_6 == & # 39;) {
returns 6;
} else if (space_7 == & # 39;) {
back 7;
} else if (space_8 == & # 39;) {
returns 8;
} else if (space_9 == & # 39;) {
returns 9;
}
} else if (order == 2) {
if (space_9 == & # 39;) {
returns 9;
} else if (space_8 == & # 39;) {
returns 8;
} else if (space_7 == & # 39;) {
back 7;
} else if (space_6 == & # 39;) {
returns 6;
} else if (space_4 == & # 39;) {
back 4;
} else if (space_3 == & # 39;) {
returns 3;
} else if (space_2 == & # 39;) {
returns 2;
} else if (space_1 == & # 39;) {
returns 1;
}
}
}
}

void f_AI_turn () {
// Logic (as it is) and location for AI Tower
char AI_char;
if (side == X>)
AI_char = & # 39;
}other{
AI_char = & # 39; X & # 39;
}
int space_to_place;
space_to_place = f_AI_picker ();
if (space_to_place == 1) {
space_1 = AI_char;
} else if (space_to_place == 2) {
space_2 = AI_char;
} else if (space_to_place == 3) {
space_3 = AI_char;
} else if (space_to_place == 4) {
space_4 = AI_char;
} else if (space_to_place == 5) {
space_5 = AI_char;
} else if (space_to_place == 6) {
space_6 = AI_char;
} else if (space_to_place == 7) {
space_7 = AI_char;
} else if (space_to_place == 8) {
space_8 = AI_char;
} else if (space_to_place == 9) {
space_9 = AI_char;
}
f_paint ();
refresh();
}

void f_declare_winner (char symbol) {
// Take the winning character and create a splash screen declaring the win ("X", "O" or "T" for Tie)
char * x_wins = "X is the winner!";
char * o_wins = "O is the winner!";
char * tie_game = "The game is a tie!";
tank filling[] = "";
char * win_splash_ptr = NULL;
// Paint the background for splash of victory:
if (symbol == X)
win_splash_ptr = x_wins;
attron (COLOR_PAIR (Xs));
for (y = 0; y <= row; y ++) {
for (x = 0; x <= col; x ++) {
if (x == 0 || x% 2 == 0) {
mvaddch (y, x, x);
}other{
mvaddch (y, x, & # 39;);
}
}
}
attroff (COLOR_PAIR (Xs));
} else if (symbol == O)
win_splash_ptr = o_wins;
attron (COLOR_PAIR (Os));
for (y = 0; y <= row; y ++) {
for (x = 0; x <= col; x ++) {
if (x == 0 || x% 2 == 0) {
mvaddch (y, x, & gt; O);
}other{
mvaddch (y, x, & # 39;);
}
}
}
attroff (COLOR_PAIR (Os));
} else if (symbol == T>) {
win_splash_ptr = tie_game;
for (y = 0; y <= row; y ++) {
for (x = 0; <= col; x++){
                if(x == 0 || x % 2 == 0){
                    attron(COLOR_PAIR(Xs));
                    mvaddch(y, x, 'X'); 
                    attroff(COLOR_PAIR(Xs));
                }else{
                    attron(COLOR_PAIR(Os));
                    mvaddch(y, x, 'O');
                    attroff(COLOR_PAIR(Os));
                }
            }
        }
    }
    //Paint the prompt
    y = row / 2 - 2;
    slen = strlen(win_splash_ptr);
    x = col / 2 - slen / 2;
    mvprintw(y++, x, padding);
    mvprintw(y++, x, win_splash_ptr);
    mvprintw(y, x, padding);
    curs_set(0);
    refresh();
    getch();
    running = 0;
    playing = 0;
}

void f_evaluate_turn(){           
    // Check for endgame state and either advance the turn or end the game (with sub-functions probably)
    /*
        1. Check for each possible victory condition. -> If so, declare the appropriate victory.
2. Check if the turn number is high enough to indicate a tie -> If so, declare a tie.
3. Otherwise, continue.
* /
int winner;
winner = # N; // for no
if (space_1 == O && space_2 == O && space_3 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_4 == O && space_5 == O && space_6 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_7 == O && space_8 == O && space_9 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_1 == O && space_4 == O && space_7 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_2 == O && space_5 == O && space_8 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_3 == O && space_6 == O && space_9 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_1 == O && space_5 == & O & # 39; && space_9 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_3 == & nbsp; && space_5 == & nbsp; && space_7 == & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp;)
winner = & # 39;
game_over ++;
} else if (space_1 == X & # space; && space_2 == X & # space; && space_3 == X & # 39;) {
winner = X & # 39;
game_over ++;
} else if (space_4 == X && space_5 == X & & space = X & # 39;)
winner = X & # 39;
game_over ++;
} else if (space_7 == X && space_8 == X & # space; && space_9 == X & # 39;) {
winner = X & # 39;
game_over ++;
} else if (space_1 == X && space_4 == X && space_7 == X & # 39;) {
winner = X & # 39;
game_over ++;
} else if (space_2 == X & # space; && space_5 == X && space_8 == X & # 39;) {
winner = X & # 39;
game_over ++;
} else if (space_3 == X & # space; && space_6 == X & # space; && space_9 == X & # 39;) {
winner = X & # 39;
game_over ++;
} else if (space_1 == X & # space; && space_5 == X & # space; && space_9 == X & # 39;) {
winner = X & # 39;
game_over ++;
} else if (space_3 == X & # space; && space_5 == X & # space; && space_7 == X & # 39;) {
winner = X & # 39;
game_over ++;
} else if (turn> = 5) {
winner = & # 39; t;
game_over ++;
}
if (winner! = & nbsp;)
f_declare_winner (winner);
}
}

And of course, that goes without saying, but all other Linux users who want to put it in their home directory and play it themselves are welcome! Just be aware that without more strategic thinking, artificial intelligence is a child's game. I only went so far as to give priority to the central square.

[Vn5socks.net] Automatic update 24 hours a day, 7 days a week – good socks, 7:15 pm

LIVE ~ 78.47.225.59:9050 | 0.224 | Unknown | Unknown | Unknown | Germany | Checked at vn5socks.net
LIVE ~ 118.24.16.120:1108 | 0.064 | Chaoyang | 19 | Unknown | China | Checked at vn5socks.net
LIVE ~ 95.216.55.131:1188 | 0.211 | Unknown | Unknown | Unknown | Ukraine | Checked at vn5socks.net
LIVE ~ 47.254.34.150:26006 | 0,186 | Ottawa | SURE | k1y4h7 | Canada | Checked at vn5socks.net
LIVE ~ 35.197.158.191:4444 | 0.044 | Ann Arbor | MID | 48104 | United States | Checked at vn5socks.net
LIVE ~ 185.108.76.37:9050 | 0.196 | Unknown | Unknown | Unknown | Unknown | Checked at vn5socks.net
LIVE ~ 163.172.166.20:4480 | 0.182 | Southend | M5 | Unknown | United Kingdom | Checked at vn5socks.net
LIVE ~ 119.28.191.18:7070 | 0,047 | Pekin | 22 | Unknown | China | Checked at vn5socks.net
LIVE ~ 192.169.249.149:36997 | 0.239 | Unknown | Unknown | Unknown | Unknown | Checked at vn5socks.net
LIVE ~ 138.68.59.157:1210 | 0.163 | Wilmington | OF | 19880 | United States | Checked at vn5socks.net
LIVE ~ 162.144.118.92:38147 | 0.197 | Unknown | Unknown | Unknown | Unknown | Checked at vn5socks.net
LIVE ~ 118.139.178.67:44551 | 0.07 | Unknown | Unknown | Unknown | Singapore | Checked at vn5socks.net
LIVE ~ 95.110.194.245:24520 | 0.201 | Unknown | Unknown | Unknown | Italy | Checked at vn5socks.net
LIVE ~ 95.110.207.71:19047 | 0.2 | Unknown | Unknown | Unknown | Italy | Checked at vn5socks.net
LIVE ~ 94.26.59.151:25997 | 0.325 | Unknown | Unknown | Unknown | Bulgaria | Checked at vn5socks.net
LIVE ~ 192.169.244.29:56544 | 0.428 | Unknown | Unknown | Unknown | Unknown | Checked at vn5socks.net
LIVE ~ 70.166.38.80:24822 | 0.329 | San Diego | California | Unknown | United States | Checked at vn5socks.net
LIVE ~ 220.79.34.109:2018 | 0,167 | Seoul | 11 | Unknown | Korea, Republic of | Checked at vn5socks.net

FireHeaven
Reviewed by FireHeaven sure
.
[Vn5socks.net] Automatic update 24 hours a day, 7 days a week – good socks, 7:15 pm
LIVING ~ 78.47.225.59:9050 | 0.224 | Unknown | Unknown | Unknown | Germany | Checked at vn5socks.net
LIVE ~ 118.24.16.120:1108 | 0,064 | Chaoyang | 19 | Unknown | China | Checked at vn5socks.net
LIVE ~ 95.216.55.131:1188 | 0,211 | Unknown | Unknown | Unknown | Ukraine | Checked at vn5socks.net
LIVE ~ 47.254.34.150:26006 | 0,186 | Ottawa | ON | k1y4h7 | Canada | Checked at vn5socks.net
LIVE ~ 35.197.158.191:4444 | 0,044 | Ann Arbor | MI | 48104 | United States |

Evaluation: 5

.