dnd 5e – Does the blood hunter gain an additional blood curse at level 20?

This can be verified by “purchasing”1 the Blood Hunter class on DM’s Guild.

The table in this document does not show a 6th blood curse at level 20, and matches the description of the Blood Maledict feature instead.

DM’s Guild has two different “Blood Hunter” classes; one named “Blood Hunter Class for D&D 5e (2020)” and one simply named “Blood Hunter Class”.

The latter does grant you a 6th known blood curse at level 20 and does also reflect this in the Blood Maledict feature. In this version, however, you only gain the Blood Maledict feature at level 2, while both the 2020 version and the D&D Beyond version you linked in the question grant the feature at level 1.

Therefore, we can assume that the blood curse at level 20 listed in the table is left-over from the old version, while the rest of the document has been adapted to the 2020 version (hence the link in the first section of my answer links to that version).

1 you can choose what you want to pay, i.e. “paying” 0$ is possible

dnd 5e – Using Extra Attack feature with two-handed weapon and additional thrown weapon

As the title states, I have a question about how the rules handle using the Extra Attack class feature to make two separate attacks with a two-handed weapon and a thrown weapon.


PHB Errata. Two-Handed (p. 147). This property is relevant only when you attack with the weapon, not when you simply hold it.


PHB Page 190. You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.


Not official rule, but this developer Tweet says:

@DnDMontreal (Apr 4, 2015):

@JeremyECrawford what are the rules on dropping weapons? People are dropping weapons to circumvent only having one ‘Interaction with Object’

@JeremyECrawford (3:20 PM · Apr 4, 2015):

@DnDMontreal The intent is that letting go of something requires no appreciable effort. But picking it up does.


So, my question is, can I perform this sequence of events during my turn?

  • Start turn with Halberd in both hands
  • Let go of Halberd with one hand (either letting the pole arm hang mid-air in one hand, or propping it up with the butt-end on the ground) using “free action”
  • Draw Javelin from storage, throw said Javelin at one target out of melee range
  • Replace second hand onto halberd to attack second target that IS within melee range
  • Use Bonus Action to do whatever I want (including possibly butt-end attack with Halberd from Polearm Master feat)

This comes up as a result of looking at a handful of other questions, and finding them all not quite capturing my own question:


I apologize for the wall of text, but based on this research, my reading is that the above scenario is allowed per RAW (and a little RAI doesn’t hurt my case). I just want confirmation from the larger community to make sure that I got it right for when I present it to my DM and fellow players.

“Additional content download” requested on some higher spec android phones after reinstalling/deleting game app data- what criteria would there be?

I had two phones both fine and then something changed so that on the higher spec it has to download additional content which is a real pain as it takes at upto and over 10mins depending on network and cannot use mobile data. The older spec has no extras requested, the curious thing is the game started offering a low Res version but my low spec by default uses the standard res version.

Im wondering what it is about the low spec that tells either Google play or the app developer what the phone can handle. I need to replace the low spec due to a broken port but would like to get a faster phone which still avoids this additional content.

The game is large, CSR2 and the low spec has 2GB ram, 16GB storage (no media is stored, no extra apps besides the game so space isnt an issue) running only android 6 with no more updates only security.

Ive asked game support and all theyve said is they recommend 2GB ram or more, android4.4 or better and 3GB or more available space to play the game (nothing about this additional content).

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opengl – Why do I have additional glBindBuffer() calls?

I have a OpenGL2/OpenGLES2 application and it among others renders a sphere using the following pseudocode:

  1. Update vertices data on CPU
  2. call glBufferSubData(GL_ARRAY_BUFFER, …) to update them on GPU size
  3. in a loop calls glDrawElements

Now I’m checking it under RenderDoc and see additional calls to glBindBuffer between glDrawElements:

  1. glBindBuffer(GL_ARRAY_BUFFER, 0)
  2. glBindBuffer(GL_ARRAY_BUFFER, my_vbo_id)
  3. glDrawElements

Why I see those additional calls? Why GL driver (or GL library?) inserts them?

plugins – Tool to highlight the text in the WordPress page and provide additional text on hover

I'm looking for a tool in WordPress to provide genius.com/hypothes.is style annotations to page content. Like Modern Footnotes, a plugin that displays additional text on hover – but on highlighted text rather than on a footnote. I don't need other people to be able to annotate, just the WordPress administrator.

Use cases: I am a songwriter and I would like to publish my lyrics, but with annotations. Similar to the way lyrics appear on Genius.com. But only a WordPress administrator should be able to modify them.

I found annotatejs.org/hypothes.is, but these require third-party storage backends and are focused on community publishing. Genius.com is also focused on community publishing and requires the use of their web service. The Modern Footnotes plugin seems so close, but it displays things as footnotes instead of allowing the text to be highlighted – which gives it a very academic feel.

Any suggestion? I think "annotation" is the right word, but a lot of different things pop up when I try to research this.

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5th dnd – Can you attack four times when you have two small arms and the additional attack skill?

Most, if not all, classes gain additional attack ability at level 5, where you can attack twice while on the move instead of just one. But if you use two small arms when using an additional attack, do you get an additional attack with each weapon, leaving you with four attacks in total? Or do you attack twice with one weapon and make only one other attack with the other weapon, you leave with three attacks? Or is it none of the above?

magento 1.9 – Add additional items to shipping using the API

In M1, I use the API to create shipments using the code below. Based on the information generated here, we create shipping labels using additional API calls.

    $items = array(
    array(
        'order_item_id' => 1,
        'qty' => 2
    ),
    array(
        'order_item_id' => 2,
        'qty' => 3
    ));

    $retval = $this->cProxy->call($this->cSession, 'sales_order_shipment.create', array($increment_id, $items, 'Shipment created', false, false));

However, from time to time the warehouse adds free promotional items and / or bonus items to the shipment. The problem is now that I have to add them to the order and / or shipping in order to calculate the exact shipping method, weight, etc.

Ideally, I would have simply added it as items to actual shipments (requires itemId, which I don't have) or updated the actual order (I have found no points for this).

Any suggestion if this can be done programmatically here and modify the order / shipment, or a suggestion on how to do this?

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