dnd 5e – If I get an ally to shoot me, can I use the Deflect Missiles monk feature to deflect the projectile at an enemy?

Yep, that is allowed

Nothing in the rules for the monk’s Deflect Missiles feature prevents this sequence of events from working as you describe:

Starting at 3rd level, you can use your reaction to deflect or catch
the missile when you are hit by a ranged weapon attack. When you
do so, the damage you take from the attack is reduced by 1d10 + your
Dexterity modifier + your monk level.

If you reduce the damage to 0, you can catch the missile if it is
small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki
point to make a ranged attack with the weapon or piece of ammunition
you just caught, as part of the same reaction. You make this attack
with proficiency, regardless of your weapon proficiencies, and the
missile counts as a monk weapon for the attack, which has a normal
range of 20 feet and a long range of 60 feet.

It can be used exactly as you described. Any incoming missile, as long as it is from a ranged weapon attack and hits you, can be deflected. Bonus points for creativity :]

It is kinda expensive though; it expends an attack for your ally, and a reaction and a ki point for you to achieve. It also comes with the risk of simply getting shot if the ranged ally rolls well on the damage roll and you roll badly on the damage reduction from Deflect Missiles.

Just remember that it doesn’t work with ranged spell attacks, before you get the party wizard to chuck magic stones at you.

dnd 5e – Can I use deflect missile if I get an ally to shoot me?

Yep, that is allowed

Nothing in the rules for deflect missiles says otherwise:

Starting at 3rd Level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20 feet/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon Proficiencies, and the missile counts as a monk weapon for the attack.

It can be used exactly as you described. Any incoming missile, as long as it is from a ranged weapon attack and hits you, can be deflected. Bonus points for creativity 🙂

It is kinda expensive though; burning an attack, a reaction and a Ki point to achieve and also with the risk of simply getting shot if the ranged ally rolls well and you roll badly.

Just remember it doesn’t work with ranged spell attacks, before you get the party Wizard to chuck Magic Stones at you.

dnd 5e – Does the paladin’s Aura of Courage feature remove an existing frightened condition from a frightened ally who enters the aura?

Actually, the RAW are quite clear – if one remembers that rules in 5e are either fluff (simply to show intention, I suppose) or a direct statement invoking game mechanics.

“…you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.”

This is clearly not the former, so must be taken as statement invoking game mechanics. The only direct game-mechanics relevancy of the word “frightened” is the condition called “frightened”. It can not refer to the event of acquiring the frightened condition because it does not say “…can’t acquire the frightened condition…”, nor “…can’t become frightened…”. It says “be”, not “become”. Thus, view it like this:

if { distance(X.pos(), Paladin_A.pos()) <= 10′ && status(X,Paladin_A) >= FRIENDLY && Paladin_A.condition.conscious() && Paladin_A.level() >= 10 } {
if { X.condition.frightened() } {
X.condition.frightened(NOT);
}
}

Clearly, beyond any doubt, it is impossible for friendly creatures in the aura of courage to have the frightened condition. There is no ambiguity here. However, once they leave the aura, can the frightened condition return? It certainly could – the Aura rules do not say it can not. That becomes up to the DM.

Is there a way for my ally to cast "target: you" spells on me?

Many useful buff spells have "target you". Is there a way to have them target someone else (via a metamagic or something)?

Yes I’m aware that I can target my familiar with such spells. That’s not very useful. Instead I’d like to give my familiar or other companion a wand with such spell and have it target me.

dnd 5e – How would you bring an inanimate object to life as an ally?

Animate Objects a 5th level spell should allow you to do this for 1 minute at a time.

My gnomish Wizard loved to beat people up with flying gold coins

Tiny Servant a 3rd level spell from Xanathar’s Guide to Everything is another way to animate a tiny object for up to 8 hours.

Awaken a 5th level spell costs 1000 gp and is instantaneous. It can awaken a bush(bring me a shrubbery!) or a tree allowing it to move on its own. It is only charmed by you for 30 days.

Create Homunculus a 6th level spell from Xanathar’s Guide to Everything turns blood, clay, ash and mandrake root into a special construct called a homunculus found in the Monster Manual.

True Polymorph a 9th level spell is yet another way to animate an object. however it does lose its original form so while transformed it IS a dragon not a house or castle and must be CR 9 or less. If you make this permanent it is no longer under your control.

and as always Wish a 9th level spell can do this as well.

Shield Guardian Amulet or a Figurine of Wondrous Power maybe what your looking for if you want a longer term companion. The Shield Guardian Amulet is found only in the Monster Manual (under Shield Guardian) though so you’ll need to ask the DM for it. The Figurine of Wondrous Power comes in many forms (the Bronze Griffon is really nice) and is found in the Dungeon Master’s Guide and may be available for sale somewhere.

Manual of the Golems is another expensive time consuming yet permanent way to animate an inanimate golem. It uses anywhere from 30 days and 50,000 gp to 120 days and 100,000 gp and consumes a very rare magic item, provided you have a spell caster with 2 5th level spell slots available on a daily basis.

dnd 5e – To “rescue” a fallen ally, do you have to enter their 5′ square?

Apologies if this has been answered elsewhere, but I did spend a couple of hours researching this online and didn’t find anything definitve. I DM a campaign in which a party member has fallen unconscious and is about to start making death save rolls the following turn. A character (with flying in this particular example) wants to drag the ally out of the fray and then up to the roof for safety (they are fighting in a small open courtyard). I have seen a lot of opinion on the use of grappling for ally extraction as well as the action and movement economies to answer those related questions. However, right now I need to determine whether the rescuer will provoke an attack of opportunity when they extract the ally. Really, to me, it has come down to whether you are dragging an ally from your own square (and not within 5 feet of an enemy) or whether you have to enter their square in order to drag them.

Does carry vs drag change your answer?
Does the ability to fly change your answer?

dnd 5e – How do you balance an NPC ally with regards to the DMG combat balancing?

My players want an NPC to fight alongside them. They don’t like it when he is “cut out” of the fight and they don’t want it to feel like he isn’t being helpful at all since he’s proven to be competent. I’m okay with having him at their side but I don’t know how to balance the game where he joins as if he’s a party member.

For reference, the DMG has a chart that shows level-to-exp threshold in order to determine encounter difficulty. Since the NPC doesn’t have a level, he can’t be directly added.

Should I:

  1. Add his exp directly to the threshold. So if he has 200 exp, then normal exp threshold + 200

  2. Convert CR to level via Xanathar’s Table for 1-1 player matchups? CR 1/4 = LVL 1 character. CR 10 = LVL 10 character

  3. Subtract EXP from the encounters. Encounter difficulty exp - 200exp

I want to keep the game fairly balanced based on RAW.

How to omit non-adjacent ally from a close attack?

I want to use Burning Spray while flanking, without hurting the ally I flank with. Warcaster Tactics (feat for Hobgoblins from Dragon 419) lets you omit an adjacent square from a close attack, but the flanker is obviously not adjacent.

Is there any such possibility? Epic Destinies are too far away, but I am interesed in any other option.

dnd 4e – How to omit non-adjacent ally from close burst?

I want to use Burning Spray while flanking, without hurting the ally I flank with. Warcaster Tactics (feat for Hobgoblins) lets you omit an adjacent field from a close attack, but the flanker is obviously not adjacent.

Is there any such possibility? Epic Destinies are too far away, but I am interesed in any other option.

dnd 5th – Can a pet use a help action to grant an advantage over an attack to a close ally?

Yes, pet can be used to gain advantage for allies.

Of Find familiar description of the spell (PHB, p240), accentuation of mine:

Your pet acts independently of you, but it always
obeys your commands. In combat, he drives alone
initiative and in turn acts. A pet cannot
attack but he can take other steps as usual.

Aid is listed as one of the actions that could be taken in battle and is a legitimate option for a pet.


And it is also a logical thing from the point of view of role-playing. Of Help me description of the action:

Alternatively, you can help a friendly creature in
attack a creature within 5 feet of you. You pretend,
distract the target, or in another way team up to
make your ally's attack more effective. if your ally
attack the target before your next turn, the first attack
the roller is advantageously made.

As you pointed out, even small pets can distract the enemy, which will help the ally in his attack.

The Word of Designer also supports this. Jeremy Crawford answered this question in the Sage Advice column for September 2016:

The pet you're talking about find familiar use the Help action to give you an advantage on your attack roll? A pet cannot attack, but it can perform actions without an attack, including help. As the text of the Help action indicates (PH, 192), the action does not require you to attack; you just need to be able to distract yourself.