How to create a background for a game? [on hold]

I do not know how to create funds for games, so help me please. I am working on a game and I need help for the background.

$ 25 Background Design

I will give about 2 days. Payment: Paypal.

I need someone to design this image. The text will be modified later, but the layout and dimensions of the text will remain the same. The current text is just random letters and the winner will get the final text. . It will run on a 8.5 x 5.5 flyer so create the 8500x file at 5500px and the text will cover most of it. Do whatever you want !! I want it to look pretty and easy to read and of course the bold letters must be distinguishable.

His real estate …

$ 25 Background Design

svg – Dynamic background rendering based on a custom selection

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java – recording call in the background with the help of a service (No Show Audio)

I have an application that runs in the background. As soon as the user opens the application, a service is started to record the calls and send them to a certain folder.

Today, the service identifies the call and records, but the audio sometimes misses in the show. I've noticed that if I open the app and make a call, it will register properly, but if I close the application or if it stays open for more than 5 minutes, the l & # 39; registration will be without broadcast.

Follow my code:

package com.example.call;

public class BroadcastSistemas extends BroadcastReceiver {

    @Override
    public void onReceive(Context context, Intent intent) {
        try {
            String estado = intent.getStringExtra("state");
            String num = intent.getStringExtra(Intent.EXTRA_PHONE_NUMBER);
            String msg = null;

            if (estado.equals("RINGING")) {
                msg = "O número " + num + " está chamando.";
            } else if (estado.equals("OFFHOOK")) {
                msg = "Em ligação.";
            } else if (estado.equals("IDLE")) {
                msg = "O número " + num + " desligou.";
            }

            Toast.makeText(context, msg, Toast.LENGTH_LONG).show();
        } catch (Exception e) {
            System.out.println(e.getMessage());
        }
    }
}

public class ServicoChamada extends Service {
    MediaRecorder recorder;
    File audiofile;
    String name, phonenumber;
    String audio_format;
    public String Audio_Type;
    int audioSource;
    Context context;
    private Handler handler;
    Timer timer;
    Boolean offHook = false, ringing = false;
    Toast toast;
    Boolean isOffHook = false;
    private boolean recordstarted = false;

    private static final String ACTION_IN = "android.intent.action.PHONE_STATE";
    private static final String ACTION_OUT = "android.intent.action.NEW_OUTGOING_CALL";
    private CallBr br_call;

    public List threads = new ArrayList();

    @Override
    public IBinder onBind(Intent intent) {
        // TODO Auto-generated method stub
        return null;
    }

    @Override
    public void onCreate() {
        super.onCreate();

    }

    @Override
    public int onStartCommand(Intent intent, int flags, int startId) {
        Worker w = new Worker(startId);
        w.start();
        threads.add(w);

        final IntentFilter filter = new IntentFilter();
        filter.addAction(ACTION_OUT);
        filter.addAction(ACTION_IN);
        this.br_call = new CallBr();
        this.registerReceiver(this.br_call, filter);

        return (super.onStartCommand(intent, flags, startId));
    }

    class Worker extends Thread {
        public int count = 0;
        public int startId;
        public boolean ativo = true;

        public Worker(int startId) {
            this.startId = startId;

        }

        public void run() {
        }
    }

    public class CallBr extends BroadcastReceiver {
        Bundle bundle;
        String state;
        String inCall, outCall;
        public boolean wasRinging = false;

        @Override
        public void onReceive(Context context, Intent intent) {
            if (intent.getAction().equals(ACTION_IN)) {
                if ((bundle = intent.getExtras()) != null) {
                    state = bundle.getString(TelephonyManager.EXTRA_STATE);
                    if (state.equals(TelephonyManager.EXTRA_STATE_RINGING)) {
                        inCall = bundle.getString(TelephonyManager.EXTRA_INCOMING_NUMBER);
                        wasRinging = true;
                        Toast.makeText(context, "IN : " + inCall, Toast.LENGTH_LONG).show();
                    } else if (state.equals(TelephonyManager.EXTRA_STATE_OFFHOOK)) {
                        Toast.makeText(context, "ANSWERED", Toast.LENGTH_LONG).show();

                        String out = new SimpleDateFormat("dd-MM-yyyy hh-mm-ss").format(new Date());
                        File sampleDir = new File(Environment.getExternalStorageDirectory(), "/TestRecordingDasa1");
                        if (!sampleDir.exists()) {
                            sampleDir.mkdirs();
                        }
                        String file_name = "Record";
                        try {
                            audiofile = File.createTempFile(file_name, ".amr", sampleDir);
                        } catch (IOException e) {
                            e.printStackTrace();
                        }
                        String path = Environment.getExternalStorageDirectory().getAbsolutePath();

                        recorder = new MediaRecorder();

                        recorder.setAudioSource(MediaRecorder.AudioSource.VOICE_COMMUNICATION);
                        recorder.setOutputFormat(MediaRecorder.OutputFormat.AMR_NB);
                        recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
                        recorder.setOutputFile(audiofile.getAbsolutePath());
                        try {
                            recorder.prepare();
                        } catch (IllegalStateException e) {
                            e.printStackTrace();
                        } catch (IOException e) {
                            e.printStackTrace();
                        }
                        recorder.start();
                        recordstarted = true;
                    } else if (state.equals(TelephonyManager.EXTRA_STATE_IDLE)) {
                        wasRinging = false;
                        Toast.makeText(context, "REJECT || DISCO", Toast.LENGTH_LONG).show();
                        if (recordstarted) {
                            recorder.stop();
                            recordstarted = false;
                        }
                    }
                }
            } else if (intent.getAction().equals(ACTION_OUT)) {
                if ((bundle = intent.getExtras()) != null) {
                    outCall = intent.getStringExtra(Intent.EXTRA_PHONE_NUMBER);
                    Toast.makeText(context, "OUT : " + outCall, Toast.LENGTH_LONG).show();
                }
            }
        }
    }

}

public class MainActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        Intent intent = new Intent(MainActivity.this, ServicoChamada.class);    
        startService(intent);
    }
}



    

    
    
    
    
    
    
    
    

    
        
            
                

                
            
        

        
            
                
            
        

        
            
                
            
        
    


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How to change the background of the user icons on the gmail android app

So for the longest time, Colorful background behind the icons of the user

Now, it's like blue background

I do not know why or how it happened, but I want to change it.

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unit – How to preload a scene in the background with async and load on the ui button?

I'm working on a main menu, but I'm having a problem loading the game scene. So I want to use asynchronous to load the scene at the beginning.

From there, when the user selects the ui button to bring them to the game stage, I want to set syncOperation.allowSceneActivation to true. Here is the code

public class LoadScenes : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(LoadScene());
    }
    IEnumerator LoadScene()
    {
        yield return null;
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Forest Map");
        asyncOperation.allowSceneActivation = false;
        while (!asyncOperation.isDone)
        {
            if (asyncOperation.progress >= 0.9f)
            {
                asyncOperation.allowSceneActivation = true;
            }
        yield return null;
        }
    }
}

photo editing – How to take a photo of transparent objects and photograph it on a white background?

I do not see a white background attempt either.

Pure white is quite easy to obtain, have a white background (far enough) behind the subject and blow on it with a flash (which is itself behind the subject). The trick is to whiten without the edges of the subject being bloomed; so use the histogram to see when you are bleaching and do not go farther. Your bottom will be pure white from the box.

unit – How to load multiple scenes in the background with async

I'm working on the main menu of my game and I need the game scene and the credits scene to be preloaded in async, but I do not know how to do it. Here is my code.

public class MenuController : MonoBehaviour
{
public void Go_to_game()
{
    SceneManager.LoadScene("Forest Map");
}

public void Go_to_help()
{
    SceneManager.LoadScene("Help");
}

public void Go_to_credits()
{
    SceneManager.LoadScene("Credits");
}

public void Go_to_menu()
{
    SceneManager.LoadScene("Main Menu");
}

public void Resume()
{
}

public void Restart()
{
    SceneManager.LoadScene("Forest Map");
}

public void Quit()
{
#if UNITY_EDITOR
    UnityEditor.EditorApplication.isPlaying = false;
#else
    Application.Quit();
#endif
}
}