Weapons with ammunition ownership, such as bows and crossbows, can be used without having to worry about the economics of action related to the ammo themselves (such as arrows or locks ) because firing ammunition is considered part of the attack.
From PHB (pp. 146-147):
Ammunition. You can use a weapon with the properties of ammo to launch a ranged attack only if you have ammo to shoot from the weapon. Every time you attack with the weapon, you spend a piece of ammo. Firing ammunition from a quiver, crate or other container is part of the attack.
Some melee weapons have the property to cast, such as the javelin, which allows you to use the weapon to perform a ranged attack.
From PHB (p 147):
Discarded. If a weapon has the property thrown away, you can launch the weapon to launch a ranged attack.
In the current state of things, as bleach weapons and other weapons to launch do not have the property of ammunition, an interaction with an object (or even an action) would be needed to draw the weapon. weapon before it can be launched. In particular, characters with Extra Attack can only use both attacks to launch such weapons as they have already started their turn by holding one.
When a character based on the STR and who focuses on the melee, such as a barbarian or a paladin, is forced to use remote javelins (for example, against flying creatures), it can be frustrating to essentially lose their Extra Attack class function, because they can not get enough Javelins per turn, whereas if they were a DEX-based character with a bow (like a Ranger), they would have no penalty from that type and could fully utilize their Extra Attack class function.
Therefore, I propose the following houserule:
- Launched weapons may be considered as fired as part of the attack, as are weapons with ammunition property;
- However, they can only be fired "for free" in this way if they are immediately launched as a ranged attack;
- If you shoot a fair one to hold one or to make a melee attack with, you must use the free object interaction or your action as usual;
In this way, a barbarian or something like that can make two ranged attacks with weapons in hand, but that can not be exploited to be used in melee.
Is it balanced? Is there anything I neglect regarding balance or feats that I have not considered?