Grouping Around a Point and Moving Together With Steering Behaviors

I have a group of enemies that move together. I have them grouped around a point by setting their target to be a point. I have combined the “Seek” (“Arrive” has the same issue in this case) and “Separate” steering behaviors to achieve this. My issue stems from the fact that they all want to move to that point, effectively fighting for the center (The separate steering behavior just has them doing this at a distance). Is there any way I could group them together like this without having them fight for the center? I don’t want to have set positions as that would be quite unnatural looking and ill-fitting for my game. I also think a flow field would have the same issues (I’m, not sure about that).

javascript – How do I avoid behaviors are invoked after an AJAX call?

I have a search result page, with the first set of data being fetched during the page load, and we add a Load More button. Clicking on this button fires an AJAX call, using the ajax_links_api module. After the AJAX call is completed, we append more search results to the current set.
I have a behavior where I read the URL parameter; if it exists, I open a Colorbox.

If the colorbox opens on page load, we close it, and then click on Load More (which fires AJAX); then the Colorbox JavaScript is fired again, and we see the popup in action again.

I don’t want to fire the Colorbox JavaScript after AJAX is completed/fired.

I tried jQuery Once, but it didn’t work.

How can I achieve this? Can I detect when an AJAX call happens?

The following is the code I am using.

Drupal.behaviors.openColorbox = {
  attach: function (context, settings) {
    if ($('body', context).hasClass('page-search-site')) {
      var nid = url('?node');
      if (nid != undefined) {
        if (nid.trim()) {
            .find('.node-' + nid)

object oriented – Should we put behaviors (method) in constant class in Java?

It really depends on what the purpose of the method is. Because you can’t define methods outside of a class in Java, the approach you show is standard practice for utility methods i.e. things that generic and address cross-cutting concerns. You can find classes like this throughout the JDK e.g. the Collections class.

However, if this is a ‘behavior’ specific to a (different) class, it’s considered bad practice. Define the method in the class either as a member method or a class-level method (static).

Another option that might be relevant here is to use an enum and defined the isAbc method there. The naming convention in Java for boolean test methods is to prefix them with ‘is’.

google search console – Expand Behavior’s Grouped pages in GSC

GSC groups multiple pages together under the Behavior section making it difficult to trace a user’s flow from page to page. For instance, at the bottom of Behavior Flow, there’s usually a group named (X more pages), but not a direct way to link the pages in this grouped box to the next page a user followed.

See image:
enter image description here

You can use the +/- arrows next to the little house icon in the upper left corner to increase the size of the boxes, but it doesn’t expand the names. You can also click on a group and show details, but it won’t show you how contained pages link to the next page.

Is there a way to show the page name in one of these grouped containers and how it links to the next page?

plotting – Strange behaviors with ListContourPlot and ContourPlot: rotation relationship

Here is an example in ListContourPlot

ListContourPlot[Table[Sin[i + j^2], {i, 0, Pi, 0.1}, {j, 0, Pi, 0.1}], DataRange -> {{0, Pi}, {0, Pi}}]

Now, we only plot the contour for a specific value with ContourPlot, say, 0.6

ContourPlot[Sin[i + j^2] == 0.6, {i, 0, Pi}, {j, 0, Pi}]

The two commands yield left and right figures, respectively.

enter image description here

It can be found that they will become consistent after flipping the later with respect to its left-up to right-down diagonal.

My question is how can we get a consistent figure with ContourPlot in the sense of the contour shape. It will be much better if someone could explain the strange behaviors with ListContourPlot and ContourPlot. Thank you in advance.

gui design – What is the name of Flutter type behaviors of Flutter?

I'm looking for a component name that behaves like the flutter ribbon:

Here is an example of a ribbon.

What I'm looking for exactly is a list that collapses or expands depending on how much you dragged, much like the behavior of Android launchers when you drag the list of apps, if it is> 50% then it develops, otherwise it folds back into its minimized state.

What is the name of this type of component / behavior?

Internet Explorer – IE exhibits two behaviors with javascript confirmation

Hello guys i have a field with a checkbox

checkbox activate deactivation procedure
when it is clicked to activate or deactivate the procedure that i use confirm, in chrome everything works fine
insert description of image here

But the problem is when I open in IE 11, each time it opens a different confirmation box:
insert description of image here

insert description of image here

I wish I did not open the box with the confirmation which has the checkbox "Do not allow this page to create more messages", does anyone know why Chrome is working normally and IE continues to open a different confirmation box every hour? Thank you!

ai – The leadership behaviors that gaurentee not to hit something

I am really fighting the way people adopt leadership behaviors that ensure that a given agent will never hit anything.

I want a flocking algorithm that allows agents to follow each other, avoid each other and avoid objects in the game.

I know how to detect and find a vector for them to change course, but I can not guarantee that they will adjust in time to make the change before crashing on it. 39; object.

What is the right way to tackle this problem?

unity – AI behavior design model that handles a lot of different behaviors and mechanisms?

I think you're looking for a generic way to create a script that works for a wide range of NPCs.

to do these types of behaviors, there are some techniques. you can search for each one of them and think which one works for you.

1) FSM (finite state machine) -> HFSM (hierarchical FSM), FSM with stack
very easy to implement. switching programming or the use of action delegates can make this possible. the problem is that the state connections are hard-coded, so you can not extend it easily.

2) GOAP (goal-oriented action planning)
it's like FSM but the connections are not hard-coded. there is a planning algorithm that calculates the best way to reach the goal state from the current state.

3) behavioral tree
its a tree that leaves are actions. a simple left-to-right analysis is performed to find the correct action for the current conditions. Unity and unreal have excellent visual design plugins for that. The problem is that you need to modify the design of the tree for the desired behavior.

4) Theory of utility
his latest approach to designing AI characters. he uses game theory and fuzzy logic. I do not think there are so many games that use it. but there are good references for learning on the internet. in each condition, you only need to populate the utility system's condition variables with a blur-based system in order to select the action with the best utility. in this technique, the utility is the best founded. for example, when one is hungry, eating is the best action but when one does not go, eating is not the best action. that's good because you can simply change behavior by changing condition variables and fuzzy rules.

if you want as much as possible to go generic, number 4 is your best choice.

8 – How to make Drupal behaviors run only once?

Drupal.behaviors.js_mod = {
attach: function (context, parameters) {
// $ ("body", context) .append (chart);
// $ (# drupal-myradar, context) .once
$ .get ("/ web / js / mod", function (data) {
console.log (data);

}) (jQuery, Drupal, drupalSettings); 

Essentially, this code is run multiple times while retrieving information from my controller code. I only want this to print once on the console when the page is loaded.