3.5nd dnd – Where does the clerk's starting pack bonus come from?

I create a human cleric. In doing so, I noticed that in the starter package for Cleric (PHB I, page 33), there is a "bonus feat":

FeatScroll Scroll.

Bonus Bonus: The vigilance.

Deity / Domains: Pelor / Bon and Healing.

Equipment: Backpack in skin of water, daily rations, carpet of bed, bag, flint and steel. Case with 10 bolts of crossbow. Wooden sacred symbol (Pelor solar disk). Three torches

Gold: 1d4 in.

Where does this bonus feat come from? I mean, the section on the class exploit states that the focus feat of weapon versus the chosen deity.

No, ammunition and weapons do not pile up

According to the rules of the master weapon of Pathfinder:

A master weapon is a finely crafted version of a normal weapon. Its use provides a +1 bonus in improvement on attack rolls. […] The bonus ammo bonuses of masterpieces do not come with any weapon improvement bonus of the projectile pulling it.

This is in accordance with the general rules for magic weapons and ammunition:

Weapons and ammunition at a distance: The bonus of upgrading a ranged weapon does not stack with the bonus ammo bonus. Only the highest of the two improvement bonuses apply.

The attack jet bonus awarded by a masterpiece equipment is an enhancement bonus, and the master ammo bonus does not stack explicitly with the bonus. improvement of the launcher. You therefore do not benefit from any advantage using master ammo if your launcher is already a master or better.

dnd 5th – Do Ranged Attacks with Improvised Weapons get the bonus of Combat Shooting Style?

Are the flasks like the oil and the fire of the alchemist benefit from the style of combat shooting at the bow?

Archery shooting:
You gain a +2 bonus to attack rolls you make with ranged weapons.

Oil (bottle): Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. [The wording for alchemist’s fire is similar.]

I guess my question could be interpreted as follows: Are improvised weapons that could only be launched considered as improvised melee or ranged weapons?

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dnd 5th – Is the +10 stealth bonus of the no trace spell added to the character's current stealth bonus?

I know the pass without a trace The spell is powerful, but it seems absolutely ridiculous that characters can add +10 to their already high Stealth bonus. For example, with a Stealth bonus of +8 (which is perfectly feasible for a thief), you can not physically cast a total of less than 19 on your Stealth test.

The +10 Stealth bonus of pass without a trace in addition to the existing stealth control bonus of the character?

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Javels use force.

Basically, strength is the capacity you use to calculate the impact / damage unless otherwise noted. For example, the monk can use his strength or dexterity as he sees fit:

You can use dexterity instead of strength for attack rolls and unarmed monk weapons.

Source

Or the property of finesse, allows you again to use force, or Dex (the dagger has this property, for example):

Delicacy. When you make an attack with a finesse weapon, you use the strength or dexterity modifier of your choice for attack and damage rolls. You must use the same modifier for both throws.

Source

The important thing to differentiate is that Remote the weapons use Dex, and thrown the weapons use the Force (unless they have the "Finesse" property, as explained above).

5th Dnd – Does a Hexblade Warlock get the Hex Warrior Cha Bonus with a versatile weapon without Pact of the Blade?

I am a first level warlock, archetype Hexblade of Xanathar's guide. My question is:

Would a weapon with the Versatile property work with the Hex Warrior ability? without pact of the blade if I fight in two hands mode?

The function Hex Warrior says (XGtE 55-56):

The influence of your patron also allows you to channel mystically
your will through a particular weapon. Whenever you finish a long
rest, you can touch a weapon with which you are competent and who
lacks two-handed property. When you attack with this weapon, you
the attack and the damage roll. This advantage lasts until the end of a
long rest. If you later get the Pact Blade feature, this
The advantage applies to all Covenant weapons that you invoke with this feature, no.
No matter the type of weapon.

The versatile weapon property says (PHB 147):

This weapon can be used with one or two hands. A pity
The value in parentheses appears with the property – the damage when the
the weapon is used with both hands make a melee attack.

And the two-handed property says (PHB 146):

This weapon requires two hands when you attack with it.

3rd besm – Can you add your bonus to the increased awareness attribute to your attack combat value over hidden or invisible targets?

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