flash – Black line/stripe on my camera

I was taking some pictures on my camera a Nikon-D3100 when I noticed a black line appearing at the top of the photos, doing a bit of research I thought it might be a problem with the shutter, could someone help me confirm if that’s the problem?
As you an see I am not a professional photographer I would really appreciate any help
This is how the photographs come out.

Android Video Camera Emulator – Android Enthusiasts Stack Exchange

Android Video Camera Emulator – Android Enthusiasts Stack Exchange

live view – Will a DSL Camera Field Monitor on a D7500 Display What Is Shown In The Liveview

Will a DSL Camera Field Monitor on a Nikon D7500 allow me to see what is shown in the camera’s LIveView window? I’m trying to find a way to get a larger view of what is shown on the camera LCD so it will be easier to see if the scene is in focus before taking the picture.
It would be nice if I could see a larger view so I can see the camera’s shutter speed, ISO, aperture, and focus appearance that are shown in the cameras small LCD display during Liveview.

Is there a way to access the wide-angle camera in xiaomi redmi 9 from the computer?

I’m currently trying to access the wide angle camera that xiaomi redmi 9 has. My end-goal is to be able to stream frames from the camera in a python script (using openCV). But knowing how to access this camera from the computer will be enough.

So far, I’ve tried to do this by using Droidcam, iVcam and IP Webcam. They work great with the main camera, but I’m unable to use the wide-angle one.

I’ve found a similar question here, but I believe that my question may be different as it’s more specific.

PS: I’m completely new here so I’m not sure if this is the correct stack exchange to ask this. I’m sorry if it’s not.

How can I add a video camera shortcut to the home screen?

My Pixel 3 had both camera and video shortcuts on the home screen. I must’ve pocked-edited it, because the video camera one is gone. I can’t figure out how to add it back. There’s no dedicated video camera app.

Thanks much.

field of view – Geocoordinate calculation for aerial oblique image using camera and plane yaw, pitch, roll, and position data

I have a requirement to calculate the ground footprint for an aerial camera. The photos are TerraPhotos. TerraPhoto user guide provide camera position and plane orientation in .IML file. Additionally, I have the camera calibration file.

In TerraPhoto guide, the yaw, pitch, and roll of the aircraft are defined as follows:

  • yaw (heading): from North clock-wise direction
  • roll: positive, if left-wing is up.
  • pitch: positive, if the nose of the aircraft is up

The camera calibration details are as follows:

(TerraPhoto calibration)
Description= Nikon D800E BW 50mm
TimeOffset= 0.0000
Exposure= 0.00000
LeverArm= 0.0000 0.0000 0.0000
AntennaToCameraOffset= 0.0000 0.0000 0.0000
AttitudeCorrections(HRP)= -0.4546 0.7553 -34.7538
PlateSize= 7630.00000000 4912.00000000
ImageSize= 7630 4912
Margin= 0
FiducialRadius= 40
FiducialMarks= 0
Orientation= BOTTOM
PrincipalPoint(XoYoZo)= -77.40000000 112.80000000 -10476.54389508

Here, I see that AttitudeCorrection for the camera is given. Hence, I believe it is the orientation of the aerial camera according to the local frame (i.e. aircraft).

with respect to a given aerial photo, I have the following details, which I obtained from the.IML file (please check page 344 for more info).

Xyz=316440.819 234424.606 312.938
Hrp=-113.33234 2.03435 -1.87426
  • Image represent the name of the image
  • XYZ (i.e. camera easting, northing, and elevation)
  • aircraft yaw, pitch, roll

With this specific information at hand, I am attempting to calculate the ground coordinates of the Image. I intend to use Horizontal FoV, and vertical FoV.

I’ve been attempting this for some time, but still unable to estimate the geocoordinates properly. I did attempt, pin-hole model as well. I obtain results around the area of interest, but my results do not confirm the actual geolocations.

I intend to use either pinhole model or Horizontal and Vertical field of view (FoV) to calculate my geocoordinates.

A guide in the right direction is appreciated.

Code with respect to FoV calculation is provided.

def createRollMatrix(yaw,pitch,roll):
     Uses the Eigen formatted rotation matrix
     pulled directly from Eigen base code to python
  # convert degrees to radians
  yaw = np.radians(yaw)
  pitch = np.radians(pitch)
  roll = np.radians(roll)

  su = np.sin(roll)
  cu = np.cos(roll)
  sv = np.sin(pitch)
  cv = np.cos(pitch)
  sw = np.sin(yaw)
  cw = np.cos(yaw)

  rotation_matrix = np.zeros((3,3))
  rotation_matrix(0)(0) = cv*cw
  rotation_matrix(0)(1) = su*sv*cw - cu*sw
  #rotation_matrix(0)(2) = su*sw + cu - cu*sw
  rotation_matrix(0)(2) = su*sw + cu*sv*cw
  rotation_matrix(1)(0) = cv*sw
  rotation_matrix(1)(1) = cu*cw + su*sv*sw
  rotation_matrix(1)(2) = cu*sv*sw - su*cw

  rotation_matrix(2)(0) = -sv
  rotation_matrix(2)(1) = su*cv
  rotation_matrix(2)(2) = cu*cv

  return rotation_matrix

#### CAMERA misalignment angles
yaw = -0.4546 #  
pitch = -34.7538  # 
roll = 0.7553 #  0 

#### aircraft's yaw pitch roll
yaw1 =  -113.33234
pitch1 =  -1.87426
roll1 = 2.03435

R = createRollMatrix(yaw,pitch,roll)
R2 = createRollMatrix(yaw1,pitch1,roll1)

Corrected_R = (R2.dot(R))

yaw = math.atan(Corrected_R(1)(0)/ Corrected_R(0)(0))

roll =  math.atan(Corrected_R(2)(1)/ Corrected_R(2)(2))

pitch = math.atan(-Corrected_R(2)(0)/ math.sqrt( (math.pow(Corrected_R(2)(1), 2) + math.pow(Corrected_R(2)(2), 2))))

Subsequently, I use the following code to calculate the geocoordinates.

import math
import numpy as np 

# pip install vector3d
from vector3d.vector import Vector

class CameraCalculator:
    """Porting of CameraCalculator.java
    This code is a 1to1 python porting of the java code:
    referred in:
    The only part not ported are that explicetly abandoned or not used at all by the main
    call to getBoundingPolygon method.
    by: milan zelenka
        for i, p in enumerate(bbox):
            print("point:", i, '-', p.x, p.y, p.z)

    def __init__(self):

    def __del__(delf):

    def getBoundingPolygon(FOVh, FOVv, altitude, roll, pitch, heading):
        '''Get corners of the polygon captured by the camera on the ground. 
        The calculations are performed in the axes origin (0, 0, altitude)
        and the points are not yet translated to camera's X-Y coordinates.
            FOVh (float): Horizontal field of view in radians
            FOVv (float): Vertical field of view in radians
            altitude (float): Altitude of the camera in meters
            heading (float): Heading of the camera (z axis) in radians
            roll (float): Roll of the camera (x axis) in radians
            pitch (float): Pitch of the camera (y axis) in radians
            vector3d.vector.Vector: Array with 4 points defining a polygon
        # import ipdb; ipdb.set_trace()
        ray11 = CameraCalculator.ray1(FOVh, FOVv)
        ray22 = CameraCalculator.ray2(FOVh, FOVv)
        ray33 = CameraCalculator.ray3(FOVh, FOVv)
        ray44 = CameraCalculator.ray4(FOVh, FOVv)

        rotatedVectors = CameraCalculator.rotateRays(
                ray11, ray22, ray33, ray44, roll, pitch, heading)
        #origin = Vector(0, 0, altitude) # 
        #origin = Vector(0, 0, altitude) # 

   ###   FW ---- SLR1

        #  origin = Vector(316645.779, 234643.179, altitude)

        BW ===== SLR2 
        origin = Vector(316440.819, 234424.606, altitude)
        #origin = Vector(316316, 234314, altitude)
        intersections = CameraCalculator.getRayGroundIntersections(rotatedVectors, origin)

        return intersections

    # Ray-vectors defining the the camera's field of view. FOVh and FOVv are interchangeable
    # depending on the camera's orientation
    def ray1(FOVh, FOVv):
            FOVh (float): Horizontal field of view in radians
            FOVv (float): Vertical field of view in radians
            vector3d.vector.Vector: normalised vector
        ray = Vector(math.tan(FOVv / 2), math.tan(FOVh/2), -1)
        return ray.normalize()

    def ray2(FOVh, FOVv):
            FOVh (float): Horizontal field of view in radians
            FOVv (float): Vertical field of view in radians
            vector3d.vector.Vector: normalised vector
        ray = Vector(math.tan(FOVv/2), -math.tan(FOVh/2), -1)
        return ray.normalize()

    def ray3(FOVh, FOVv):
            FOVh (float): Horizontal field of view in radians
            FOVv (float): Vertical field of view in radians
            vector3d.vector.Vector: normalised vector
        ray = Vector(-math.tan(FOVv/2), -math.tan(FOVh/2), -1)
        return ray.normalize()

    def ray4(FOVh, FOVv):
            FOVh (float): Horizontal field of view in radians
            FOVv (float): Vertical field of view in radians
            vector3d.vector.Vector: normalised vector
        ray = Vector(-math.tan(FOVv/2), math.tan(FOVh/2), -1)
        return ray.normalize()

    def rotateRays(ray1, ray2, ray3, ray4, roll, pitch, yaw):
        """Rotates the four ray-vectors around all 3 axes
            ray1 (vector3d.vector.Vector): First ray-vector
            ray2 (vector3d.vector.Vector): Second ray-vector
            ray3 (vector3d.vector.Vector): Third ray-vector
            ray4 (vector3d.vector.Vector): Fourth ray-vector
            roll float: Roll rotation
            pitch float: Pitch rotation
            yaw float: Yaw rotation
            Returns new rotated ray-vectors
        sinAlpha = math.sin(yaw) #sw OK
        sinBeta = math.sin(pitch) #sv OK
        sinGamma = math.sin(roll) #su OK
        cosAlpha = math.cos(yaw) #cw OK
        cosBeta = math.cos(pitch) #cv OK
        cosGamma = math.cos(roll) #cu OK
        m00 = cosBeta * cosAlpha # cosAlpha * cosBeta  #cw*cv 
        m01 = sinGamma * sinBeta * cosAlpha - cosGamma * sinAlpha # cosAlpha * sinBeta * sinGamma - sinAlpha * cosGamma     #cw*sv#cu
        m02 = sinGamma * sinAlpha +  cosGamma * cosAlpha * sinBeta#cosAlpha * sinBeta * cosGamma + sinAlpha * sinGamma
        m10 = sinAlpha * cosBeta
        m11 = sinAlpha * sinBeta * sinGamma + cosAlpha * cosGamma
        m12 = sinAlpha * sinBeta * cosGamma - cosAlpha * sinGamma
        m20 = -sinBeta
        m21 = cosBeta * sinGamma
        m22 = cosBeta * cosGamma
        # Matrix rotationMatrix = new Matrix(new double()(){{m00, m01, m02}, {m10, m11, m12}, {m20, m21, m22}})
        rotationMatrix = np.array(((m00, m01, m02), (m10, m11, m12), (m20, m21, m22)))

        # Matrix ray1Matrix = new Matrix(new double()(){{ray1.x}, {ray1.y}, {ray1.z}})
        # Matrix ray2Matrix = new Matrix(new double()(){{ray2.x}, {ray2.y}, {ray2.z}})
        # Matrix ray3Matrix = new Matrix(new double()(){{ray3.x}, {ray3.y}, {ray3.z}})
        # Matrix ray4Matrix = new Matrix(new double()(){{ray4.x}, {ray4.y}, {ray4.z}})
        ray1Matrix = np.array(((ray1.x), (ray1.y), (ray1.z)))
        ray2Matrix = np.array(((ray2.x), (ray2.y), (ray2.z)))
        ray3Matrix = np.array(((ray3.x), (ray3.y), (ray3.z)))
        ray4Matrix = np.array(((ray4.x), (ray4.y), (ray4.z)))
        res1 = rotationMatrix.dot(ray1Matrix)
        res2 = rotationMatrix.dot(ray2Matrix)
        res3 = rotationMatrix.dot(ray3Matrix)
        res4 = rotationMatrix.dot(ray4Matrix)
        rotatedRay1 = Vector(res1(0, 0), res1(1, 0), res1(2, 0))
        rotatedRay2 = Vector(res2(0, 0), res2(1, 0), res2(2, 0))
        rotatedRay3 = Vector(res3(0, 0), res3(1, 0), res3(2, 0))
        rotatedRay4 = Vector(res4(0, 0), res4(1, 0), res4(2, 0))
        rayArray = (rotatedRay1, rotatedRay2, rotatedRay3, rotatedRay4)
        return rayArray

    def getRayGroundIntersections(rays, origin):
        Finds the intersections of the camera's ray-vectors 
        and the ground approximated by a horizontal plane
            rays (vector3d.vector.Vector()): Array of 4 ray-vectors
            origin (vector3d.vector.Vector): Position of the camera. The computation were developed 
                                            assuming the camera was at the axes origin (0, 0, altitude) and the python
                                            results translated by the camera's real position afterwards.
        # Vector3d () intersections = new Vector3d(rays.length);
        # for (int i = 0; i < rays.length; i ++) {
        #     intersections(i) = CameraCalculator.findRayGroundIntersection(rays(i), origin);
        # }
        # return intersections

        # 1to1 translation without python syntax optimisation
        intersections = ()
        for i in range(len(rays)):
            intersections.append( CameraCalculator.findRayGroundIntersection(rays(i), origin) )
        return intersections

    def findRayGroundIntersection(ray, origin):
        Finds a ray-vector's intersection with the ground approximated by a planeç
            ray (vector3d.vector.Vector): Ray-vector
            origin (vector3d.vector.Vector): Camera's position
        # Parametric form of an equation
        # P = origin + vector * t
        x = Vector(origin.x,ray.x)
        y = Vector(origin.y,ray.y)
        z = Vector(origin.z,ray.z)
        # Equation of the horizontal plane (ground)
        # -z = 0
        # Calculate t by substituting z
        t = - (z.x / z.y)
        # Substitute t in the original parametric equations to get points of intersection
        return Vector(x.x + x.y * t, y.x + y.y * t, z.x + z.y * t)

camera – Horizontal and vertical field of view calculation when principal point is not image center

I have a requirement to calculate the ground footprint for an aerial camera. I have the camera position and orientation. To calculate it, I require to calculate Horizontal Field of View (FoV) and vertical FoV. I found the formulas in calculating horizontal FoV and vertical FoV. But the formulas assume that the principal point is in the image center (I hope).

What are the correct formulas to apply when the principal point is not the image center? In my case, the principal point deviates from the image center.

Does principal point have an impact on calculating Horizontal FoV and Vertical FoV?

canon – LCD Screen Is On While Camera Is Off

I was shooting a roll of film and was done for the day, i left the roll inside as it still has a few photos and turned off my point and shoot. But the lcd panel stays on indicating how many shots i have left and that there is a roll inside. No matter what i do the lcd panel stays on, i don’t want the battery to run out because of it but i also don’t want to take out the batteries in case it rewinds the film and i loose the shots left. I read the manual and i can’t find anything. It’s a Canon EOS Rebel t2

camera – How to make sound fx follow the player?

Here is the setup:

> KinematicBody2D (Player)
- > Camera2D
- > Node2D (SoundFX)
- - > Timer (1 sec)
- - > AudioStreamPlayer2D (Beep)

It works fine at the beginning of the scene, but the sound fades out when the player moves away. Whyt is that and how to fix it?

I have tried to make the AudioStreamPlayer2D a child of a CanvasLayer node, without success.

How can I shoot a timelapse with a Canon Powershot camera?

I don’t think a timelapse is possible with that camera, given that it’s sort of a barebones point and shoot without many external interfaces. Getting a physical intervalometer would require having something that can repeatedly press the shutter button on the camera.

Most add-on intervalometers require a shutter release port on the camera, which the IXUS/ELPH cameras do not have. And they do not have intervalometer functions in their menus. While the 190 IS does have wi-fi capability that would let you connect to the Canon Camera Connect app, whose remote shooting functions can take the place of most shutter remotes, the app does not include an intervalometer function.

Typically in this situation, with most Canon Powershot cameras, the CHDK (Canon Hack Development Kit) would probably be the answer, but it looks like there is no build for the IXUS 180/ELPH 190 IS. And since this is a firmware hack, using a build for a different model/firmware version could brick your camera.

You may want to consider getting a different point and shoot camera, say, a Panasonic ZS or a higher-end Powershot, that has a time lapse function in its menus, if this is really important to you.

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