java – How to capture an SQL exception

I have the following code that gives me an SQL exception:

private static connection getDBConnection () {

                Connection dbConnection = null;

try {

Class.forName (DB_DRIVER);

} catch (ClassNotFoundException e) {

System.out.println (e.getMessage ());


try {

dbConnection = DriverManager.getConnection (DB_URL + DB_NAME, DB_USER,
return dbConnection;

} catch (SQLException e) {
Log.e (TAG, "getDBConnection () SQLException");

return dbConnection;


I wanted to know what I had to do to capture the part that gave me an error, she just told me that there was an SQL exception but I wanted to know which parameter was the one that gave the error if DB_USER, DB_NAME, DB_URL or DB_PASS.

I am sorry if the title is confusing, I did not know how to express it clearly.


How to make a selection of multi-point color selection in Capture One's advanced color editor?

I'm not sure it makes a difference – maybe it was just the way, for example, C1 v7 showed the selected color box. (This seems to be the case, because "The exact color correction" gives the same behavior.) The article does not mention the fact that it selects several points for a correction. Either way, the tool works as in this example with a single point. in C1 v11.

The "multiple choices" of the article refer to several correctionsbecause in C1, you can only change the hue by ± 30 ° – eg. to switch from red to cyan, you need 6x + 30 ° layers for the same object and color.

performance – With two Macs, a more powerful Mac slows down during a video capture, but a weaker Mac does not.

I have two MacBooks:
(1) MacBook Air, 11 inch, 2013, 10.11.6, 8 GB RAM, Intel Core i7 1.7 GHz, integrated graphics
(2) MacBook Pro, 15-inch, 2018, running under 10.13.6, 32 GB of RAM, Intel Core i9 at 2.9 GHz, Intel UHD Graphics 360 and Radeon Pro 560X

I ran two screen capture software simultaneously each on both Macs. I used:
(A) Screen Saver Utility –
(B) A custom screen saver utility compiled originally for macOS 10.11
So, the same two software on each MacBook Air and MacBook Pro.

My MacBook Pro (the seemingly more powerful machine) slowed considerably after a while, unlike my MacBook Air. By slowing down, I mean:
The animations (for example, when opening a window, clicking on an icon or scrolling a terminal window) on my macOS GUI get jerky and not smooth anymore and it It takes a while to respond to a click or a key press. This occurs at the OS scale and not application-specific. This means that when I click on the Dock, System Preferences, etc., everything is slow.

I'm trying to understand why. I guess this has to do with the fact that the screen capture software (B) was not compiled for macOS 10.13. Am I on the right track?
If so, why does not the compilation for the current version of the operating system cause such a slowdown? I hope to get a response from the architecture of a computer / "under the hood" / perspective of the operating system, for example. Does this have to do with RAM, disk writes, GPU, CPU interrupts, kernel system calls, swap, paging, etc., and how exactly?

Paypal – missing capture option

I created a website to accept payments, but I did not have the opportunity to capture them. Ideas?

enter the description of the image here

nikon d5100 – What's wrong with the photo (do not specify which angle / which position) will capture two parts of a stone house. I can 18mm wide kens

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Capture an image of a movie on a USB flash drive inside the camera without using a computer

I am in a dilemma.

Currently, the computer at home is a Pentium 3 with Slackware 13 Linux. (Yes I know, the stone age compared to the current technology).

I also have a Canon EOS Rebel T4i EOS 650D camera with which I take pictures and movies.

I managed to download the images and movies from the camera on my computer and I tried to open the movies on my computer, but the graphics are a little mediocre, the sound quality is correct and the speed is a bit slow with stuttering. There was no problem with opening still images. The maximum color resolution on the computer is also low (16 bpp).

I was looking in the camera manual for instructions to create an image from the movie.

It does not bother me that the image is saved on the same stick, and that the image format is PNG or JPG does not matter to me, and I do not care about the size.

What I found in the manual are ways to create "video snapshots" that can create videos from 2 to 8 seconds. I was able to cut a video in a split second, but I want to be able to create an image file. on the camera itself from a recorded video without the need of a computer.

I would also like to be able to specify the frame I would like to save.

How can I do that with the model of the camera that I have? And suppose the key with the video file on it is already inserted into the camera and ready to work and that the battery level is good.

Windows App – Capture One Pro Multilingual | NulledTeam UnderGround

Capture One Pro (x64) Multilingual | 157 MB

Capture One continues to pave the way when it comes to editing RAW file images. The expertise gained in creating custom color profiles for more than 400 cameras, combined with our unwavering dedication to creative freedom, has recognized Capture One's workflow, our outstanding color management and our precision editing tools.

Total control
Each Capture One tool is designed to give you complete control over all aspects of the editing process, preserving, retrieving, and optimizing all the information in your RAW files. The full range of tools offers many possibilities to always achieve perfect results.
Captive capture
Capture One is a market-leading, fast, flexible and reliable capture capture solution for photography sessions where speed and accuracy are important. Record directly to your computer for an instant viewing experience, with or without instant adjustments. Activate Live View to make composing easier when shooting still lifes.
Workflow and performance
From customizable tools to keyboard shortcuts, to graphic acceleration and captured snapshots – Capture One is designed to minimize your workload and maximize your efficiency. Design your own workspace and choose your own way of working in Capture One.
– Intel CoreTM 2 Duo or higher
– 8 GB of RAM
– 10 GB free hard disk space
– Color monitor calibrated with 1280×800 resolution and 24 bit with 96 dpi screen resolution
– Windows 7 SP1 64-bit, Windows 8 64-bit, Windows 10 64-bit
– Microsoft .NET Framework version 4.6 (will be installed if it is not present)
– A PDF reader is required to read the release notes.
– An internet connection is required to activate Capture One.



Expired domains capture software


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You simply upload a file with the domains you want to capture during the submission period. Enter your API key or your account information (depending on the registrar), then click Start. The software has a test rate of approximately 1 to 2 trials per domain, per second and per account. You can use multiple registry accounts and open multiple instances of the software. As the software hammers to register domains, they will be instantly registered and appear in your account.

Domain users use this software daily and report good success rates in securing medium-quality domain names as they fall. There is a money back guarantee if you are not satisfied with the software. If you have any questions, let me know via this thread or PM.

Many new features and updates to this software! If you have not been to the site recently, take a look at it and learn more.

It's been several months since my last update here, but many new features and tools have been added to this software. If you have not already done so, visit the website to learn more! :)

A special promotion is underway for those who wish to obtain a copy. Just visit the website and you should see a popup with limited time promotional information! :)

Data Capture for SharePoint Office 365 Offline Synchronization

What if we need to capture offline data on smartphones and tablets? Later, this data must be synchronized with SharePoint Online lists and libraries. Usually, users will be in an area where Internet connectivity may not be available. Power-apps might be an option here, but it's not suitable for very complex
scenarios, where complex shapes need to be built.

Any suggestion on this subject would be much appreciated.

iphone – image capture by importing as many photos as possible and difference in size as strange

I have some kind of problem importing images and videos from my iphone. my iphone says that there are 2900 images and that they occupy about 11 GB of space. when i plug my iphone on my mac, i set it up for the image capture to open. when the snapshot opens and I click on "import all", it does what I say, but still manages to import nearly 3,200 images and videos. The image capture therefore imports 300 more images than is possible. However, this is not the only strange part. These 3200 photos and videos take less than 10 gigs on my mac. So my question is: how does capturing images matter more than it really is? and how 3200 photos take 9.6 GB (about) on my mac, while 2900 on my iPhone take 11 gigs? even if the difference between the numbers did not exist, the total sizes would indicate that the mac does not absolutely matter, or that it imports reduced resolutions, the latter does not seem to me to be the case (image capture always imported in full resolution)

additional information:
the number of photos on iphone matches what is indicated at the bottom of the album "all photos", and the number of photos on mac is determined by the image capture, then confirmed by opening the folder in which they were imported, highlighting all and pressing "get information". iphone runs the latest version of ios 12.1 and mac runs the latest version of captain 10.11.6. both are connected by factory iphone usb to lightning cable. there were no extra photos hanging around to confuse me. this was the first import of this particular mac

before asking:
I did not manually check if all my photos are there on my mac. This is my last resort, because going through 3000 photos will take a while. In addition, some of you might think that .aae image files (the edited versions of the original photos published in the ios photos application) are causing the lag between the number of images. images on the mac and the iphone. I've already thought about it and when I checked the number of .aae files, there were 40 of them, which is not even close to 300