layout – Material Design card with lots of information

This is very much linked to the material design list with a lot of information

The previous question and answer do not cover how to arrange the information in a material sheet.

Suppose I have some form of contact list.

  • Last name
  • Skills (maybe 0- ~ 5)
  • town of residence
  • Age
  • Telephone number (can also be multiple of 1-2)
  • E-mail
  • Date of last contact (when was the last time we spoke to this contact)
  • Our contact manager (which user of our system is the main contact)

Are rectangular hardware cards one thing?
that is to say, can it be much wider than tall?
Can it have columns?

Are email and phone considered actions? for example. clicking on it opens your email client or calls via facetime voice. and should they then enter the actions of the hardware card button at the bottom?

How could you present this type of information clearly and legibly on a material sheet?

ios – What phone number will use to answer a conversation with a contact who has multiple numbers associated with their contact card?

Suppose the following:

  1. You create a new contact (let's call them "Person A") and add two separate numbers for them – a "Home" phone number and a "Business phone"

  2. You then send them a message to their home number from, which creates a new conversation thread

  3. Person A then resends a message, but using their work number

In this situation, the next time you reply to their message, what number will the messages use use their home number (because it was the number that originally started the thread), or will they use it their work number – because that is the number that they used the last time in the conversation?

app2sd – How to install applications on an SD card with low internal storage – adoptable, apps2sd, Xposed?

I spent hours today trying to install an app on my 9.0 phone.

Application size: ~ 1.5 GB

Internal storage: 13/16 GB
SD card (formatted to adoptable) 4 / 64gb

I've read answers here explaining why it doesn't work, others mention symbolic or terminal link commands, and others talking about link2sd and root options.

Basically, I have a lot of outdated and incomplete answers from here, with no real recent solutions checked.

I thought it would be a simple search, but I am trying to get a conclusive answer before spending another day playing on my phone.

Too bad I can't use my Stack Overflow representative for a bonus. Thank you, good people for your time.

(If someone knows a rooted, not root, definitive solution, then I hope this answer can help someone else to look for an answer for 2020.)

Fatal error: error not caught: call to a member function on the board inside the profile card

Could someone tell me why I can't target my methods in my profile-card.php?

  • My get () method captures all data
  • My output () method captures the file profile-card.php and returns the model

Here is the error I get where it does not find my methods in profile-card.php:
enter description of image here

enter description of image here

Here is the full PHP project template:

film – What is the removal required on a magnification lens card?

Lenses are mounted on cameras and projectors (enlargers are a subset of projectors) based on the diagonal measurement of the film format. For example, for 35mm film, the format is 24mm by 36mm with a diagonal of 43.3mm. This corner-to-corner measurement is somewhat unconventional, speaking of the focal length of the lens, so it's industry standard to round this value up to 50mm. Now it's better, because if the mounted lens is too short, the resulting image will display a thumbnail. A thumbnail is a reduction in the brightness of the image at the edges.

Now all the sticker goals. This is due to the apparent shape of the exit pupil of the lens. Imagine that you have been reduced to microscopic size and that you are walking around on photo paper looking at the enlarger lens. If you are directly centered, looking up, you will see a bright round opening. Moving away from the center, looking up, you will see that the opening (iris) is no longer circular; it takes an elliptical shape. The farther the center, the more eccentric the ellipse appears. The elliptical shape of the iris, viewed obliquely, lets in less light; thus the edges of the projected image are weaker. In other words, all the lenses project a circular image and only the central part is useful for photography. The usable part is called the good definition circle.

We reduce the thumbnail by choosing lenses with a focal length equal to or greater than the diagonal measurement of the film format. The problem is that shorter lenses produce higher magnifications. We can increase the magnifier to get more magnification, but we're probably running out of space, so we have to resort to a shorter lens. Now a shorter lens should be positioned closer to the negative than a longer lens. This fact and the mechanics of the enlarger determine whether the lens board that mounts the lens should be flat or recessed. In other words, shorter focal length lenses give higher magnifications. At risk is the vignette and the need to move the lens back to achieve focus. In addition, the walls of the recessed lens cone should not encroach on the optical path as this would contribute to a vignette.



What is the best way to install custom ROMs

film – What is the recession needed on a magnifier lens card?

I recently acquired a Meopta Belar 75mm / f4.5, to use with my Durst M605 enlarger. I was neglecting to not check the mount of this lens (M23.5) before I bought it, so I ended up with a lens far too small for one of the cards 39; Durst lens (M39) that I currently have. For this reason, I intend to 3D print a new lens card, but I am stuck with the following:

As you can see in the image below, the lens cards mount embedded lenses at different “ depths ''. What determines the mounting depth of a lens? I intend to make 30x40cm prints from 6×6 negatives.

enter description of image here

Download to SD card

Yesterday I put a 32 GB SD card in my Nokia 2.2 and wondered how to get my downloads from the Google Play Store to be directly transferred to my SD card and not to internal storage. Because when I try to download an application for 1.6 GB, it goes to my internal storage which does not have enough space but my SD card has enough space and I wondering how to change the download from internal storage to external SD card

java – Fill in values ​​in a card from a series of function calls

I have the following common model that I should use in an application:

  1. Given a list of keys, call a function with a parameter to find values ​​for the keys. The function can return null for a given key where no value can be found.
  2. For those keys missing a value, go to step 1 by providing only the missing values ​​of the keys and using a different value for the function parameter. If no key is missing or no parameter value is to be tried, proceed to the next step.
  3. Returns a card that contains all the keys with their value (or null if they are not found) as shown in the steps above.

Here is a specific instance of this behavior:

public Map getValues(List keys) {

    Map map = restClient.get(keys, "paramFirstTry");

    List missingKeys = getKeysMissingValues(map);

    if (!missingKeys.isEmpty()) {
        Map mapSecondTry = restClient.get(missingKeys "paramSecondTry");

        missingKeys = getKeysMissingValues(mapSecondTry);

        if (!missingKeys.isEmpty()) {

            Map mapThirdTry = restClient.get(missingKeys, "paramThirdTry");     

    return map;

private List getMissingValues(Map map) {        
    return map
        .filter(entry -> entry.getValue() == null)

I will have many instances of this behavior, albeit with a different number of attempts and String parameter values. How can I make this code generic to handle the behavior described above? I am using Java 8.

How to store the configuration of Unity prefabricated components when generating the card?

I managed to get a basic map generation algorithm, but now it needs content.

I generate abstract cartographic data, which will then be used to build the map itself.

When I want to generate monsters, chests, entrances, etc., I have a prefab, and I will determine its location, then save it in the map data.

The problem is that I want to configure them as well, such as affixes, statistics, or where these entries lead, etc.
But the component is only available after the construction of the card.
At generation, I only have the prefab, so I have to transfer the generated configuration to the card builder in one way or another.

If I could clone the prefab, modify the clone values ​​and store this prefab … that would be great. But I can only instantiate prefabs and I can't clone them without creating a new item.