provide perfect packaging and packaging for your business for $ 100

provide a perfect box, design package for your company

lease / message me before ordering.
I need conditions and I need to discuss with you

I will provide a perfect quality, a perfect product packaging design Pixel, a product box, a gift box, a medicine box and any kind of designs / works of boxes.

Basic box design: £ 50

Delivery time: 1 day

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Source files of the design / illustrations of the box

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All Java cards already have S @ T Toolkit installed

Do all Java (Java card-based) SIM cards contain the S @ T / SIMAlliance Toolkit, making them vulnerable to SIMjacker attacks?

FRESH ! FRESH !! FRESH AND VALID FULLZ AND CREDIT CARDS ARE UPDATED HERE | NewProxyLists

FRESH ! FRESH !! FRESH AND VALID FULLZ AND CREDIT CARDS ARE UPDATED HERE

I got from FRESH FULLZ WITH A GOOD BALANCE AND ALSO PROVIDED ALL FULLZ DETAILS

MY FULLZ INFORMATION

First name: Kathryn
First name: M
Name: Ratledge
Name of spouse: Ruth Ratledge
Name of Father: Thomas Ratledge
Billing Address: 9 Ridgewood Dr
City: Greenville
State: CA
Postal code: 29615
Country: US
Phone number: 15629234492
Credit Card Information:
*********
Card type: Credit
Credit Card Number: 4737033009002349
Exp. Date: 02/18
Name on the map: Kathryn Ratledge
Cvv2: 736
ATM pin: 5910
Bank Name: Bankk of America
Routing number: 122000661
Account number: 0222301305
Mother Name of the girl: Coleman
Social Security Number: 340224188
Birthday: 19
Month of birth: 8 / June
Year of birth: 1980
Account Information:
*******
AOL ID: Glendeweese
Password: BeenThere754

I WILL GET YOU A GOOD FULLZ WITH A GOOD BALANCE

COUNTY INSTOCK NOW

* EURO
* UNITED STATES
* CANADA
* UK
* ASIA
* ITALY
* GERMAN
* AND MUCH MORE

YOU CUT ME AND ALSO ASK YOUR COUNTRY

I ALSO ALSO GOOD CREDIT CARD WITH A GOOD BALANCE HERE

INFORMATION ON MY CREDIT CARDS

NCC
4147182090101116
CCV
197
EXP
0619
Holder Information
Last name
Deborah Mariotti
DOB
N / A
Phone
Address
Country
UNITED STATES
State
California
City
Martinez
Zip *: French
94553
address
5319 Stonehurst Drive

NCC
4833140007461733
CCV
568
EXP
0418
Holder Information
Last name
David Layton
DOB
N / A
Phone
7205637997
Address
Country
UNITED STATES
State
CO
City
Fraser
Zip *: French
80442
address
PO BOX 362

COUNTY INSTOCK NOW

* EURO
* UNITED STATES
* CANADA
* UK
* ASIA

YOU CAN ALSO ME HIT UP with your bins

===== >>>> RULES <<<< =======

* Items are only given to you after payment. No waste of time
* Items will be sent to you immediately upon receipt of your payment.
* I check my things at the customer's request
* I do not give tests, please do not waste my time …
* Instant delivery with BTC (BITCOIN) (PAYPAL) or PM (PERFECT MONEY)

YOU CAN CONTACT ME ON ICQ TO PASS YOUR ORDER

Via Y! M: fullzcreditcard

EMAIL: fullzcreditcard

Telegram: marktenson

ICQ: 816185

LET WORKS NOW! LET WORKS NOW !! LET WORKS NOW !!! …

c ++ – Problems implementing ghost cards in DirectX

I'm trying to implement ghost cards in my Dx11 rendering engine. I've created a texture2d shadow texture, a shader resource view, a depth gauge, a viewport, and a rasterizer state, as recommended by the Microsoft guide. I've used Visual Studio's graphical debugger and discovered that the depth buffer is purely red. Does anyone have any suggestions on why this might happen?
Note: I use a directional light to calculate the view and projection matrices.

This is my C ++ code for creating all directx resources

D3D11_TEXTURE2D_DESC shadowMapDesc;
ZeroMemory(&shadowMapDesc, sizeof(D3D11_TEXTURE2D_DESC));
shadowMapDesc.Width = 1024;
shadowMapDesc.Height = 1024;
shadowMapDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
shadowMapDesc.Format = DXGI_FORMAT_R32_TYPELESS;
shadowMapDesc.ArraySize = 1;
shadowMapDesc.MipLevels = 1;
shadowMapDesc.CPUAccessFlags = 0;
shadowMapDesc.MiscFlags = 0;
shadowMapDesc.SampleDesc.Count = 1;
shadowMapDesc.SampleDesc.Quality = 0;
shadowMapDesc.Usage = D3D11_USAGE_DEFAULT;

//creating a texture
device->CreateTexture2D(&shadowMapDesc, nullptr, &shadowMapTexture);

//description for depth stencil view
D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;
ZeroMemory(&depthStencilViewDesc, sizeof(D3D11_DEPTH_STENCIL_VIEW_DESC));
depthStencilViewDesc.Format = DXGI_FORMAT_D32_FLOAT;
depthStencilViewDesc.Texture2D.MipSlice = 0;
depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;

device->CreateDepthStencilView(shadowMapTexture, &depthStencilViewDesc, &shadowDepthStencil);

//creating a shader resource view
D3D11_SHADER_RESOURCE_VIEW_DESC shadowSRVDesc;
ZeroMemory(&shadowSRVDesc, sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC));
shadowSRVDesc.Format = DXGI_FORMAT_R32_FLOAT;
shadowSRVDesc.Texture2D.MipLevels = 1;
shadowSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;

device->CreateShaderResourceView(shadowMapTexture, &shadowSRVDesc, &shadowSRV);

//setting up the shadow viewport
ZeroMemory(&shadowViewport, sizeof(D3D11_VIEWPORT));
shadowViewport.Width = 1024.0f;
shadowViewport.Height = 1024.0f;
shadowViewport.MinDepth = 0.0f;
shadowViewport.MaxDepth = 1.0f;
shadowViewport.TopLeftX = 0.0f;
shadowViewport.TopLeftY = 0.0f;

//rasterizer for pixel shader
D3D11_RASTERIZER_DESC shadowRasterizerDesc;
ZeroMemory(&shadowRasterizerDesc,sizeof(D3D11_RASTERIZER_DESC));
shadowRasterizerDesc.FillMode = D3D11_FILL_SOLID;
shadowRasterizerDesc.CullMode = D3D11_CULL_BACK;
shadowRasterizerDesc.DepthClipEnable = true;
shadowRasterizerDesc.FrontCounterClockwise = false;

//creating this rasterizer
device->CreateRasterizerState(&shadowRasterizerDesc, &shadowRasterizerState);

//sampler for the shadow texture
D3D11_SAMPLER_DESC shadowSamplerDesc;
memset(&shadowSamplerDesc, 0, sizeof(shadowSamplerDesc));
shadowSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
shadowSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
shadowSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
shadowSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
shadowSamplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
shadowSamplerDesc.BorderColor(0) = 1.0f;
shadowSamplerDesc.BorderColor(1) = 1.0f;
shadowSamplerDesc.BorderColor(2) = 1.0f;
shadowSamplerDesc.BorderColor(3) = 1.0f;
shadowSamplerDesc.Filter = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
shadowSamplerDesc.ComparisonFunc = D3D11_COMPARISON_LESS;

device->CreateSamplerState(&shadowSamplerDesc, &shadowSamplerState);

That's how I make it all at the stamp

    UINT stride = sizeof(Vertex);
UINT offset = 0;

//set depth stencil view to render everything to the shadow depth buffer
//context->ClearRenderTargetView(backBufferRTV, color);
context->ClearDepthStencilView(shadowDepthStencil, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
context->OMSetRenderTargets(0, nullptr, shadowDepthStencil);

context->RSSetViewports(1, &shadowViewport);
context->RSSetState(shadowRasterizerState);

XMFLOAT3 directionLightPosition;
XMFLOAT3 center(0.0f, 0.0f, 0.0f);
XMFLOAT3 up(0.0f, 1.0f, 0.0f);

//taking the center of the camera and backing up from the direction of the light
//this is the position of the light
XMStoreFloat3(&directionLightPosition, XMLoadFloat3(¢er) + XMLoadFloat3(&directionalLight.direction) * 1000.f);
//creating the camera look to matrix
auto tempLightView = XMMatrixLookToLH(XMLoadFloat3(&directionLightPosition), 
    XMLoadFloat3(&directionalLight.direction), XMLoadFloat3(&up));

//storing the light view matrix
XMFLOAT4X4 lightView;
XMStoreFloat4x4(&lightView, XMMatrixTranspose(tempLightView));

//calculating projection matrix
XMFLOAT4X4 lightProjection;
XMMATRIX tempLightProjection = XMMatrixOrthographicLH((float)shadowViewport.Width,(float)shadowViewport.Height,
    0.0f,10000.0f);
XMStoreFloat4x4(&lightProjection, XMMatrixTranspose(tempLightProjection));

shadowVertexShader->SetShader();
context->PSSetShader(nullptr, nullptr, 0);

for (size_t i = 0; i < entities.size(); i++)
{
    auto tempVertexBuffer = entities(i)->GetMesh()->GetVertexBuffer();
    shadowVertexShader->SetMatrix4x4("view", lightView);
    shadowVertexShader->SetMatrix4x4("projection", lightProjection);
    shadowVertexShader->SetMatrix4x4("worldMatrix", entities(i)->GetModelMatrix());
    shadowVertexShader->CopyAllBufferData();
    context->IASetVertexBuffers(0, 1, &tempVertexBuffer, &stride, &offset);
    context->IASetIndexBuffer(entities(i)->GetMesh()->GetIndexBuffer(), DXGI_FORMAT_R32_UINT, 0);

    //drawing the entity
    context->DrawIndexed(entities(i)->GetMesh()->GetIndexCount(), 0, 0);
}

This is my pixel shader for creating the shadow map

float4 main(VertexShaderInput input): SV_POSITION
{

    matrix worldViewProj = mul(mul(worldMatrix,view),projection);

    //transforming the point
    float4 outpos = mul(float4(input.position,1.0f),worldViewProj);

    return outpos; //returning the position

}

Serious site to buy gift cards in bitcoin and altcoin?

I am looking for a serious site to exchange my Bitcoin gift card including Amazon.

I've found sites on Google https://cryptosgifts.com and https://paxful.com but I would have liked some tips.

Thank you

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[protected email]A flawless stay

Probability – If you have a deck of 52 cards and you hand out three cards (one by one).

(a) Find the conditional probability that the third card is a queen, since the first two cards are kings.

(b) Find the conditional probability that the third card is a queen, since the first two cards are spades.

(c) Find the conditional probability that the first card is a spade as the second card is an ace and the third card is a king.

Parts (b) and (c) merged. Should I use the multiplication rule and the Baye rule to calculate the results? Are they supposed to be independent?

For (b), is it not possible that the first two prints include a queen of spades?

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Package starting from 9 € EUR / month
Discover our plans here:

=====> https://www.seedvps.com <====

Linux VPS | Windows VPS | SSD VPS

__

Our server nodes

  • HP Generation 9 Servers
  • Two Intel E5 processors 2x
  • Pure SSD storage
  • DDR4 ECC RAM
  • Corporate Drives / Data Center SSD
  • Hardware RAID10 storage
  • Two 2x 10Gbps network cards

__

All plans include

  • Instant configuration
  • 7 days money back guarantee
  • KVM Virtualization / OVZ Virtualization
  • 1 Gbps guaranteed uplink
  • Free and unlimited incoming traffic
  • 99.9% uptime warranty

__

50+ INTERNATIONAL Payment Methods: PayPal, Payza, Skrill, Credit / Debit Cards, iDEAL, Sofort Banking, Wire Transfer, Bitcoin, Ethereum and more.

Looking Glass: lg.nl.seedvps.com
Status page: status.seedvps.com

SeedVPS is a traditional company in business since 2013.

Visit our website https://www.seedvps.com
Contact us
[protected email]A flawless stay

FRESH ! FRESH !! FRESH AND VALID FULLZ AND CREDIT CARDS ARE UPDATED HERE | NewProxyLists

FRESH ! FRESH !! FRESH AND VALID FULLZ AND CREDIT CARDS ARE UPDATED HERE

I got from FRESH FULLZ WITH A GOOD BALANCE AND ALSO PROVIDED ALL FULLZ DETAILS

MY FULLZ INFORMATION

First name: Kathryn
First name: M
Name: Ratledge
Name of spouse: Ruth Ratledge
Name of Father: Thomas Ratledge
Billing Address: 9 Ridgewood Dr
City: Greenville
State: CA
Postal code: 29615
Country: US
Phone number: 15629234492
Credit Card Information:
*********
Card type: Credit
Credit Card Number: 4737033009002349
Exp. Date: 02/18
Name on the map: Kathryn Ratledge
Cvv2: 736
ATM pin: 5910
Bank Name: Bankk of America
Routing number: 122000661
Account number: 0222301305
Mother Name of the girl: Coleman
Social Security Number: 340224188
Birthday: 19
Month of birth: 8 / June
Year of birth: 1980
Account Information:
*******
AOL ID: Glendeweese
Password: BeenThere754

I WILL GET YOU A GOOD FULLZ WITH A GOOD BALANCE

COUNTY INSTOCK NOW

* EURO
* UNITED STATES
* CANADA
* UNITED KINGDOM
* ASIA
* ITALY
* GERMAN
* AND MUCH MORE

YOU CUT ME AND ALSO ASK YOUR COUNTRY

I ALSO ALSO GOOD CREDIT CARD WITH A GOOD BALANCE HERE

INFORMATION ON MY CREDIT CARDS

NCC
4147182090101116
CCV
197
EXP
0619
Holder Information
first name
Deborah Mariotti
DOB
N / A
Phone
Address
Country
UNITED STATES
State
California
City
Martinez
Zip *: French
94553
address
5319 Stonehurst Drive

NCC
4833140007461733
CCV
568
EXP
0418
Holder Information
first name
David Layton
DOB
N / A
Phone
7205637997
Address
Country
UNITED STATES
State
CO
City
Fraser
Zip *: French
80442
address
PO BOX 362

COUNTY INSTOCK NOW

* EURO
* UNITED STATES
* CANADA
* UNITED KINGDOM
* ASIA

YOU CAN ALSO ME HIT UP with your bins

===== >>>> RULES <<<< =======

* Items are only given to you after payment. No waste of time
* Items will be sent to you immediately upon receipt of your payment.
* I check my things at the customer's request
* I do not give tests, please do not waste my time …
* Instant delivery with BTC (BITCOIN) (PAYPAL) or PM (PERFECT MONEY)

YOU CAN CONTACT ME ON ICQ TO PASS YOUR ORDER

Via Y! M: fullzcreditcard

EMAIL: fullzcreditcard

Telegram: marktenson

ICQ: 816185

LET WORK NOW! LET WORKS NOW !! LET WORKS NOW !!! …

FRESH ! FRESH !! FRESH AND VALID FULLZ AND CREDIT CARDS ARE UPDATED HERE

FRESH ! FRESH !! FRESH AND VALID FULLZ AND CREDIT CARDS ARE UPDATED HERE

I got from FRESH FULLZ WITH A GOOD BALANCE AND ALSO PROVIDED ALL FULLZ DETAILS

MY FULLZ INFORMATION

First name: Kathryn
First name: M
Name: Ratledge
Name of spouse: Ruth Ratledge
Name of Father: Thomas Ratledge
Billing Address: 9 Ridgewood Dr
City: Greenville
State: CA
Postal code: 29615
Country: US
Phone number: 15629234492
Credit Card Information:
*********
Card type: Credit
Credit Card Number…

FRESH ! FRESH !! FRESH AND VALID FULLZ AND CREDIT CARDS ARE UPDATED HERE