Comments on calendar Week/Day cards

I have built a week calendar for space booking, and I’d be interested in feedback on the look and functionality.

How it currently works: the user selects checkboxes, then clicks on “Book Selected Slots” to confirm the booking of selected periods (two day periods in this example, AM and PM).
The current day is in gold (March 1 in this example), and so is the currently selected period used for displaying details (March 5, PM in this example).

enter image description here

My questions:

  1. Look: any advice to improve it? And maybe add some depth to the design? I’d be interested to compare with other similar calendars.
  2. Steps: would there be a more intuitive way than the current two steps? Here too, I’d be very interested to see similar designs

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Stage Tec's NEXUS XTI cards

Stage Tec’s NEXUS XTI cards offer serial interfaces in the NEXUS system, whose data is transparently transmitted independently of audio signals. Remote devices can be connected via the network and even between different ports and cards via the matrix.

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javascript – React native deck swiper swiping two cards at a time

I’m using react-native-deck-swiper. What I noticed that with every swipe, two cards are swiping despite only one item getting removed from the array. Can anyone tell me why this issue happening? Below is the ParentComponent and ChildComponent I’ve added:

Parent Component:

function ParentComponent() {
    const (Items, setItems) = useState((
        {
            id: 454,
            name: 'John Smith',
        },
        {
            id: 564,
            name: 'Alex Clarke',
        },
        {
            id: 432,
            name: 'Mathew Hayden',
        },
      {
        id: 4122,
        name: 'Dan Barker',
    },
    {
        id: 4320,
        name: 'Colin Barker',
    },
    ));

    const handleClick = (index) => {
        Items.splice(index, 1);        
        setItems(Items);
    };
    return <ChildComponent Items={Items} handleClick={handleClick} />;
}

Child Component:

export default function ChildComponent({ Items, handleClick }) {
    const renderCard = card => {
        return (
            <View
                style={{
                    backgroundColor: '#FFF',
                    borderRadius: 5,
                    height: 250,
                    padding: 50,
                    marginLeft: 25,
                    marginRight: 25,
                    borderWidth: 1,
                    borderColor: '#CCC',
                }}
            >
                <Text>{card.name}</Text>
            </View>
        );
    };

    return (
        <Swiper
            useViewOverflow={Platform.OS === 'ios'}
            cards={Items}
            onSwipedLeft={cardIndex => handleClick(cardIndex)}
            onSwipedRight={cardIndex => handleClick(cardIndex)}
            verticalSwipe={false}
            showSecondCard={true}
            stackSize={Items.length}
            stackSeparation={-22}
            animateCardOpacity={true}
            backgroundColor={'white'}
            containerStyle={styles.swiper}
            renderCard={card => {
                return renderCard(card);
            }}
        />
    );
}

Example video

wi fi – Laptop internet connection from SIM card’s wi-fi, instead of smartphone’s mobile hotspot wi-fi

When traveling, we usually connect our laptop to our smartphone’s wifi hotspot. In other words, the smartphone’s wifi subscription, on its SIM card, is projected for the laptop to use/piggyback.

Is it possible instead to somehow make the laptop access the smartphone’s SIM card directly instead? In the same way that the laptop has an SD card slot, is there such a thing as a SIM card slot or adaptor for laptops? The idea is to not have to require two hardware devices running at the same time (smartphone + laptop) just to have mobile internet when travelling. We just want to need the laptop in order to access the internet, not both

rotation – How to align cards in hand in circular way?

I am working on a card game in unity, and by now I instantieted my cards on canvas. Now I would like to align them like I am holding them in real life.

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

(System.Serializable)
public class GameManager : MonoBehaviour
{
public Sprite() Cards;
public GameObject CardPrefab;
public static string() TypeOfCard = { “tref”, “herc”, “pik”, “kara” };
public static string() ValueOfCard = { “_sedam”, “_osam”, “_devet”, “_deset”, “_decko”, “_baba”, “_kralj”, “_as” };
public List Deck;
public GameObject CardDeck;
public GameObject Player1;
public GameObject Player2;
public GameObject Player3;
public GameObject Player4;

public List<string> Player1Hand;
public List<string> Player2Hand;
public List<string> Player3Hand;
public List<string> Player4Hand;
void Start()
{
    GameStart();
}

public void GameStart()
{
    CreatingDeck();
    Deck = CreatingDeck();
    Shuffle(Deck);
    DeckOfCards();
    CardSpawn();
   
}
public static List<string> CreatingDeck()
{
    List<string> newdeck = new List<string>();
    foreach (string x in TypeOfCard)
    {
        foreach(string y in ValueOfCard)
        {
            newdeck.Add(x + y);
        }
    }
    return newdeck;
}

void Shuffle<T>(List<T> list)
{
    System.Random random = new System.Random();
    int n = list.Count;

    while(n>1)
    {
        int k = random.Next(n);
        n--;

        T temp = list(k);
        list(k) = list(n);
        list(n) = temp;
    }
}
private static System.Random rng = new System.Random();
public static void Shuffle<T>(IList<T> list)
{
    int n = list.Count;
    while (n > 1)
    {
        n--;
        int k = rng.Next(n + 1);
        T value = list(k);
        list(k) = list(n);
        list(n) = value;
    }
}
void DeckOfCards()
{
    
    foreach (string CardName in Deck)
    {
        GameObject cards = Instantiate(CardPrefab, CardDeck.transform);
        cards.name = CardName;
    }
   
}

void CardSpawn()
{
    
    for (int i = 0; i < 8; i++)
    {
        Player1Hand.Add(CardDeck.transform.GetChild(i).gameObject.name);
    }
    Player1Hand.Sort();
    foreach (var cardname in Player1Hand)
    {
        CardDeck.transform.Find(cardname).gameObject.transform.SetParent(Player1.transform);
        Player1.transform.Find(cardname).gameObject.GetComponent<CardInfo>().IsFaceOn = true;


        Player1.transform.Find(cardname).gameObject.transform.position = newPos;
    }

    for (int i = 0; i < 8; i++)
    {
        Player2Hand.Add(CardDeck.transform.GetChild(i).gameObject.name);
    }
    Player2Hand.Sort();
    foreach (var cardname in Player2Hand)
    {
        CardDeck.transform.Find(cardname).gameObject.transform.SetParent(Player2.transform);
        Player2.transform.Find(cardname).gameObject.GetComponent<CardInfo>().IsFaceOn = true;
        Player2.transform.Find(cardname).gameObject.transform.Rotate(Vector3.forward*90);
    }

    for (int i = 0; i < 8; i++)
    {
        Player3Hand.Add(CardDeck.transform.GetChild(i).gameObject.name);
    }
    Player3Hand.Sort();
    foreach (var cardname in Player3Hand)
    {
        CardDeck.transform.Find(cardname).gameObject.transform.SetParent(Player3.transform);
        Player3.transform.Find(cardname).gameObject.GetComponent<CardInfo>().IsFaceOn = true;
    }

    for (int i = 0; i < 8; i++)
    {
        Player4Hand.Add(CardDeck.transform.GetChild(i).gameObject.name);
    }
    Player4Hand.Sort();
    foreach (var cardname in Player4Hand)
    {
        CardDeck.transform.Find(cardname).gameObject.transform.SetParent(Player4.transform);
        Player4.transform.Find(cardname).gameObject.GetComponent<CardInfo>().IsFaceOn = true;
        Player4.transform.Find(cardname).gameObject.transform.Rotate(Vector3.forward * 270);
    }
}  

}

Passport Stamping and Residents cards

I am a U.K. citizen with a Bulgarian residents card. If I fly into Spain, does my passport have to be stamped as a third country national now after Brexit. Also if I transit Spain or another Member state on route to BG does it also get stamped?

Need Payment processor (Paypal or Cards)

We need gateway for our website sales. anyone have paypal or other card processing? We can pay 10% commission + all fees.

please suggest something..

info visualisation – Benefits of displaying information in a grid of cards over a table list?

There are well-established patterns for the usage of tables to display information versus using cards. As you mentioned before, it can be helpful to display pictures or graphical information in a grid of card but there are also trade-offs.

In general, the benefits of displaying information in a grid of cards is based on the convenience of this implementation approach, mainly that for small number of content that don’t need to be sorted or compared, the grid layout is a compact way to encapsulate different bits of information into a card.

For large amount of data, the convenience and efficiency of using grid layout and card components is largely lost because of the additional requirements of needing to sort, compare and find information much more efficiently will be difficult within the constraints of grid layout and card components.