dnd 5e – Can a trickery cleric’s illusory duplicate make opportunity attacks if the cleric has the War Caster feat?

The cleric’s Trickery Domain subclass has the Channel Divinity feature “Invoke Duplicity” which creates an illusory duplicate of the cleric and provides the following abilities:

For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. (PHB, pg. 63)

Can this duplicate make opportunity attacks? Or, more precisely, can the cleric make opportunity attacks through their duplicate?

If the cleric has the War Caster feat, they are able to use certain spells as opportunity attack “replacements”:

When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. (PHB, pg. 170)

This would be necessary for allowing opportunity attacks via the duplicate because the cleric can only cast spells through them, not make weapon attacks there. (Spells with 1-action or 1-bonus-action casting times cannot be used as opportunity attacks, as discussed by Sage Advice here.)

So I think this comes down to a question of reach. Does the illusory duplicate extend the cleric’s reach to include the 5 feet around the duplicate because the duplicate allows the cleric to cast spells “as though (they) were in the illusion’s space”? They are allowed to make melee spell attacks within 5 feet of the duplicate, after all. Or is the cleric’s reach limited to the 5 feet around them, personally?

dnd 5e – Does the secondary damage of the Green-Flame Blade cantrip damage the caster if no other targets are available?

As quoted in the question, green-flame blade has you make a melee attack with a weapon as part of the cantrip; on a hit, green fire also leaps to another target of your choice within 5 feet. However, it is not directly stated in the spell description whether you have to target yourself if no other creature is around, or if you can choose not to target anybody at all.

Lead rules designer Jeremy Crawford unofficially answered this question in a November 2015 tweet:

What does the leap effect of green-flame blade do if there are no hostile targets nearby? Does it jump to allies?

The intent is that you can choose no one. If you can’t see, you can’t choose anyway, and the flame halts

While the wording might suggest that the spell has to target another creature, Crawford clearly states that that is not the intent; you can choose not to target anyone if there is no desired secondary target in range.

This makes sense to me. Given that if the attack hits, you choose what creature the green fire leaps to, it makes sense that you can use the same control over targeting to prevent it from jumping to any creature (e.g. fizzling harmlessly against the ground, or extinguishing itself).

dnd 5e – When casting Infestation as an opportunity attack with the War Caster feat, how does the forced movement affect the targets turn?

With the War Caster feat, you are allowed to cast a spell as a reaction when a target provokes an opportunity attack. The infestation cantrip states that the creature

moves 5 feet in a random direction if it can move and its speed is at
least 5 feet.

Does that creature then end its turn, or does the creature simply move 5 in a random direction and then continues its turn as normal?

The description also states:

if the direction rolled is blocked, the target doesn’t move.

Does this mean that in this specific scenario the target loses its movement, or is it simply referring to the 5 feet forced by the spell itself?

dnd 5e – Does an enemy have to make the save against the Spirit Guardians spell if the caster moves within 15 feet of the enemy?

dnd 5e – Does an enemy have to make the save against the Spirit Guardians spell if the caster moves within 15 feet of the enemy? – Role-playing Games Stack Exchange

dnd 5e – Is there some mechanic that prevents multiple copies of a spell in a ritual book when you have Ritual Caster?

dnd 5e – Is there some mechanic that prevents multiple copies of a spell in a ritual book when you have Ritual Caster? – Role-playing Games Stack Exchange

dnd 5e – Does darkvision granted by a magic item affect what a caster can see in a dark location using the Clairvoyance spell?

The description of clairvoyance states:

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space.

The wording “as if you were in its space” arguably leaves room for ambiguity.

If a creature with innate darkvision — e.g., an elf — uses the spell to see into a dark location, there is no question that the caster would benefit from that darkvision. If “you,” the elf casting the spell, were physically present in the dark location, you undeniably would have the benefit of your darkvision.

The same logic might not apply, however, to a creature who has darkvision solely by dint of a magic item. If “you,” a human caster wearing goggles of night, were physically present in the dark location, whether you would benefit from darkvision would depend on whether “you” means just you or you and your equipment.

The by-now-familiar wisdom that spells do only what they say they do (and anything more is left up to the DM) seems not to resolve this issue, because it is not clear what the spell is saying it does.

How does darkvision granted by a magic item interact with clairvoyance?

dnd 5e – Please review my Occult Caster homebrew feat

I got this feat idea thinking what I would like my Lore Bard to become. I wanted him to play with dangerous lore, one that could get him hurt in exchange from some power. On the other hand, I do not want him to get hurt badly, or to get power higher than any other character in the party. So I got the idea about the feat, but I imagined 3 different versions of it, and I honestly can’t figure out which one would be appropriate. Thus, I’ll present you all three and humbly ask to tell me which one you think is most balanced against other character options. Number 2 is my favorite, though.

Prerequisite: Ability to cast ritual spells

You found the truth behind spellcasting and magic in this world. Or, at least, you think you did. When you perform rituals, you can access spells most other casters couldn’t use that way, but you risk paying for it with your own vitality. If you don’t have a spellbook / ritual book yet, you need to obtain one and it works like one granted by Ritual Caster feat, using the spellcasting ability you already use for your rituals (choose one if you have many), with following exceptions:

The above text is meant to be common for all versions. Now for the differences:

  1. You can copy any spell that does not deal damage from the class list that you can cast your rituals from to your rituals book, even if it lacks Ritual tag. If you cast that spell as a ritual, you must make a Charisma saving throw with DC equal to 10 + spell level. If you fail, you take one exhaustion level. You can’t attempt to cast a spell like that if taking exhaustion level would kill you.

  2. You can copy any spell that has ritual tag, regardless of the class list that it appears on, and even if it does not appear on any class list. If you cast a spell that is not on the spell list you would otherwise have access to, you must make a Charisma saving throw with DC equal to 10 + spell level. If you fail, you take one exhaustion level. You can’t attempt to cast a spell like that if taking exhaustion level would kill you.

  3. This would be as both above, allowing both non-ritual spells and spells from other classes, but honestly I think it would be rather much.

Charisma save was meant to represent caster mentally opposing the “great force beyond magic” trying to suck his stamina, rather than purely physical endurance. I am open to changes here.

The actual force that answers to the rituals, and if the character even knows what is it, should be up to player and DM to decide, kinda like warlock patrons. It might be a Shadow Weave in Faerun, it might be some horror from beyond, it shouldn’t really matter except for roleplaying most of the time.

So, which version should make it into playtesting, and what things would need to be corrected before it does? My personal preference is 2, so if you think both are viable, please evaluate 2.

dnd 5e – What is “caster level” referring to in the rules for activating a magic item?

The rules for Activating a Magic Item state:

Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise.

Dungeon Master’s Guide, p. 141; note 2018 errata

What exactly is caster level referring to in this rule? Further to this, what mechanical purpose does this phrase serve? What behavior is being restricted by this phrase? What ambiguity is being clarified by this phrase?

To be clear, I am not at all interested in any sort of speculation about why the designers included this phrase in the rule. To put it another way, if this phrase were deleted from this rule, what could I do that I couldn’t do before? Or, what ambiguity would arise that would no longer be clarified?

dnd 5e – High Elf Rogue Arcane caster level 3 heading to 4 – ASI or feat

dnd 5e – High Elf Rogue Arcane caster level 3 heading to 4 – ASI or feat – Role-playing Games Stack Exchange

dnd 5e – DND 5e/ High Elf Rogue Arcane caster level 3 heading to 4 – ASI or feat

Hello our campaign is using the phb only. For my turning 4th level arcane trickster I am trying to decide if taking my dex to 20 or choosing a feat is a better idea. Abilities are s/10 d/18 c/14 I/15 w/13 cha/10. Feats I am thinking about are alert, sentinel and magic initiate. Or I could even out my int and wisdom. Any tips are appreciated.

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