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dnd 3.5e – Is this divine version of Champion Abjurant balanced? (Stalwart Protector version 2)

This is my second shot for a divine champion Abjurant. I have reevaluated some of the requirements and bound the class to Conjuration instead of the abjuration.

The general flavor of the class is supposed to be a divine Templar fighter, a protector of the weak or an innocent type shield. It is intended to be a prestige class for the fighter with a cleric or paladin dip, combining all the martial prowess of a fighter with a cleric or pious paladin nature. Basically, a cleric / paladin without the straitjacket lined up.

Is this homebrewed prestige class better balanced now?


The Divine Champion concentrates his Divine abilities both to strengthen his personal defense and to prevent enemy spellcasters. Perfectly suited to magical martial pillars, this class gives characters the ability to improve their combat skills in the same way that soldiers and spellcasters can not.

requirements

Basic attack bonus: Complete progression up to +5 on 5 levels

Base registers: Good will, bad reflex and weak courage

Alignment: All non-evil

Spellcasting: Must be able to cast 1st level divine spells, of which at least one is Conjuration (healing).

Special: Must be proficient with at least one martial weapon.

Hit die: d10

Skill Points: 2 + Int

Characteristics of the class

Spellcasting: At each level, you gain new spells a day and increase the caster level (and known spells, if any) as if you had also gained a level in a Divine Spell class to which you belong before to add prestige class level. However, you do not have any other benefit that a character in this class would have earned. If you had more than one divine casting class before becoming a devoted protector, you must decide which class to add each level to determine the spells per day, the caster level and the spells. known.

Divine Grace (Su): Intrepid protectors are a boon to the oppressed and heal others more effectively than themselves. Whenever you cast a spellcast spell that heals another player, you can increase the number of health points healed by your dedicated Protector class level.

Fast cure (Su): From the 2nd level, you can start Cure Spells like a quick action, as if you had applied Spell Quicken to them (but without any level changes). The maximum level of spells you can activate in this way is equal to your class level.

Augmented Invocations (Sur): From the 3rd level, every creature summoned by you has the celestial model applied to them.

Divine Boost (Su): Starting at the 4th level, you gain the ability to burn tricks and reprimands to strengthen your martial abilities. As a quick action, you can use one or more of your Resume / Resume usages to grant you one of the following intuition bonuses for 1 turn.

  • Bonus on the attack rolls equal to the number of uses spent.
  • Weapon damage bonus equal to twice the number of uses.
  • Bonus to AC equal to the number of uses spent.
  • Bonus on saving throws equal to the number of uses spent.
  • Resistance to acid, cold, electricity, fire and sound equal to 5 × the number of uses.

Divine Fury (Ex): At the 5th level, you master the art of combining your militant and divine formation. From that moment, your caster level in a chosen Divine Spell casting class is equal to your basic attack bonus (unless it is otherwise superior). For example, a level 7 fighter / level 1 cleric / level 5 combat protector has a base attack bonus of +12 (and therefore a level 12 launcher). . You can apply this benefit to a single divine class to which you have added spell casting levels as you progress as a surefire protector.


Errata: Remove the requirement "of which at least one is a conjuration (healing)" replace with "and must have access to the healing field "

dnd 3.5e – Is this divine version of Champion Abjurant balanced?

I soon start a game and one of the players normally plays with an arcane spellcaster (usually a wizard), but decided to take a plunge into the divine. He particularly likes the prestige class Champion Abjurant and his martial arcanist device. He asked if there was a divine equivalent and, as I established my question of yesterday, there is none. I have therefore recalled the Abjurant champion to the homebrew class below.

Is this homebrewed prestige class balanced? Is there a better school to link to the divine casters?

Intrepid protector

The Divine Champion concentrates his Divine abilities both to strengthen his personal defense and to prevent enemy spellcasters. Perfectly suited to magical martial pillars, this class gives characters the ability to improve their combat skills in the same way that soldiers and spellcasters can not.
requirements

Basic attack bonus: +5

Feats: Combat Casting

Spellcasting: Must be able to cast 1st level divine spells and gain access to the protection domain.

Special: Must be proficient with at least one martial weapon.

Hit die
d10

Skill Points
2 + Int

Characteristics of the class

Spellcasting: At each level, you gain new spells a day and increase the caster level (and known spells, if applicable) as if you had also gained a level in a divine spell class to which you belonged before Add the prestige class level. However, you do not have any other benefit that a character in this class would have earned. If you had more than one divine casting class before becoming a devoted protector, you must decide which class to add each level to determine the spells per day, the caster level and the spells. known.

Abuser Armor (Su): Whenever you cast a spell of abjuration that gives you a bonus to AC, the type changes to armor bonus and you can increase the bonus value of your class level from indefatigable protector. Unconditional protectors rely on Shield of faith, X protection and similar spells instead of the actual armor.

Prolonged Abbreviation (Su): You rely on your spell of abjuration to protect yourself in combat. Double the duration of the spell-casting spells you cast, as if you had applied to them the Spell Extender (but without any change in level or casting time).

Quick Abbreviation (Su): From the 2nd level, you can cast the Abjuration spells as a quick action, as if you had applied Spell Quicken to them (but without any level changes). The maximum spell level you can activate this way is 1/2 of your class level (rounded up).

Divine Augmentation (Su): Starting at the 4th level, you gain the ability to burn tricks and innings to strengthen your martial abilities. As a quick action, you can use one or more of your Resume / Resume usages to grant you one of the following intuition bonuses for 1 turn.

Bonus on the attack rolls equal to the number of uses spent.

Weapon damage bonus equal to twice the number of uses.

Bonus to AC equal to the number of uses spent.

Bonus on saving throws equal to the number of uses spent.

Resistance to acid, cold, electricity, fire and sound equal to 5 × the number of uses.

Divine Fury (Ex): On the 5th level, you master the art of combining your militant and divine formation. From that moment, your caster level in a chosen Divine Spell casting class is equal to your basic attack bonus (unless it is otherwise superior). For example, a level 7 fighter / level 1 cleric / level 5 combat protector gains a base attack bonus of +12 (and therefore a caster level). of 12). You can apply this benefit to a single divine class to which you have added spell casting levels as you progress as a surefire protector.

5th dnd – Things that stack with the improved Critical of the champion?

On the PHB p. 72 he simply says:

Improved Criticism
Starting when you choose this archetype in the 3rd
level, your weapon attacks are a critical hit on a
roll of 19 or 20.

So, I guess on the Booming Blade or Divine Smite attacks, the crit still applies to the effects of the regular attack, but does the critical hit then have an effect with the damage of the Booming Blade on Thunder, or the damage of Smite? What about bonus action smites? Like Thunderous Smite, does it affect them as well?

Basically, my main question is this: does improving criticism simply improve your critical reach or does it specifically enhance the criticism of regular weapon attacks from the attacking action?