## type conversion – converting character to int in C ++ gives me a different value

I tried to convert the character ð which is in ASCII encoding (the one used by my program) equal to 11110000 in base 2 and 240 in base 10 in an integer, as follows:

``````char y = & # 39; ð ;; int c = y; cost << c;
``````

I think what should be printed is 240, but what was actually printed is -16.
240 in decimal is 00000000 00000000 00000000 11110000 in binary, and -16 is represented by 11111111 11111111 11111111 11110000 using the two's complement (which is the one used in my program), so why is the binary placed to the left of my number & # 39; 11110000 & # 39; Are you filled with those (which modify the value) instead of zeros (which do not change the value)?

## 5th dnd – Is a character having the feat of the Arm Master of Arms can launch an Opportunity Attack against an unseen creature that enters their range?

The second advantage of the Arms Master's exploit (PHB, p.168) is as follows:

While carrying a sword, a halberd, a pike, a quarter of a man or a spear, other creatures cause an opportunity attack when they reach your reach.

The usual rules on opportunity attacks stipulate:

You can make an attack of opportunity when a hostile creature you can see moves out of range. To create an attack opportunity, you use your reaction to launch a melee attack against the provoking creature. The attack occurs just before the creature leaves your reach.

Obviously, Firearms Master allows you to use your reaction to launch an opportunity attack when a creature comes in your reach in addition to the attack. opportunity that any character can do when a creature leaves it. However, does the Firearms Master's Opportunity Attack follow the same restriction on the need to see the creature, or can that attack be made even without seeing the creature that enters it? radius of action?

If an Invisible creature enters the range of a character with the stab Master's feat, can the character launch an opportunity attack against that creature?

## What type of character would bring me the fastest walking speed? [on hold]

I know that some classes, races and prowess can increase basic speed, but how to build and multiclass a character optimized for speed?

## 5th dnd – Can a non-magical "Detect Magic" type character capture magic when used in an antimagic field?

If you have a non-magic ability "Magic of meaning", eg. the Chuul, but you're inside a antimagic field, can you detect the magic (from a source that is out of the field)?

The magic meaning trait of chuul states:

Chuul feels magic at less than 120 feet at will. This trait works differently as the detect the magic spell but is not magic itself.

This means that this feature would not be canceled by a antimagic field.

Detect the magic himself has 2 parts, first "to feel the magic" and secondly to see his aura:

During all this time, you feel the presence of magic within 30 feet of you. If you feel magic in this way, you can use your action to see a weak aura around any creature or object visible in the area that is wearing magic, and you'll learn his magic school, if any.

The spell can penetrate most fences, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or earth.

Now, antimagic field (the spell) declares that:

This area is separated from the magical energy that permeates the multiverse. In the sphere, spells can not be cast, summoned creatures disappear, and even magic items become mundane.

Spells and other magical effects, except those created by an artifact or deity, are removed from the sphere and can not be protruded.

Will magic auras, which Detect Magic allows you to see, even reach you while you're in the field?

I could not really find a RAW or RAI definition of whether these auras count as a "magic effect," or whether it's essentially a non-magical energy emission that you can not normally see, and that the detection of magic simply expands. you aim the visual range to encompass it.

And the first part, that of feeling the magic in the first place, is left entirely to our imagination, but there must still be some kind of emanation that must reach your player, so the same question arises.

## dnd 5th – Can the Freedom of Movement spell allow a character to escape a Forcecage spell?

Freedom of movement does not give a creature carte blanche to move wherever it wants (for example, through walls), it simply prevents some specific effects (in addition to allowing grappling escape and non-magic constraints at a cost of 5 feet of movement):

• additional travel costs on difficult terrain
• reduced speed caused by magic spells or effects
• paralyzed state caused by magic spells or effects
• the restricted condition caused by magic spells or effects
• Penalties of movement or attack due to being under water

A Forcing do not reduce the speed of the creatures it contains, and the creatures it contains are neither paralyzed nor immobilized. Essentially, it's simply a collection of six walls of force that are arranged in such a way that they are really bothersome for those in a 10 or 20 foot cube.

## dnd 5th – Where can I find mechanisms to manage the career / advancement of a character within an organization?

I launch a game in which characters, regardless of their mechanical advancement, can be part of various organizations to gain position and influence.

By the time the barbarian has become the leader of a small tribe, the priest is a aspiring member of an organized religion (at the same time a mole of a much less organized religion) and the wizard is entered into partnership with another sorcerer with a much more powerful power and worldly influence.

I would like to make sure that the decisions of the players and the actions of the characters determine whether they are advancing, staying or losing their positions.

I find the renowned DMG system too simplistic for my needs. In my opinion, it works well for ordinary members, but does not cover management positions.

My question is, where can I find a subsystem that I can fly for this purpose (in whole or in part)? It does not come from a D & D variant, but must be portable for D & D mechanics.

I would like to focus on social aspects – showing that the king needs more talent to play the lords against each other than to kick.
I would also like to make my choice a meaningful choice for my players, either to avoid working for heroic things, or to stay in their boring position day after day.

## group theory – Fulton & Harris Exercise 3.2 (ii) – Determination of the number of irresponsible in which Sym ^ 2 (V) is included without knowledge of the character table

In Fulton & Harris – Theory of Representation, in Exercise 3.2, we first calculate the characters of $$Sym ^ 2 (V)$$ for $$V$$ the standard representation of $$S (5)$$. In 3.2 (ii), it is then asked to show that this representation is divided into exactly three distinct irreducible representations without any knowledge of the character table in question.

Now, using the character table, it seems simple to me. However, I do not know how to do this without referring to the character table.

## excellent test of gatsby character analysis

while I was dying test subjects holocaust greed testing essay test appendix health test topics causes of the American test of civil war book banning essay punctuality essays essay written on my mother
test on mother teresa for children

excellent test of gatsby character analysis

## How to compare a chain position with a character? C

Process_name can not compare the position of the string "a" with a letter. I want to count the number of letters "A" that appear in the string and replace the letters "E" by a 3.

int process_names (char[3][30])
{
int i, cont = 0;

``````for (i = 0; i <3; i ++)
{
if[i]== & # 39; E & # 39;)
{
at[i]= 3;
}

}

for (i = 0; i <3; i ++)
{
printf ("Name:% s  n", the[i])
}

for (i = 0; i <3; i ++)
{
if[i]= & # 39; A & # 39;)
{
cont ++;
}

}

back cont;
``````

}

int main ()
{
int i;
char a[3][30];

``````for (i = 0; i <3; i ++)
{
printf ("Enter a name:");
gets[i])
}

printf (" nNumber of letters in the string:% d  n", process_name (a));

returns 0;
``````

}

## 5th dnd – Are there any serious implications of balance to allow a multi-class character to get his Extra Attack feature straight to level 5?

During my campaign, a player informed me that he was planning to play a multi-class barbarian / monk. I have already informed them of the potential problems that may arise from the (relative) lack of synergy between the characteristics of the monk and the barbarian and they agree with this.

What worries me though, is that, as the Extra Attack feature requires 5 levels individually in one of these classes, one of two problems that will likely arise:

• The character, especially in his early days, will evolve more toward one class than the other, just to use the Extra Attack feature, which gives him the impression of being a "mix" of both classes. .
• The character will divide his levels evenly between the two classes and, therefore, will only get his Extra Attack feature at level 9.

So, to remedy that, I was planning to allow the character, as long as he would only take the Barbarian and Monk levels, to acquire the Extra Attack feature at level 5, regardless of how he had chosen to split its levels.

What types of problems could arise from this possibility?