I want to create a game object that looks like the creatures seen here. A
CharacterJoint is perfect for me, but I can't find a way to limit the limits of swing 1 and swing 2 asymmetrically, which can be done easily for the torsional limit.
One approach I tried was to write a script that will rotate the body beforehand, then add the joint. It didn't work for me and I was wondering if there could be a simple way to do it that I miss. If there are none, I will add the script to my question.