php – Magento 1.9 Banner click on redirect

When I add a new banner from the admin page, it displays a small button in the banner of the front view and, when the user clicks the button, he redirects them to a certain link.

I want to delete this button and instead of clicking the button to redirect I want it to be on the image.

Current code in the banner configuration:

getUrl()): ?>
                                
                            

Thank you

google analytics – how do i know on which page a click on the home page card brought the user?

Scenario: I have a homepage with several maps leading to different articles.

I want to know where these clicks on the home card are causing the user.

which articles received clicks on the home page cards?

I'm using the BigQuery export schema for Google Analytics

the eventActions are "card clicks" .. that I can find but I do not know at all which pages this brings the user.

Ideas?

Waiting for the user – Click on the "Add to Cart" button. And after?

When I read the information on e-commerce additions to the Web and here on Stack Overflow, I noticed that this is a very common question, but it's hard to make a decision given that nowhere do we compare all the alternatives and do not show why. each strategy.

My question is:

In which situation should I choose each alternative bellows?

After clicking on the "Add to cart" button:

1. Keep on the current page, create an animation on the "Add to cart" button to indicate that the product has been added and display a bubble message on the mini-cart header

enter the description of the image here

2. Keep on the current page, scroll the screen to frequently buy together and show a message informing that the product has been added to the cart.

enter the description of the image here

3. Open a modal with continuing to buy and go to the control buttons and frequently bought together.

enter the description of the image here

4. Go to an intermediate page like do Amazon.

enter the description of the image here

5. Redirect to cart and the guarantee that has a button continue to buy there.

Ps: I have already read Should I display the Cart page after the user has clicked on "Add to cart" in the list? and What is the best add-to-cart feed in ecommerce??

I know everyone has their own good reason and an interesting conversion and would be great if you can list the advantages and disadvantages of each argue about your suggestion for use.

reactjs – Test Jest / Enzyme if the page is redirected after a click of a button

I write unit tests with Jest and Enzyme. I have a button on a 404 page that should redirect a user to the home page of the websites. I want to write a test to verify that this button redirects a user to the home page, regardless of the URL. In other words, the test must succeed if the click of the button brings a user to the homepage and must not press href.

Until now, I have the code to click on my button, which should redirect the user.

it('redirects when HOMEPAGE button is clicked', () => {
    const wrapper = mount();
    const link = wrapper.find('#page-not-found-link').first();
    link.simulate('click');
    expect()
})

When the button is clicked, we should be routed to so I tried to add:

it('redirects when HOMEPAGE button is clicked', () => {
    const wrapper = mount();
    const newComp = mount ();
    const link = wrapper.find('#page-not-found-link').first();
    const buttonClick = link.simulate('click');
    expect(buttonClick).toEqual(newComp)
})

It seems that I need to compare with the result of clicking on the button but I have not yet found a work solution.

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to connect – SharePoint 2016 – Sorry, something has gone wrong when connecting to the site … click on return to the site loads the site

By connecting to a newly created SP site from the local SP server, the login process works correctly. The external connection to the site generates the error message "Something went wrong", but if I click on return to the site, from the error page, the site loads correctly and works properly. Thoughts?

call to action – Why on all real estate websites you have to click to view the phone number?

I've noticed that on all real estate websites, all countries, in the details page of a property, there is always a button / field that says "Display the phone number"… and all it takes to see the phone number is just a click! I have never seen a website where it takes more than one click to display the phone number … no login / registration required, no restrictions such as "first match" (a bit like on Airbnb) …

Seems a little pointless to hide the phone number in the first place. Is it just an easy gadget to follow the interests? Is it a CTA "manufactured"?

The C ++ OpenGL man appears where I click

I have a program to display a man scratching his head on an openGL window. I want to make sure that where I click on the window, it is there that the man will appear. If I right click on the man, he will appear in this position with a different color.

Here is my code:

// ************************************************ ************************************

std :: string input;
empty drawPoints ()
{

//axis labels
glColor3f(0, 0, 0);
glRasterPos2i(155, -5);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_10, 'X');
glRasterPos2i(-5, 155);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_10, 'Y');

glPointSize(5);
glBegin(GL_POINTS); // use points to form X-/Y-axes


     // change drawing color to black
for (int x = -150; x <= 150; x++) // draw X-axis
    glVertex2i(x, 0);
for (int y = -150; y <= 150; y++) // draw Y-axis
    glVertex2i(0, y);
glEnd();





static GLubyte smiley() = /* 16x16 smiley face */
{
  0x01, 0x80, 0, 0,  ///1
  0x03, 0xE0, 0, 0,
  0x01, 0xFF, 0x80, 0,
  0x00, 0x3f, 0x80, 0,
  0x70, 0x00, 0x80, 0,  ///2
  0xFC, 0x00, 0x80, 0,
  0x1f, 0x80, 0x80, 0,
  0x03, 0xC0, 0xC0, 0,
  0x00, 0xC1, 0x80, 0, //3
  0x00, 0xC1, 0x80, 0,
  0x00, 0xc1, 0x80, 0,
  0x00, 0xc3, 0, 0,
  0x00, 0xC3, 0, 0, //4
  0x00, 0x86, 0, 0,
  0x00, 0x86, 0, 0,
  0x00, 0x8c, 0, 0 ,
    0x00, 0x8c, 0, 0,//5
    0x01, 0x8c, 0, 0,
    0x01, 0x9c, 0, 0,
    0x01, 0x9c, 0, 0,
    0x01, 0x9c, 0, 0,//6
    0x01, 0xDC, 0, 0,
    0x01, 0xDC, 0, 0,
    0x01, 0xFC, 0, 0,
    0x01, 0xFC, 0x10, 0,//7
    0x01, 0xFE, 0x70, 0,
    0x01, 0xFE, 0xC0, 0,
    0x03, 0xFF, 0x80, 0,
    0x03, 0xFF, 0, 0,//8
    0x03, 0xFF, 0, 0,
    0x03, 0xFD, 0xFC, 0,
    0x03, 0xF8, 0x3, 0,//////////
    0x03, 0xF8, 0x3, 0,//9
    0x03, 0xF8, 0x6, 0,
    0x03, 0xF8, 0xC, 0,
    0x03, 0xF8, 0x18, 0,
    0x03, 0xFc, 0x70, 0,//10/////
    0x03, 0xFC, 0xE0, 0,
    0x01, 0xFD, 0xC0, 0,
    0x01, 0xFF, 0xC0, 0,/////
    0x01, 0xFF, 0x80, 0,//11
    0x03, 0xFF, 0, 0,
    0x07, 0xBE, 0, 0,
    0x0F, 0x98, 0, 0,
    0x0F, 0x30, 0, 0,//12
    0x1E, 0x3c, 0, 0,
    0x3c, 0x7f, 0, 0,
    0x38, 0x7f, 0x80, 0,
    0x70, 0x7f, 0xc0, 0,//13
    0x63, 0xFF, 0xE0, 0,
    0x60, 0x7f, 0xF0, 0,
    0xE0, 0x3f, 0xF0, 0,/////
    0xE0, 0x1f, 0xF0, 0,//14
    0xE0, 0x1f, 0xF0, 0,
    0xF0, 0x0F, 0xF0, 0,
    0x3f, 0xF7, 0xF0, 0,
    0x01, 0xF3, 0xF0, 0,//5///
    0x00, 0x10, 0x1c, 0,
    0x00, 0x18, 0x06, 0,
    0x00, 0x0F, 0x06, 0,
    0x00, 0x06, 0x01, 0,//5////
    0x00, 0x00, 0x01, 0xc0,
    0x00, 0x00, 0, 0x20,
    0x00, 0x00, 0, 0x20,
    0x00, 0x00, 0, 0xE0,//5
    0x00, 0x00, 0, 0,
    0x00, 0x00, 0, 0,
    0x00, 0x00, 0, 0,
};


glMatrixMode(GL_PROJECTION);

/*
 * This bitmap is aligned to 4-byte boundaries…
 */

glPixelTransferi(GL_UNPACK_ALIGNMENT, 4);

glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(0, 0);
glBitmap(32, 72, 8.0, 8.0, 0.0, 0.0, smiley);

}

// ************************************************ ************************************
cancel myInit ()
{
glClearColor (1, 1, 1, 0); // specifies a background: white
gluOrtho2D (-200, 200, -200, 200); // specify a viewport
}

// ************************************************ ************************************
cancel myDisplayCallback ()
{
glClear (GL_COLOR_BUFFER_BIT); // draw the background

drawPoints();

glFlush(); // flush out the buffer contents

}

// ************************************************ ************************************
main int (int argc, char ** argv)
{
glutInit (& argc, argv);

glutInitWindowSize(400, 400);               // specify a window size
glutInitWindowPosition(100, 0);         // specify a window position
glutCreateWindow("Simple Point Drawing");   // create a titled window

myInit();                                   // setting up

glutDisplayFunc(myDisplayCallback);     // register a callback

glutMainLoop();                         // get into an infinite loop

return 0;

}

unit – Calcluate Mesh position of the top, bottom, left, and right of the position of the mouse click on the mesh

I have a mesh (suppose it's a circle, a rectangle, a square or a bow). The geometry of the mesh can be any matter. I can click on the mesh in any position. From the position clicked, I want to get its position right, left at the top and bottom of the mesh. Maybe the picture explains it better than my words enter the description of the image here

javascript – How to put 2 .click () events in a button

I'm doing an admin panel, where you have the following button options.

Dashboard class="dashboard-button"
Settings class="settings-button"
contents class="contents-button"
comments class="feedback-button"

They all have the same ID id="options"

And when you click a kgum button, a nav appears below with the link options.

And my jquery is like that

$(".dashboard-button").click(function(){
    $(".navbar-dashboard").addClass("active");

});

Obs class navbar-dashboard is what will appear when you click on the button
Already the class active is the one with css display bloxk because initially the navigation bar does not show any

To summarize what I want, it's click on the button, the navigation bar appears
And if the user clicks the same button again, it disappears

Could someone enlighten me? I break my head for an hour to find a solution kkkkk