If you know the works in 3D pencil, you will know that people will draw it distorted (usually, the length is enlarged, ie stretched from the bottom up), then click on an image at a certain angle (30 to 40 degrees, depending on the subject in the reference picture).
Now, I created a work, but I realized (I'm not 100% sure, but I believe in the result) that this today, but you do not need a uniform distortion of an image, it should follow a geometric progression as extended.
Now, what I mean by geometric progression of stretching and stretching normal, please kindly take a look at the details and the picture of my question.
Now I have made the illustration uniformly distorted. The problem is:
The scorpion is bigger at the bottom and the upper part is smaller compared to the reference image (see photos below).
Work (angle photo):
Illustration (picture from above, actual deformed view)
** I guess if I had drawn it with a distorted geometric progression, the result could be better in terms of matching with the reference image. **
I tried to test this thing later by making a simple line drawing, more deformed up and down, and the result was satisfying.
Now the drawing is already done, it can not be wasted. So at what angle and how far (approximately) should I keep the camera to get the closest result, where my work seems to be similar to the reference in terms of angle and proportions, when the artwork is placed on a horizontal surface?