## Project creating backlinks to another project!

Hello! Any idea why my project is creating backlinks to another project? I have the good url on the setting and jet is sending the links to another url from a totally different project! Also, who to do for stop 2captcha to consume so much credit? Its crazy how fast it sucks all the money!

## ❓ASK – Creating profit by exchanging BTC to ETH? | NewProxyLists

officially launched date : 01-06-2020 minimum investment : 0.01 BTC investment plans : 0.007 BTC per one cycle of exchanges! deposit option and withdrawal : Bitcoin, ETHERUM. Warning -am not the admin neither the owner so therefore only invest what you can afford to lose.

The original post that I got the google script editor code from was here:
It works perfectly fine, but what I want to do is show the actual google drive link in the excel file (not the name of the file that has a hyperlink attached to it. I managed to do this by deleting #”‘ + f.getName() + ‘”# from the code, but the problem is, because they are no longer listed by file name (e.g. LG1, LG11, LG5), but by drive links (e.g.http….), the links can’t be sorted with the sort feature on sheets. Does anyone know how I can deal with this?

I will post the code below so

``````function myFunction() {
var s=ss.getActiveSheet();
var c=s.getActiveCell();
var fldr=DriveApp.getFolderById("<id>");
var files=fldr.getFiles();
var names=(),f,str;
while (files.hasNext()) {
f=files.next();
names.push((str));
}
s.getRange(c.getRow(),c.getColumn(),names.length).setFormulas(names);
}
``````

PS: The reason I am trying to do this is because VLOOKUP doesn’t seem to work properly in excel when you try lookup cells with hyperlinks attached as it just takes the placeholder string (e.g. LG1) and gives you that without the hyperlink (e.g. http…) that was attached to it.
Another potential solution would be knowing how to sort the initial folder in the first place to my liking (haven’t managed to get that to work though)

## textures – Crash when creating RenderTargetViews for Cubemap

I want to create a cubemap and I want to render to it and later sample from it for reflections.
However, It crashes when I try to create the faces for the cubemap.
Here is my code:

``````RenderTargetCube::RenderTargetCube(ID3D11Device* device, int resolution, DXGI_FORMAT format) {

D3D11_TEXTURE2D_DESC desc = {};
desc.Width = resolution;
desc.Height = resolution;
desc.MipLevels = 1;
desc.ArraySize = 6;
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;

HRESULT res = device->CreateTexture2D(&desc, NULL, &Texture);
throwIfFailed(res);

D3D11_RENDER_TARGET_VIEW_DESC viewDesc = {};
viewDesc.Format = desc.Format;
viewDesc.Texture2DArray.ArraySize = 6;
viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
for (int i = 0; i < 6; i++) {
viewDesc.Texture2DArray.FirstArraySlice = D3D11CalcSubresource(0, i, 1);
res = device->CreateRenderTargetView(Texture.Get(), &viewDesc, RenderTargetView(i).GetAddressOf()); // crash here
throwIfFailed(res);

}
``````

and here is the message I receive:

D3D11 ERROR: ID3D11Device::CreateRenderTargetView: The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = 0) must be between 0 and MipLevels-1 of the Texture Resource, 0, inclusively. FirstArraySlice (value = 1) must be between 0 and ArraySize-1 of the Texture Resource, 5, inclusively. With the current FirstArraySlice, ArraySize (value = 6) must be between 1 and 5, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture. ( STATE_CREATION ERROR #137: CREATERENDERTARGETVIEW_INVALIDDIMENSIONS)

I dont quite understand the error message, especially the last part about ArraySize, why does it want it to be between 1 and 5 and not 0 to 5?

## I need help with creating a couple Regular Expressions

I’ve been trying to get these sorted out for quite long.

1. Even number of $$a$$ and $$b$$ and containing substring $$aabb$$
2. Odd number of $$a$$ and $$b$$ and containing substring $$ababab$$

Defined over $$sum = {a, b}$$

I have tried putting the substring between EVEN EVEN and ODD ODD but it doesn’t work as expected. For example, in even, for:

$$(aa|bb|(ab|ba)(aa|bb)^*(ab|ba))^*(aabb)(aa|bb|(ab|ba)(aa|bb)^*(ab|ba))^*$$

It doesn’t work for strings where there are odd number of a and b before and after the substring. Like for $$aaabba$$, it doesn’t work even though there are four $$a$$ characters.

I’m trying to work out if there is a proper tool on Twitter that allows you to create Twitter “threads” when replying to someone else?

I found out a way to do it when making your own thread via the Twitter thread tool, but this tool doesn’t seem to be available when replying to others?

Is the only way to do it is manually by replying to each post one after the other (as the suggested alternative in this linked article)?

I’ve up until now just been making all my responses as a reply to the parent item, but I think this can make it hard to follow and if you click on one of the replies (such as the first one) then you don’t see the others.

## magento2 – Magento 2 : Marketplace Type Error occurred when creating object error

I have uploaded the extension in the marketplace, but it’s failed in
the enterprise edition. There is no issue in the community version.

I have tried to resolve by clearing `var/generation` folder and running di:compile command but it not working.

Review Results:

``````Test environments Used:
Magento 2.3.5 Enterprise Edition (PHP 7.3.17)
Magento ver. 2.2.11 Enterprise Edition (PHP 7.2.30)
``````

Report:-

(2020-06-23 09:46:37) report.CRITICAL: Type Error occurred when
creating object:
Argument 5 passed to
or be null, string given, called in
/var/www/html/vendor/magento/framework/ObjectManager/Factory/AbstractFactory.php
on line 121 () () (2020-06-23 09:46:37) report.CRITICAL: Type Error
occurred when creating object:
() ()

``````<?php

/**
* Templates model collection
*/
class Collection extends MagentoFrameworkModelResourceModelDbCollectionAbstractCollection
{

/**
* init constructor
*/
protected function _construct()
{
\$this->_init(
);
}
}
``````

If Anyone has any ideas, please let me know.

## Creating an engine using python

I want to create a game engine and later use it to create games in 8 bit style. I know I don’t need to do this but I want to do it anyway. I got heavily inspired by The Cherno.
I’m just starting and following The Cherno’s game engine series, he uses Visual Studio and C++ and talks about all the necessary steps to prepare everything with creating the engine.

So I want to know what I have to do in order to create an environment to create my engine

And to make things harder, I want to use VIM as my IDE as much as possible. Watching The Cherno’s series i realize I have to make an executable so I search how this is done and found a number of ways that do that (`py2exe`,`py2app```,`pyinstaller$$“`$$) but apparently some of them are not compatible with python 3.5+ or are not in development any more.