equipment damage – Is a water-damaged micro SD card likely to be readable?

Flash memory like SD and Micro SD cards is very robust, and flocculants in the water aren’t likely to damage either the plastic housing of the card or the electronics. If the contact strips (often gold plated, on better quality memory cards) aren’t too corroded to make contact, it’s very likely that someone who really cares and is willing to expend a little effort will be able to just plug the card into a card reader and read out its contents.

Even if the card is physically broken, it’s almost certain that someone who has reason to want to can connect the actual chip(s) inside to a new connector and read the content.

equipment damage – Is a water-damaged micro SD card likely to be readable?

Flash memory like SD and Micro SD cards is very robust, and flocculants in the water aren’t likely to damage either the plastic housing of the card or the electronics. If the contact strips (often gold plated, on better quality memory cards) aren’t too corroded to make contact, it’s very likely that someone who really cares and is willing to expend a little effort will be able to just plug the card into a card reader and read out its contents.

Even if the card is physically broken, it’s almost certain that someone who has reason to want to can connect the actual chip(s) inside to a new connector and read the content.

linux – PostgreSQL + how to clean pg_xlog log without damage the PostgreSQL service

we are using postgresql for ambari DB , in our linux server – rhel 7.2

postgres -V postgres (PostgreSQL) 9.2.13

we noticed that pg_xlog folder consuming 198g , and its gives /var to get 100% size

so after google searching

we noticed about postgresql.conf that have the parameter – wal_keep_segments

according to documentation , wal_keep_segments Specifies the minimum number of past log file segments kept in the pg_xlog directory

my questions are:

  1. is it safe to use this parameter – wal_keep_segments , and doing purging on pg_xlog folder
  2. based on the size of the folder that is nearly to 200g , what is the value that we need to set to wal_keep_segments

canon – help me for water damage microsd card

Help me, I dropped a camera in the water in the factory where I work, and it had a memory micro sdcard and it had private pictures that I don’t want anyone to see, knowing that the water contains chemicals (floculant undustriel) and I’m afraid the card will still work.(one year)

game design – how to make a damage curve not end abrubtly

I want this because I am making a game where you control a bunch of units, and each of them have different health and weapons. I want to make a weapon that deals damage to everybody on the enemy team, but to prevent spamming that unit it deals a specific damage type and each unit can only take a certain amount of damage from that unit every second.

Some things I have considered is having it be linear up until the cap, but that feels like the sudden stoppage of damage these units would do would be too abrupt. I have also considered doing something logarithmic with a hard cap.

My question is what other options are there that would make sense in this scenario?

dnd 5e – What class, race or spell; damage dealing personal “Aura” powers exist in D&D 5e?

I am making a character who’s concept is that if you get within 5/10/15 feet of him, his aura hits you and you take damage. It only needs to work once per long rest though more is obviously better.
To that end I am looking for spells, class/racial abilities and magic items that create an aura that moves with the character, and ideally stack together.
I am using the WotC official rules only, not including Unearthed Arcana.

Here is what I have so far please help add and correct anything that does not work. My hope is to create a solid list to pick and choose from.

Scourge Aasimar

Radiant Consumption Starting at 3rd level, you can use your action to unleash the divine energy within yourself…… at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up).

Ranger-Hunter Level 11

Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Druid-Circle of Spores Level 2

Halo of Spores When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC.

Symbiotic Entity When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit.
These benefits last for 10 minutes

Spirit Guardians

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration…..An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

forbidden lands – As a GM, how could I interpret Wits damage caused by pushed rolls?

I’ll give a short explanation for those non-familiar with Forbidden Lands.

There are no hit points as such, damage goes to attribute points.

Simplifying a bit, when you fail a roll you can “push the roll”, which
means you can reroll some dice but any 1 will cause you damage to the
related attribute (it’s a dice pool system).

Attributes are Strength, Agility, Wits and Empathy. Physical combat
damage goes to Strength.

Damage to Strength and Agility is usually easy to explain. E.g. if you fail a dodge throw, push it and get damage to Agility, maybe your leg got cramped.

I think I can manage charisma but haven’t had the need yet. People get sick of putting a nice face to negotiate with others. Maybe someone said something that hurt you. Looks relatively easy, depending on the situation.

I do not know how to explain Wits damage in most cases, though. I used “You try so hard to remember that your head starts hurting” after three damage in a single Lore roll (that’s a lot). It was good for comic relief but it would get old quick.

The books seem to associate Wits damage with fear, which does not help much.

How can I realistically explain damage caused to wits when pushing the roll?

dnd 5e – What counts as damage by an ammunition when using Arcane Shot in regards to poison?

The effects of the poison happen after the effects of an Arcane Shot

Arcane Shot options are applied “when the arrow hits a creature” meanwhile the poison happens “when a creature takes damage”. Whether getting hit and taking damage are simultaneous events is unclear, and thus, whether these are simultaneous or not is unclear. Furthermore, the exact timing of “when” in these features is similarly unclear.

However, we can see that most Arcane Shot options cause the attack to deal extra damage, meaning that damage is still part of the same event, the same damage roll. This can be seen from how critical hits interact with extra damage, in particular, the fact that Sneak Attack, which does “extra damage” is doubled on a critical hit, and thus the Arcane Shot options would be as well.

Therefore, I would conclude that we actually do know some of the order of events:

  1. You hit the creature
  2. You choose to use an Arcane Shot option
  3. The damage of the attack and Arcane Shot are rolled together
  4. The poison is applied (assuming the target takes damage)

Now to address some of the specific cases:


A Bursting Arrow only poisons the initial target

Bursting Arrow states (emphasis mine):

(…) The energy detonates after your attack. Immediately after the arrow hits the creature, the target and all other creatures within 10 feet of it take 2d6 force damage each. (…)

Meanwhile, the Poisoner feat states (emphasis mine):

(…) Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn. (…)

The poison loses its potency the moment you hit something, which happens before the effects of Bursting Arrow. Therefore it does not apply its poisoning effects to the creatures damaged by the burst.


A Grasping Arrow only deals poison damage once

Grasping Arrow states (emphasis mine):

(…) When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. (…)

One reason Poisoner cannot apply to the movement-induced damage is because it is from conjured, magical, grasping, poisonous brambles which are not part of the ammunition itself. Another reason is because the poison’s potency is completely gone once the arrow hits the target, so the poison is gone by the time the target moves.


A Seeking Arrow poisons the target normally

To use the Seeking Arrow Arcane Shot option, you must declare that you are using it before you make an attack roll. The shot option states:

(…) When you use this option, you don’t make an attack roll for the attack. (…)

Then the arrow strikes the target, whether they succeed on the saving throw or not, which forces them to make the saving throw against the poison.


A Piercing Arrow… does something? Ask the GM?

Piercing Arrow states:

(…) Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. (…)

Meanwhile, the Poisoner feat states (emphasis mine):

(…) The poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw

Notably, the feat assumes you are damaging only a single creature, so what exactly happens when multiple creatures are damaged at once is, at the very least, unclear.

Personally, I would not let an Arcane Shot option expand the number of targets you can effect with a poison when poisons are designed around being single-use effects. I would rule that the poison effects only the first creature in the line of a Piercing Arrow. A GM is free to rule otherwise, and I can’t see much in the rules that makes this any clearer.


A small note about the Seeking Arrow and Piercing Arrow Arcane Shot options: The poison only loses its potency when you hit something and it’s possible you haven’t actually hit anything in these cases. The exact meaning of the “as if it were hit by the arrow” phrase found in both options is not clear; does this remove the poison from the ammunition?

Personally, for me, it would remove the poison because you have used up the poison damage, and its effects should end just like any other time it does its damage. You should not be able to pick up the arrow and repeatedly apply the poison by doing this again.

dnd 5e – What count as damage by an ammunition when using Arcane Shot in regards to poison?

I am currently building DnD-5e Arcane Archer (from Xanathar’s Guide to Everything) character and considering how beneficial it is to take the Poisoner feat (from Tasha’s Cauldron of Everything ).

In particular the relevant section of the feat reads: (TCoE:p80)

When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.

The rules on basic poison in Player’s Handbook are similar so this is not unique to the feat.

Arcane shot feature (XGtE:p28-30) allows you to either apply additional effects (which include damage) after you have hit the target normally or have them roll saving throw instead of making an attack roll in order to determine if you have hit them with the special arrow. I am interested which of the additional effects or rolls trigger the poison, because as they count as being caused by the ammuntion and which don’t because they count as a different source.

In particular I am interested if the poison triggers when:

  1. You hit an enemy with normal attack before triggering arcane shot option
  2. Enemy fails Seeking Arrow saving throw
  3. Enemy succeeds Seeking Arrow saving throw, but still takes damage from it (triggers poison saving throw with no chance to avoid it)
  4. Same as 2 for Piercing Arrow (allows triggering poison on multiple enemies in line)
  5. Same as 3 for Piercing Arrow
  6. Enemy is within range of Bursting Arrow effect (triggers poison in an area)
  7. Enemy moves after being hit by Grasping Arrow (allows triggering poison multiple times on one enemy)

So which of these effects trigger poison applied to an arrow, and which don’t?

My intuition says that 1-5 would, but 6-7 wouldn’t but I am not sure about it.


Note: I plan to add this character to my character backlog without any particular GM in mind, who would run the game, so “Ask your GM” won’t be helpful. It might even be the case that I myself will be the GM and either offer this character as a prebuild or NPC.

duplicate content – Hundreds of very similar pages, but that make sense for the user. SEO damage?

You are right to be worried. You are creating what Google calls doorway pages. Doorway pages are against the Google webmaster guidelines. Creating doorway pages can get your entire site penalized from ranking in the Google search results.

These would be considered doorway pages because:

  • They are pages whose only purpose is to rank highly for specific search queries.
  • There are hundreds of 90% similar pages that would all look nearly identical in search results.
  • You plan to implement them as orphan landing pages on your site with no clearly defined, browseable hierarchy linking to them.

To rank in Google for these phrases you need to:

  • Craft fewer pages that are each designed to rank for multiple queries.
  • Make sure pages that you create are substantially different from each other.
  • Provide a usable way to navigate to each page from other pages on your site.

If you find other sites for which a doorway pages strategy is working, they just haven’t been caught yet. If you implement doorway pages you may get some search engine traffic from them, but Google could crack down at any point. Google could even write a new algorithm to detect these doorway pages and all the sites that are using them could get penalized at once.