What happens with effects that lasts until end of dead creature’s next turn?

If a spell has a duration that lasts until the end of the caster’s next turn, such as booming blade, and the caster dies before then, is the spell ended when they die or does it continue until when their turn would have occurred?

Is there a reason that Bitcoin Core won’t add built-in support for Lightning Network, is it dead, and what is the real website?

I’ve spent a lot of time recently trying to understand what Bitcoin Lightning is. It appears as if the main website for it is this: https://www.bitcoinlightning.com/

However, the site feels extremely “commercial” and sketchy, full of typos and dubious claims/language.

The only other site I can find is https://lightning.network/ , which has a way more “community-y” domain name, but almost goes to the other extreme in that it’s entirely devoid of anything useful. Extremely barebones and uninviting. Empty.

I frankly did not get this feeling about the Lightning Network until today. I’ve heard about it for years, but not in a long time. Is it dead/failed at this point? Even after reading the entire introduction, I just have no idea how I would actually use it.

To me, this seems like vaporware. Just like I could not figure out how to actually use Ethereum to actually do anything, or even download a single sensible client.

What is the problem with “Lightning”, really? Do the main Bitcoin developers/controllers have different ideas for the future of Bitcoin? I feel like I have to pull every bit of information out from people, and as if they expect me to automatically understand what to do.

Once again, I have to ask: Am I missing something? Is this promising-sounding thing a… thing?

Remove Dead space from SharePoint Modern Team site

This is by design, we have to use custom code to achieve it.

We can use SPFx Applications Customiser to inject the following CSS style for the modern pages.

    max-width: none !important;

enter image description here

Solution with source code: SPFx Applications Customiser CSS Injection

dnd 5e – When a necromancer raises a zombie, is it animated by the dead creature’s soul, or by magic?

Like many things left unspecified, this is up to the DM and the design of his world.

I rule that Zombies and Skeletons are just animated by the spell’s magic, and the souls have nothing to do with it. Most of the undead, that are higher than that, are animated by the returned soul of the formerly living creature. Indeed some, such as Ghosts, are exactly and only that, no body required.

There’s some wiggle room for skeletons, since they, if left undirected, often mimic what they did in life, so one could theorize that some remnant of their souls remains. But I count that as remnant magical energy, and still say that the soul of the skeleton is gone.

Determining when to use Serverless vs Containerized application (AWS Lambda vs ECS) – Is Java Spring dead?

I work for an organization that heavily leverages AWS. There is a strong push that every team move from containers deployed on ECS to leverage AWS Lambda and step functions for (almost) every project. I know that there are workflows for which lambdas are the best solution, for example if you are running infrequent, short duration processes or processing S3 uploads for example. However I feel like my project isn’t a great use case for them because:

  1. We have many calls to a database and I don’t want to have to worry about having to re-establish connections because the container a lambda was running in isn’t available anymore.

  2. We have many independent flows which would require too many lambdas to manage efficiently. With each new lambda you create you have to maintain an independent deployment pipeline and all the bureaucratic processes and items that go with owning a deploy-able component. By limiting the number of these the team can focus on delivering value vs maintenance.

  3. We run a service that needs to be available 24/7 with Transactions Per Second around 10 to 30 around the clock. The runtime for each invocation is generally under 10 seconds with total transactions for a day in the 10’s of thousands.

Also generally, I’m not bought into the serverless ecosystem because of a few pain points:

  1. Local development. I know the tooling for developing AWS Lambdas on a developer machine has gotten much better, but having to start all these different lambdas locally with a step function to test an application locally seems like a huge hassle. I think it makes much more sense to have a single Java Spring Boot application with a click of a button you can test end to end and debug if necessary.

  2. Reduced Isolation. If you have two ECS clusters and one is experiencing a huge throughput spike, the other ECS cluster will not be impacted because they are independent. Not so for lambda. We’ve seen that if other lambdas are using all the excess provisioned concurrency and we have to go over our reserved concurrency limit, then we are out of luck and we’ll be rate limited heavily leading to errors. I know this should be a niche scenario, but why risk this at all? I think the fact that lambdas are not independent is one of things I like least about this ecosystem.

Am I thinking about lambdas/ serverless wrong? I am surrounded by developers who think that Java and Spring are dead and virtually every project must be built as a go/python lambda going forward.

@Mods if there are any ways that I can make this question more appropriate for the software engineering stack exchange community or rephrase it, I’m happy to make changes here as well.

Here’s some links to research I’ve done so far on the topic:

  1. https://stackoverflow.com/questions/52275235/fargate-vs-lambda-when-to-use-which
  2. https://clouductivity.com/amazon-web-services/aws-lambda-vs-ecs/
  3. https://www.youtube.com/watch?v=-L6g9J9_zB8

Is there any way to know if Proxy is dead or alive?

I used a proxy test.

options -> Test proxies -> all -> google (search)
I tested 50 proxys that were fine a day ago today, and only 30 survived.
Is this how often proxy dies?

dnd 5e – Can Simulacrum make a (living) duplicate of a dead creature, by RAW?

This is for a fairly absurd situation in which a party member (the cleric) has died and neither of the others can resurrect him, but one of the surviving party members is a wizard that can cast simulacrum.

Another player’s idea was to cast simulacrum to create a simulacrum of the cleric (with “half the creature’s hit point maximum” – which seems independent of its current HP) and then have the simulacrum resurrect the cleric.

The description of simulacrum says:

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. (…) It appears to be the same as the original, but it has half the creature’s hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.

Ultimately, it seems to be a question of whether creatures retain their type after they die (i.e. when they are a corpse).

A few of Crawford’s tweets have stated that a corpse is an object that is no longer a creature, suggesting that spells that target creatures would no longer work on corpses…

…but then spells like revivify explicitly describe the target as “a creature”:

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.

And spells like animate dead even suggest that creature type is retained:

Choose a pile of bones or a corpse of a Medium or Small humanoid within range.

As a result, my findings so far seem somewhat inconclusive and contradictory. The intent obviously seems to be that simulacrum is not intended to create a duplicate of a corpse (which seems pretty ridiculous), but I’m not sure whether it’d work at least by RAW.

By the rules as written, could simulacrum be used to create a living duplicate of a dead creature (a corpse)?

Dead Cells Malaise-SKIDROW | Nulled Scripts Download

Genre: Action, Indie
Developer: Motion Twin
Publisher: Motion Twin
Languagr: English
Size File: 1.07 GB


Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We’d now like to present for your consideration our RogueVania, the illimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).


RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.

Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.

Exploration: Secret rooms, hidden passages, chag landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:

13 Levels – Each one with its own atmosphere, foes and secrets to discover.

4 Bosses – Made by the most sadistic of the devs, raised on the salt of the testers.

90 or so weapons and skills – Spears, swords, bows, freeze blast, etc.

4 special powers, unlocking new areas and paths (metroidvania gear lock items).

1 epic responsive, fluid and fun to play combat system.

1 Daily Run Mode Complete with leaderboards for lording it over your mates.

Hours of fun (depending on your skill, anything from 10 to 30 hours or more).

A few rage-quits, Ok a lot of rage quits. But you’ll git gud. Eventually.



OS: Windows 7+

Processor: Intel i5+

Memory: 2 GB RAM

Graphics: Nvidia 450 GTS / Radeon HD 5750 or better

Storage: 500 MB available space

Additional Notes ↓ : DirectX 9.1+ or OpenGL 3.2+


OS: Windows 7+

Processor: Intel i5+

Memory: 4 GB RAM

Graphics: Nvidia GTX 460 / Radeon HD 7800 or better

Storage: 500 MB available space

Additional Notes ↓ : DirectX 9.1+ or OpenGL 3.2+


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nvidia graphics card – How to connect external display if the laptop’s discrete gpu is dead

I have a laptop with a “dead/not working” Nvidia GPU and I gave up on fixing that GPU. My problem now is how I’m going to connect my external monitor to my laptop and will utilize the intel graphics; Is there a way to use an external monitor with a dead laptop GPU? I bought a USB-C to VGA adapter but it didn’t work, a “power surge, unknown USB Device needs more power than the port can supply” notif keeps popping up. My USB ports are only USB 3.0, it doesn’t support thunderbolt.

display – Dead pixel count growing when the computer is shut off?

My computer is a Samsung Chromebook 3. I have a clump of dead and stuck pixels on the bottom left of my screen. I know that dead pixels can be nearly unfixable, but a few things i have tried have worked, including dead pixels test and fix. I let the program run for about an hour or two last night and the number of dead pixels shrunk dramatically and i was optimistic. I woke up this morning to the number of dead pixels was a little higher that it was the night before. I shut off my computer for about an hour earlier and the number of dead pixels grew a lot. Any pressure on the back of the computer, even when closed, makes it grow by a few pixels. It always has a white glow around it. Is there anything i can do to make the number of pixels stop growing? Even if the clump of pixels just shrunk a little bit I would be fine. I cannot pay for programs, for my screen to be fixed, or for a new computer. Any help will be greatly appreciated.