I have a model of a dragon, with an animation of it flying. When I play the animation in the Animator’s preview, the dragon flies in a straight line, but when I run it in-game, it flies around in circles about 10 units in diameter.
If the turning isn’t coming from the animator, it has to be coming from somewhere else, but I have no idea where. There aren’t any scripts on the dragon that would influence it like that. Is there any way to discover what’s causing my dragon to turn? (It’s times like this that I really miss the ability to set a memory breakpoint on an object when working in .NET. That would make this trivial!)