input fields – The text fields described in the material design are filled with the automatic chrome filling style

We use text fields described in Material Design.

On some occasions, Chrome (or any other browser, I suppose) can automatically fill in the data because users have saved it. Chrome gives an indication to the user by setting the background color of the text field to light blue.

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I find the part where the blue background goes through the label quite difficult to read and very annoying.

I do not want to force the background color to white, because I feel that the default behavior of the browser is a bad practice that would not serve our users.

Can not find a reference to this on MD documents.

I've tried to force the background color to white and a label + outline to color "filled in automatically", but I'm not sure that users would accept this indication.

Do you have any suggestions?

Affiliate program for web hosting and web design qualified traffic

I have a website that advertises web hosting and website design nationwide and I want to capitalize on the traffic. Which affiliate programs should I put on that would appeal to this traffic and not detract from my site?

gui design – Type of graphic to represent an attached image in javascript

I need to create a similar visualization in Javascript.

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I guess the modified version of bulleted graph or bar chart stacked horizontally. But I am not able to duplicate a similar look with any one or the other graphics. Please suggest the name of this map and the Javascript library that supports this type of visualization.

design – Display object states with a minimum of user interface changes (for a large number of objects)

I was entrusted with a design challenge that apparently seemed so simple for me, but I'm almost in the stalemate.

There are states for an object that must be represented visually on a page. For example, the object (a group of networks) must first be modeled. It is at this point that an administrator creates a model of his network. The model would then be queued for the senior manager to approve. Once this is approved, it will move to a synchronized state. At this point, the model and the network are synchronized one with the other. If the user changes the synchronized state, it goes to an updated state which, from that moment, follows the Queuing and synchronized cycle again. Phew! ..

So, essentially, the states start with MODELED, once the modeling is complete, go to QUEUED, once the model in queue has been approved, it goes to SYNCRONIZED. Any changes made to a synchronized state would immediately push it to UPDATED, once it's ready to be evaluated, to be moved back to QUEUED …

I have to design visual representations for each of these states. The state of an object in its initial state (MODELED) has already been defined previously.

Modeled object

The task is to show the rest of the states with a minimum of pixel changes, this should be clear (since we would have about 3-4000 of these on the canvas anytime .. it's an infinite canvas) .. and they should not depend solely on color because accessibility is a problem.

Stakeholders do not want too many icons, as this makes the screen too complex with too much variation.

forms – Material Design: If you use the "Selection Controls" and "Text Fields" simultaneously

What is a form done?

A form exposes an object for creation and editing via a user interface. This object has attributes with several types of data: booleans, arrays, strings, and so on.

Think of the appropriate control as the best way to expose the data and the type of functionality that the user can apply, with the least amount of effort:

An example: choosing an inappropriate control moves the load to the user.

In your models, you describe:

An alternative to the check boxes would be a multi-selection drop-down menu.

If you use a multi-selection menu, you impose a user fee on the user:

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In this case, the check boxes work with a limited number of choices. I can see everything at a glance, which is selected and no additional help text tells me that I can select more than one.

If you have more than 80 choices, you can advocate for multiple selection, with a display showing only those selected.

it depends on the context

There are no strict rules, and the hardware system does not allow me to see the patterns, but it separates the components into groups to explain their use.

Website Design – How to switch from a filtered list to the default view?

Suppose I design a website to display a list of items. I would like to add a category filter to display only items of a given category.

Now, I wonder how the user should retreat from the filtered list to the default list of items. Should I just add a link or a "home" button? Should I use "breadcrumbs" with a "home" link? What would you suggest?

Design of a WPF / MVVM architecture in which the behavior of the view changes according to the states

As part of my bachelor's degree, I'm trying to develop something that looks like a painting program. This means that I have a set of tools, be it selection, drawing, highlighting, and so on.

I will have a canvas showing my current model, based on a set of rectangles / spheres / polygons that I have already drawn and created.

Some tools require the view to react differently depending on the tools. Approximate examples:

I have a tool "New Line". The view now shows the points you can connect to when you hover over them.

I have a tool "Selection". When I fly over an element, its color changes entirely.

I have a tool "New Element". When I move the mouse, a shadow of the element follows my cursor until I press the left mouse button.

Now, here's where I'm a little stuck:

All of these tools require a very different behavior from the view, and the view must also be dynamic based on the calculated properties. I had some ideas on how I could design my system, but I would prefer to be pushed in one direction before making a huge mistake. Here are my questions and thoughts:

Q: First of all, where can I even put this interactive code? I can not do it in XML, because it requires calculations, but placing it in the ViewModel is also not correct, because ViewModel is not supposed to know the view. So, do I put it in the Code of Sight itself? It also seems a little strange.

Let's go now to my architectural ideas:

Idea 1: I could create a new View + Viewmodel for each tool. When a new tool is selected, the view and view template are simply exchanged in a frame and all behavior is encapsulated in the new view + view template. However, it seems that not only the View and the ViewModel are closely related, but that it also feels like a lot of boilerplate code.

Idea 2: Each tool itself has a "Command" class based on an ICommand interface that requires a reference to the view as well as all possible options for user interaction. Then, the ViewModel delegates the UserInput to the current command, which can then manipulate the given ViewInstance to display the items it wishes. However, this seems very rigid, as if I only delegate the problem of Idea 1 elsewhere and incapable of future growth. Whenever I want to add a new way for a user to interact, I should adjust the interface and perhaps all the underlying commands if I did not provide default implementation.

None of these really satisfies me and I feel that I miss a crucial step for this part of the architecture. I would gladly appreciate any pointer. Thank you for your time and reading!

design – Editing states with minimal changes to the user interface

I was entrusted with a design challenge that apparently seemed so simple for me, but I'm almost in the stalemate. There are states for an object that must be represented visually on a page. For example, the object (a group of networks) must first be modeled. It is at this point that an administrator creates a model of his network. The model would then be queued for the senior manager to approve. Once this is approved, it will move to a synchronized state. At this point, the model and the network are synchronized one with the other. If the user changed the synchronized state, it would go to an updated state, which would follow the Queuing again cycle, and then synchronized again. Phew! .. So, essentially, the states start with MODELED, once modeling is complete, go to QUEUED, once the model in queue approved, it goes to SYNCRONIZED. Any changes made to a synchronized state would immediately push it to UPDATED, once it's ready to be evaluated, to be moved back to QUEUED …

I have to design visual representations for each of these states. The state of an object in its initial state (modeled) has already been defined previously.

Modeled object

The task is to show the rest of the states with a minimum of pixel changes, this should be clear (since we would have about 3-4000 of these on the canvas anytime .. it's an infinite canvas) .. and they should not depend solely on color because accessibility is a problem. Stakeholders do not want too many icons because this makes the screen too complex with too many variations …. HELPP

Windows of Applications – Autodesk Building Design Suite Ultimate 2020 (x64) | NulledTeam UnderGround

x64 | Languages: English | Size of the file: 19.4 GB

Building Design Suite is a portfolio of interoperable 3D building design software. It supports workflows based on building information modeling and CAD for architects, PEMs, structural engineers, and construction professionals.
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Learn how to design and build better buildings with smart 3D building design software tools. Building Design Suite offers all the power of building information modeling (BIM), with design and documentation tools, visualization, simulation and project collaboration, allowing you to compete for new work, that your project requires BIM or CAD.

Building Design Suite Ultimate 2020:
Autodesk 3DS MAX 2020
Autodesk Inventor 2020
Autodesk Revit 2020
Autodesk Revit 2020 Content Libraries
Autodesk AutoCAD 2020
Autodesk AutoCAD Architecture 2020
Autodesk Navisworks Freedom 2020
Autodesk Navisworks Manage 2020
Autodesk ReCap 2020
Autodesk ReCap Photo 2020
Autodesk AutoCAD MEP 2020
Autodesk Structural Analysis Professional Robot 2020
Autodesk Configurator 360 Add-In for Inventor 2020

Shared components:
Autodesk 2020 Medium Image Library Libraby
Autodesk Advance 2020 Medium Libraby Material Library
Autodesk Raster 2020 Design

Required configuration:
Operating system: Microsoft® Windows® 10 / Microsoft Windows 7 SP1 half-year chain with KB4019990 update
CPU: 2.5 GHz or higher / 3.0 GHz or higher, 4 or more cores
Memory: RAM 8GB / 16+ recommended
GPU: Windows graphics card capable of supporting 1600×1050 resolution with true color features. OpenGL® 3.3 compatible graphics device with 256 MB of memory
Display: 1280 x 1024 (1080p) / 3840 x 2160 (4K); Preferred scaling: 100%, 125%, 150% or 200%
Hard disk: 100 GB

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