networking – Details about League of Legends netcode

I have been comparing the netcode differences of different games and genres.

There are lots of materials online for many games. Here are some examples: Starcraft II, Dota 2, CS, Overwatch, Valorant.

I couldn’t found any information around League of Legends netcode. Can anyone provide a document about this topic or directly compare the approaches with the other games?

Does it use a client prediction/rollback mechanism? Movement prediction seems to be configurable. What about the other stuff, are they predictive by default or do they wait for server response?

Looking for details on Dynamic Range vs ISO

I have been reading up on maximizing dynamic range of digital sensors in order to get a rich image and soft roll-offs. One thing that I cannot wrap my head around are the following concepts and the combination of them:

  1. Digital sensors tend to push multiple steps of dynamic range below 18% grey when the ISO is decreased. To maximize dynamic range in both shadows and highlights and get softer roll-off it seems right to shoot at higher ISO.

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  1. Simultaneously, there seems to be a pretty wide consensus that exposing to the right (ETTR) yields best results in terms of dynamic range for digital sensors. This indirectly implies lowering the ISO to keep highlight from clipping. Or must ETTR be combined with ND filters som these purposes?
  2. Multiple sources suggest that shooting above native sensor ISO could yield further movement of dynamic range steps above 18% grey – could this really be true?
  3. The chart shown in the image suggests that dynamic range in highlights/shadows is relative to 18% grey. Is that most often true?
  4. This site and many others imply that overall dynamic range is lost at higher ISO: https://photonstophotos.net/Charts/PDR.htm.

The only conclusion I can positively draw is that light scenes should be shot at slightly higher ISO to maximize highlights dynamic range while dark scenes should be shot at low ISO to maximize shadow dynamic range. But I can’t figure out how to apply ETTR technique to this line of reasoning.

I am aware of the confusing nature of the question, but I cannot boil it down more due to my lack of further understanding in the topic. Any input is much appreciated.

bitcoind – Changes for bitcoin.conf file and details on the testnet network bitcoin-core

I have installed bitcoin core testnet and it is now synchronized with the network after 24 hours.

My question is about bitcoin.conf file.

I will tell you the procedure I used to install:

I created the start testnet.bat file with this command :
start “” bitcoin-qt.exe -regnet -datadir=./data_regnet/ -prune=550

Now There is this bitcoin.conf file in “data_testnet” folder. But the thing is it is empty.

And as I am new to this so want to know should I make any changes to bitcoin.conf file or leave it as it is.

And another question is right now I haven’t closed the wallet in fear of losing the synchronization that it took so long, So the next time when I want to access the wallet I can directly start my start testnet.bat file??

Operating System: Windows 10 (x64-bit)

Bitcoin-core version: 0.16.3

Thank you:)

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privacy – Does unsubscribing from an email actually remove my details?

I get quite a few emails from valid companies and organisations in my inbox. Unfortunately most of these emails are marketing-type emails which don’t have any value for me. As a result I tend to unsubscribe these emails often. My question is this – When I click unsubscribe, are my details removed from the sender’s database/address book? If a database is being used, are my records put into a “soft-delete” status? Is there a general consensus for what action is normally taken when I choose to unsubscribe?

How to get user details from other jenkins server?

We have a jenkins server hosted locally which contains build jobs both development and other environments.

It contains many other deployment jobs also.

So, we created one more jenkins server and moved some jobs there(Not complete clone).

Is there anyway to copy some files related to authentication so that, existing users will get login data to the new server also?

unreal 4 – An inherited scene component has no details panel and can’t be moved

I’m making an fps, and I’m spawning the gun at a location on the player character. To do this I added a scene component to the players class, and that is what the gun is attached to when it is spawned. ( the scene component was added after I had created the blueprint derived from the cpp class). This worked fine, and the gun is spawing. Its spawning at the bottom of the character however, so I need to move the scene component to where I want the gun to spawn. When I try to do this, I notice there’s no widget to move the component, and it has no details in the details panel. I tried creating a new blueprint derived from the class to see if the details would work there, but they didn’t.

here’s my header file code for creating the object:

USceneComponent* GunSpawnPoint;

And here’s my cpp constructor code:

AGunBase::AGunBase()
{
    // Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
    PrimaryActorTick.bCanEverTick = true;
    RootSceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
    RootSceneComponent->SetupAttachment(RootComponent);
    GunMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
    GunMesh->SetupAttachment(RootSceneComponent);
    BulletSpawnPoint = CreateDefaultSubobject<USceneComponent>(TEXT("Spawn Point"));
    BulletSpawnPoint->SetupAttachment(GunMesh);
}

Is this a bug? How do i fix this?

magento2 – Product details page get product custom attribute and apply custom css

I have create a custom attribute for a product. The attribute name is “hide”
When product load at product detail page, if it get the product custom attribute is “hide”, it will apply a css to hide certain class label in the product details page.

If I want to build this as a custom module, what is the proper way to do it?
anyone can give me samples or reference that I can follow?

Multilevel navigation in data-table including details and actions

I have multiple interactions from one screen to another and from that screen to the next screen. At least 4 levels of navigation happens in one use case.

Example

User lands on the data table which has many columns and multiple rows with pagination.
Now the user will click on one row and gets into details of that row and perform a particular action where the user might open different popups and confirm the action.

Current Approach

Currently, I have opened up the popup with details and performing actions.
But I am not confident about this approach.

Main goal

The user should not lose the context from the main screen when performing the action.

Any suggestions? Thanks in advance.

Magento 2 How to get products details with qty calling products endpoint?

Magento 2 How to get products details with qty calling products endpoint?
I need to get the qty from the products endpoint.

woocommerce offtopic – Adding Tracking Details for Advanced Shipment Tracking Plugin without order details in complete order email

I am using Advanced Shipment Tracking plugin from Zorem and I want to include only tracking information in complete order email without order details but I can not separate them while editing “astra/woocommerce/emails/customer-completed-order.php.” but they both are under the action ” do_action( ‘woocommerce_email_order_details’, $order, $sent_to_admin, $plain_text, $email );”
I wanted to know how can I just keep the tracking info without order details.
Thanks