WordPress Playlist WPSE – WordPress Development Stack Exchange

I use the plugin from https://github.com/birgire/wpse-playlist so far, I really enjoy it, but I hope that anyone can help me change the code a bit, like:
The original code:

[_playlist]
   [_track title="Ain't Misbehavin'" src="https://s.w.org/images/core/3.9/AintMisbehavin.mp3"]
   [_track title="Buddy Bolden's Blues" src="https://s.w.org/images/core/3.9/JellyRollMorton-BuddyBoldensBlues.mp3"]
[/_playlist]

I want to change it to:

[_playlist]
   

   
[/_playlist]

plugin development – https://infosupplement.com/tinnitus-911 – WordPress Development Stack Exchange

Tinnitus 911, so it cuts just above the elastic. It's just starting to saw, basically I'm wasting the same amount on both sides Ready? Are you serious? Oh my God Ty, I'm doing a really bad job. Oh my God. Oh, it's a hacking job. This is a character assassination. The fairly similar look I think if I were to do this again, I would need a few extra braids because my braids are way too thick for me to hack YES. It's a similar feeling My hair smells good Here, do you want it? I'm calling this serial killer ASMR Okay, so we're here now, so let me see what's going to happen in

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development – How to erase the Android fragment during backpress

Consider three fragments
1. 2. 3
Initially i. Open fragment 1 to fragment2 and press back and return to fragment 1 and later passing from fragment 1 to fragment 3 first fragment 2 displayed later fragment 3 displayed

The problem is on the backpress this view is not clear

Web development – Main application containing other applications

I was thinking of creating a hub-type application that would contain my other small projects. As in this would be something like a mothership app to which the user could log in and then access other apps available there. These apps would be provided as microservices or in some other way.

I'm just wondering if there is already something similar to this idea that I could see and compare as well to see how it was executed.

python – World Generation – Stack Exchange game development

I need a way to realistically generate a world. I want to generate worlds similar to the dwarf fortress.

My current code for the world generation is as follows:

    worldTiles = ('^',',','.','.')
    def generateWorld(self, x=40, y=20):
        world = ()

        for i in range(y):
            row = ()
            for z in range(x):
                row.append(random.choice(self.worldTiles))

            world.append(row)
        return world

with the worlds it generates being this:

world it generates

The world is ok, but what I want are biomes, not just a completely random generation.

In case it helps, here's how the current generation works:

A variable called worldTiles has all the tiles the world can have. This is used by the function. The function creates an array and adds a row to it. The row is then added to the world, like another table.

An example of a world could be:

  (
    ('^', ',', '^'),
    ('^', ',', '.'),
    ('^', ''., '.')
  )

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Two-point OpenGL perspective view – Game Development Stack Exchange

What am I trying to achieve: A perspective with two vanishing points like this http://insidetheoutline.com/wp-content/uploads/2019/07/2_Point_Perspective_Cityscape.jpg

Why I am there: I'm really bad at 3D (obviously) so I'm trying to replace the character models with 2D sprites like in Populous 3, or the quest "The Game" in Fable 3. I also want to have a top view down as in isometric games. Alas, the distortion in perspective completely kills the effect, giving sprites an asymmetrical appearance whenever they are off center.

What am I doing right now:

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity;
  gluPerspective(FOV, wndWidth / wndHeight, zNear, zFar);
  // Googling lead me to this MV matrix, alas it's not working for me
  // {
  //  1, 0, 0, 0, 
  //  0, 1, 0, 0, 
  //  0, -camY/camZ, -camZ, 0, 
  //  0, 0, 0, 1
  // }
  glMatrixMode(GL_MODELVIEW);
  glLoadMatrixf(@cam);
  // camX = camY = camZ = 50
  gluLookAt(
    camX, camY, camZ,
    0, 0, 0,
    0, 0, 1
  );
  // then I draw a uniform grid -5..5 by -5..5
  // and slightly off-center wireframe box to test if they are drawn correctly

Does it work? No no.

What else I managed to google: Not much, really. I found an example that looks a bit like something I want to achieve, but they place the camera at ground level with a zero delta Z, effectively eliminating the third vanishing point. In another example, they just reduced the field of vision to an absurdly low value, making it look like a two-point perspective to some extent.

I'm afraid of missing or misunderstanding something. I also don't know if the desired output will actually look like what I want, and I won't reject it if it doesn't.