❕NEWS – CleanSpark bought 23,000 Bitcoin mining devices | NewProxyLists

CleanSpark, a US-based software-technology company traded on the Nasdaq stock exchange, has made a major mining investment. In the press release made by the company, it was reported that 22,680 devices were purchased.
What do you think about the increasing mining investment of companies?

macos – Sync Safari tabs but not history between devices

macos – Sync Safari tabs but not history between devices – Ask Different

linux – StrongSwan Implementation on Lanner FW-7525 devices

I have two Lanner IP-Encryptor (FW-7525) devices with Installed Ubuntu 18.04 servers in both of them. Then I install and build StrongSwan in both of them. I connected one Lanner Device to one LAN connection and other with other LAN Connection. And see their outputs through console port on TeraTerm. How do I connect both Devices to create a secure VPN Tunnel with respect to both hardware and software.

Kindly give me suggestion.

Mass setup of Android devices

I want to setup the same account on 300+ devices. I did that for 4 devices and I am tired.

Setting up new device includes:

  1. manually doing all ok/next/skip choices
  2. connecting to WiFi + installing updates
  3. manually typing GMail + password
  4. MOST PROBLEMATIC confirming new device by tapping two-digit number on the first device where this account was added.

Questions:

  • Is there some automated solution?
  • Is it possible to at least turn off confirmation of new device completely?

Unity WebGL problem on iOS devices, game wont go into fullscreen

I have built my game and hosted it on itch.io, it works well on PC browser and on mobile android browser.
Problem appears when I try to launch it on iOS phone, game won’t go into full screen (its supposed to go into it automatically), additionally I added a button that’s supposed to switch to full screen but it doesn’t respond (button works on PC and android).

openid connect – Does OIDC explicitly handle refresh token exchange for multiple devices?

This question is inspired by this answer and question

I also use that method to handle the case where users can sign in and out of multiple devices, by storing a per-device refresh token for a device id. I am making the assumption that various additional checks should be available to refresh token exchange: check IP for web apps, check device id for mobile apps, throttling etc.

I would have thought that OIDC somehow caters for the flows around multiple devices for a single user, but having tried to study the spec I can’t say I see it. Basically, my question is, does OIDC implicitly or explicitly address this stuff? Am I reading it right there is no support for this and that to handle it a custom non-OIDC approach is necessary?

50 Installs on Google Play from real people and devices for $7

50 Installs on Google Play from real people and devices

You will get:

– 50 installed to apply from Google Play Store by 100% real people

– There are no bot or scripts

– There are no fake accounts

– 100% live users.

– 100% safe.

– Users will download and install the application and open it at least once.

– Your application is targeted worldwide , or you can choose one country as possible (send me any country if you want)

– You will be provided with a detailed report.

Important

Your app must be in the Google Play distributed for free!

.(tagsToTranslate)installs(t)google(t)play(t)store(t)traffic

can the third party apps get those geolocation datas of devices that were before the app installation?

I know that geolocation services get and save all geolocation datas. But can the third party apps get those geolocation datas of devices that were before the app installation ?

c# – Connecting multiple device/client with server and communicating with these connected devices?

Actually I have a written a code to established a multiple client/device connection with server. My code established a multiple a connection with server and shows me a list of connected clients after When I select a connected device and try to send messages to client it’s working fine but When I try to receive a messages from client it’s not working.

Here is my Code:

Below code established a multiple client/devices connection with server

private void btnstart_Click(object sender, EventArgs e)
          {
    
    
                  string Systemip = getlocalip();
                  txtinfo.Text = "Server IP:" + Systemip + Environment.NewLine;
                  var portno = Int32.Parse("8010");
    
                  String a = "";
    
                  IPAddress ip = IPAddress.Parse(Systemip);
                  server = new TcpListener(ip, portno);
                  server.Start();
    
                 //here environment.newline means, display msg to next line.
                  txtinfo.AppendText("Server started waiting for client.............." + Environment.NewLine);
              counter = 0;
              f = new Form1();
              Thread newone = new Thread(loop);
              newone.Start();
    
    
          }
          public delegate void messageone();
          public void mess()
          {
    
              richtxtbddata.AppendText(counter + "clien connected" + Environment.NewLine);
              richtxtbddata.AppendText("The client is from IP address: " + ((IPEndPoint)socketforclient.RemoteEndPoint).Address.ToString() + Environment.NewLine);
          //    iplist.Items.Add(((IPEndPoint)socketforclient.RemoteEndPoint).Address.ToString());
              listBox1.Items.Add(counter);         //add this (((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString()); on the place of counter
          }
    
          public void loop(object obj)
          {
              connectobj = new List<Multipleconnect>();
    
              while (true)
              {
                  counter++;
    
                  socketforclient = server.AcceptSocket();
                 // ns = new NetworkStream(socketforclient);
                  connectobj.Add(new Multipleconnect
                  {
                      objectno = counter,
                      Skt = socketforclient,
                      nstream = new NetworkStream(socketforclient),
                      ip = ((IPEndPoint)socketforclient.RemoteEndPoint).Address.ToString()
                  });
    
                  //Box.AppendText(counter + "Client connected");
                  richtxtbddata.Invoke(new messageone(mess));
                  Thread UserThread = new Thread(new ThreadStart(() => f.User(socketforclient)));
                  UserThread.Start();
    
              }
          }
          public void User(Socket client)
          {
              while (true)
              {
                  try
                  {
                      byte() msg = new byte(1024);
                      int size = client.Receive(msg);
                      client.Send(msg, 0, size, SocketFlags.None);
                  }
                  catch (Exception ex)
                  {
                      txtinfo.Text = "Divice Disconnected";
                  }
    
              }
    
          }

Below code is for sending and receiving a messages but In this code messages sent client/device successfully but this code is not receive a messages from client/devices.

private void btnsend_Click(object sender, EventArgs e)
       {

       isNew = true;

           if (servermsg.Text != "") {

               ns = new NetworkStream(socketforclient);
               StreamWriter writer = new StreamWriter(ns);

               writer.WriteLine(servermsg.Text + Environment.NewLine);
               txtinfo.AppendText("Server:" + servermsg.Text + Environment.NewLine);
               writer.Flush();
               writer.Close();
           }


           ns = new NetworkStream(socketforclient);
           StreamReader sr = new StreamReader(ns);
           string myCompleteMessage = string.Empty;

           if (ns.DataAvailable)
           {
               myReadBuffer = new byte(2048);
               datafinal = new double(1);

               myCompleteMessage = Encoding.ASCII.GetString(myReadBuffer, 0, readbytes);

           }

           //runn();



           if (myCompleteMessage != "")
           {
              txtinfo.AppendText("Client:" + myCompleteMessage + Environment.NewLine + Environment.NewLine);
           }

       }

If You want a complete code, It is given below:

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

/// <summary>
/// single connection in working condition with old code.....
/// </summary>

namespace TCPSERVER
{
  
    public partial class Form1 : Form
    {
        List<Multipleconnect> connectobj;

        Form1 f;
        int counter = 0;
        NetworkStream ns;
        int i = 0;
        Socket socketforclient;
        TcpListener server;
        byte() myReadBuffer;
        int readbytes;
        int p = 0;
        int y;
        double() datafinal;
        double() yy;
        List<double> xx;
        string stop = "";
        Multipleconnect mulcon = new Multipleconnect();

        public Form1()
        {
            InitializeComponent();
            //txtserverip.Text = getlocalip();
         
            Featuresduringrun();
         //   Connnection();
        }

        private void btnstart_Click(object sender, EventArgs e)
        {
          
            
                string Systemip = getlocalip();
                txtinfo.Text = "Server IP:" + Systemip + Environment.NewLine;
                var portno = Int32.Parse("8010");
             
                String a = "";

                IPAddress ip = IPAddress.Parse(Systemip);
                server = new TcpListener(ip, portno);
                server.Start();

               //here environment.newline means, display msg to next line.
                txtinfo.AppendText("Server started waiting for client.............." + Environment.NewLine);
            counter = 0;
            f = new Form1();
            Thread newone = new Thread(loop);
            newone.Start();

 
        }
        public delegate void messageone();
        public void mess()
        {

            richtxtbddata.AppendText(counter + "clien connected" + Environment.NewLine);
            richtxtbddata.AppendText("The client is from IP address: " + ((IPEndPoint)socketforclient.RemoteEndPoint).Address.ToString() + Environment.NewLine);
        //    iplist.Items.Add(((IPEndPoint)socketforclient.RemoteEndPoint).Address.ToString());
            listBox1.Items.Add(counter);         //add this (((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString()); on the place of counter
        }

        public void loop(object obj)
        {
            connectobj = new List<Multipleconnect>();

            while (true)
            {
                counter++;

                socketforclient = server.AcceptSocket();
               // ns = new NetworkStream(socketforclient);
                connectobj.Add(new Multipleconnect
                {
                    objectno = counter,
                    Skt = socketforclient,
                    nstream = new NetworkStream(socketforclient),
                    ip = ((IPEndPoint)socketforclient.RemoteEndPoint).Address.ToString()
                });

                //Box.AppendText(counter + "Client connected");
                richtxtbddata.Invoke(new messageone(mess));
                Thread UserThread = new Thread(new ThreadStart(() => f.User(socketforclient)));
                UserThread.Start();

            }
        }
        public void User(Socket client)
        {
            while (true)
            {
                try
                {
                    byte() msg = new byte(1024);
                    int size = client.Receive(msg);
                    client.Send(msg, 0, size, SocketFlags.None);
                }
                catch (Exception ex)
                {
                    txtinfo.Text = "Divice Disconnected";
                }

            }




        }




        public static string getlocalip()
        {
            var host = Dns.GetHostEntry(Dns.GetHostName());
            foreach(var ip in host.AddressList)
            {
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                {
                    return ip.ToString();
                }
            }
            return "not found any ip";
        }
 
        private void btnsend_Click(object sender, EventArgs e)
        {
            string aa = listBox1.SelectedItems(0).ToString();
            if (aa == null)
            {
                MessageBox.Show("Selexct a item");

            }
     

            
            if (servermsg.Text != "") {
               
                ns = new NetworkStream(socketforclient);
                StreamWriter writer = new StreamWriter(ns);
               
                writer.WriteLine(servermsg.Text + Environment.NewLine);
                txtinfo.AppendText("Server:" + servermsg.Text + Environment.NewLine);
                writer.Flush();
                writer.Close();
            }
      

            ns = new NetworkStream(socketforclient);
            StreamReader sr = new StreamReader(ns);
            string myCompleteMessage = string.Empty;

            if (ns.DataAvailable)
            {
            myReadBuffer = new byte(2062);
            int rreadbytes = ns.Read(myReadBuffer, 0, myReadBuffer.Length);
            string Client2 = Encoding.ASCII.GetString(myReadBuffer, 0, rreadbytes);
            myCompleteMessage = Client2;

            }

          
            if (myCompleteMessage != "")
            {
               txtinfo.AppendText("Client:" + myCompleteMessage + Environment.NewLine + Environment.NewLine);
            }

        }










   
  

      
  
  

 
         
   
      
        private Form activeform = null;

     
        private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            string aa = listBox1.SelectedItems(0).ToString();
            if (aa == null)
            {
                MessageBox.Show("Selexct a item");

            }
            ////  int endindex = aa.Length - 1;
            //// int b = aa.IndexOf("}");
            ////aa = aa.Substring(15, 13);

            foreach (var ob in connectobj)
            {
                if (ob.objectno.ToString() == aa)     //write ob.ip on the place of ob.objectno
                {
                    socketforclient = ob.Skt;
                    MessageBox.Show("yes");
                }
            }
        }

  
    }
}

Below code comes another class which is used to store the multiple client

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace TCPSERVER
{
    class Multipleconnect
    {
        public int objectno;
        public Socket Skt;
        public string ip;
        public NetworkStream nstream;
    }
}

Securing APIs used by remote devices

We have desktop software that we install and run on remote, unattended machines. The software needs to hit API endpoints on our server. What is the best way to secure those endpoints to ensure that only our software can call them? We may or may not have admin rights to that machine. Others (staff or 3rd party individuals) may have access to that machine at an admin level.

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