5th dnd – When does a Sea Sorcerer choose to use the additional effect of Curse of the Sea?

The sea magician's curse of the sea has states:

(…) Once per turn, when you cast a spell, you can trigger the curse if that spell deals cold or lightning damage to the cursed target or forces it to move. This subjects the target to the appropriate additional effect below, then the curse ends if the spell is not a trap …

Cold damage. If the affected target suffers cold damage from your spell …

Lightning damage. If the affected target suffers lightning damage from your spell …

Forced movement. If the target is moved by your spell …

This is not clear to me when the wizard actually chose to use this ability because its wording is unusual compared to other features such as the Overchannel feature of the evocation wizard that says:

When you cast a level 5 or lower sorcerer spell that deals damage, you can deal maximum damage with your spell.

In the question "When should the assistant choose to reverse?" this feature was deemed used when you cast a spell, not when the spell is actually doing damage. However, the "Curse of the Sea" feature uses a different label and I do not know how (if any) it will affect the timing of the feature.

Does the wizard decide to use this feature when casting the spell or when the spell actually deals damage / forces?

Once, it is important:
If you used this feature when you cast a spell and chose to do it, and then the creature turned out to be immune to cold damage, the extra effect would not happen.

dnd 5th – Can we escape a trick of Misty Step?

No they can not.

Misty Step says:

you teleport up to a distance of 10 meters to a visible unoccupied space.

Although this says nothing about clothing and equipment, this is generally assumed, as it makes sense (who would use this spell otherwise?).

So, at least any object on you at the time of casting should not be left, which would include a net.

Assuming you apply SageAdvice responses, you could use Misty Step from bonded bonds on a surface, but a net is not, so he should always teleport with you.

dnd 5th – Is there a way to replace damage by falling with another type of damage?

The rules on "falling" are as follows:

(…) At the end of a fall, a creature suffers 1d6 blunt damage over 10 feet of fall, up to a maximum of 20d6 …

When we look at the reverse gravity I learned that it was written:

(…) If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures will strike it as they would during a normal fall …

And then, in this related question, "Do damage resistances apply to inverted gravity?" it is shown that the damage caused by the fall, even from this spell, is still sneaky damage. Is it possible to change the type of damage caused by a fall?

Maybe an object has this property explicitly or that there is a way to change all damage that a creature takes to another type, which would therefore include falling damage?

If possible, some creatures, such as the treant, would suffer more damage by falling, which would cause them to leave a cliff or use reverse gravity on them would be more effective.

If a method is available for both PCs and monsters, it would be ideal. But if there is only one method available for PCs and another method only available for monsters, this one will work as well.

5th dnd – Is there a way to change the damage done by a monster to another type of damage?

The rules on "falling" are as follows:

(…) At the end of a fall, a creature suffers 1d6 blunt damage over 10 feet of fall, up to a maximum of 20d6 …

When we look at the reverse gravity I learned that it was written:

(…) If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures will strike it as they would during a normal fall …

And then, in this related question, "Do damage resistances apply to inverted gravity?" it is shown that the damage caused by the fall, even from this spell, is still sneaky damage. Is it possible to change the type of damage caused by a fall?

Maybe an object has this property explicitly or that there is a way to change all damage that a creature takes to another type, which would therefore include falling damage?

If possible, some creatures, such as the treant, would suffer more damage by falling, which would cause them to leave a cliff or use reverse gravity on them would be more effective.

5th dnd – Does my DM stack the odds against us?

So, I will prepare the ground. We are a group of 4, level 8 for the moment, with an allied NPC. At our last meeting, we faced:

  • ~ 20 "minions", (<35 VP, +4 to hit)
  • 1 winter wolf (75 HP, +5 to hit)
  • 3 terrible wolves (37 HP, +6 to hit)
  • 1 modified Huskarl (<105 HP, +7 to touch)
  • 1 druid (~ 40 HP)

All these enemies, except Druid, had at least 2 attacks. About half of the henchmen had a harpoon strike that hit Grappled, which allowed us to stay secure.

Do not forget that this was conceived in a narrative way to be a "difficult" encounter; it was a raiding camp for which we were largely outnumbered. But each meeting is organized in a narrative way to be stimulating in this way. So when the norm is something that we are not supposed to beat, it seems a bit out of place. If the smart answer is simply to get out of the story, it comes to believing that we are failing.

Am I overreacting or has this fight been a little hard? We won this one, but I also forgot the number of times crit-DM attacks failed and it almost always dealt min damage. I really only have experience with this DM and it's always like that. I just want to know if this type of setup (about 820 HP to defeat, 26 mooks with 35 HP, etc.) is a good way to set up a meeting or if it's just intentional, difficult for reasons of difficulty.

dnd 5th – does the planar warrior of the ranger Horizon Walker have a superior resistance to non-magical attacks?

Creatures that say this only resists B-P-S damage types

Damage resistances bludgeoning, piercing, notch of non-magical attacks

When a notebook indicates it, it means that only the creature is resistant to blunt, piercing, and non-magical attack reducing types. Since strength damage is his own type of damage, he completely ignores this assertion and affects the creature normally (no resistance).

The next time you hit this creature this turn with a weapon attack, all damage dealt by the attack becomes force damage.

The fact that this ability modifies all damage dealt to the type of force before the damage is dealt means that the weapon does not matter here, it just counts as strength damage, whatever happens.

The damage caused by the force would bypass the resistance even without the phrase B-P-S

In the basic rules of the section detailing the different types of damage, the damage by force is described as follows:

Obligate. The force is pure magic energy concentrated in a damaging form. Most effects that inflict strength damage are spells, including magic missiles and spiritual weapons.

This means that any damage caused by a force must be automatically considered magical, regardless of its source. See Force damage is considered magical if the characteristic that causes it is not magic? for further discussion on this case.

Thus, even a creature resistant to all non-magical attacks would still not resist the Planarian Warrior's attack.

5th dnd – What happens to a net with the artificer infusion of the weapon that comes back after knocking?

The artificer of AU 2019 can infuse any single weapon or martial weapon having the weapon property to launch with infusion of the weapon that comes back. The net is a martial distance weapon with the property thrown.

A net that returns comes back into the hands of the creature that launched it, whether it hits or not. It is easy to imagine that the net flies to its launcher when it is missing. But once the target is restricted, I can not understand what's going on. Does he bring back his taget?

5th dnd – What happens to a net that comes back after touching?

A net that returns comes back into the hands of the creature that launched it, whether it hits or not. It is easy to imagine that the net flies to its launcher when it is missing. But once the target is restricted, I can not understand what's going on. Does he bring back his taget?

5th dnd – Is there a recommended meeting room for Waterdeep: Dragon Heist?

I plan to start a campaign of Waterdeep: Dragon Heist tomorrow, but it seems we only have two players (plus me as DM). The other published adventures that I've used (Lost Phandelver Mine and The thunder of the king of storms) everyone said a group size recommended for them, which we did not always have but that helped me determine how much I had to adjust the included matches when we had fewer players. But I can not find in the interior Dragon Heist the size of the party for which it is designed. Because it's more of a plot-based campaign than a hack-and-slash style, does it work as well if you have two PCs or six?

dnd 5th – What damage does a magic warhammer do to a monster that resists the beating of non-magical weapons?

According to the information you have given, the demon should suffer all the damage from your friend's war hammer because it is enchanted, which makes it a magical place. So, if it was my table, I would say that the hammer and the fire are magical and therefore ignore the resistance given in your description.

If you are able to tell us the name of the creature, we can probably give you a more concrete answer.