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mp_kdp_enter() timed-out on cpu 3, NMI-ing mp_kdp_enter() NMI pending on cpus: 0 1 mp_kdp_enter() timed-out during locked wait after NMI;expected 4 acks but received 2 after 28687885 loops in 1450000000 ticks panic(cpu 3 caller 0xffffff8007f9e4c1): "IPI timeout, unresponsive CPU bitmap: 0x2, NMIPI acks: 0x0, now: 0x0, deadline: 150878405031, pre-NMIPI time: 0x23210dc2fa, current: 0x233edb2950, global: 1"@/System/Volumes/Data/SWE/macOS/BuildRoots/d7e177bcf5/Library/Caches/com.apple.xbs/Sources/xnu/xnu-7195.141.2/osfmk/x86_64/pmap.c:2905 Backtrace (CPU 3), Frame : Return Address 0xffffffa082e12ea0 : 0xffffff8007e8e04d 0xffffffa082e12ef0 : 0xffffff8007fd4e13 0xffffffa082e12f30 : 0xffffff8007fc540a 0xffffffa082e12f80 : 0xffffff8007e32a2f 0xffffffa082e12fa0 : 0xffffff8007e8d86d 0xffffffa082e130c0 : 0xffffff8007e8db63 0xffffffa082e13130 : 0xffffff800869dc0a 0xffffffa082e131a0 : 0xffffff8007f9e4c1 0xffffffa082e13260 : 0xffffff8007fa45dc 0xffffffa082e13340 : 0xffffff8007fa53c6 0xffffffa082e133a0 : 0xffffff8007f334f5 0xffffffa082e134f0 : 0xffffff8007f32e43 0xffffffa082e13520 : 0xffffff8007f2c511 0xffffffa082e13550 : 0xffffff8007e9dbf8 0xffffffa082e135a0 : 0xffffff8007e9da51 0xffffffa082e13600 : 0xffffff8007e9e580 0xffffffa082e13620 : 0xffffff8009331da9 0xffffffa082e136b0 : 0xffffff800816b691 0xffffffa082e13820 : 0xffffff800b00bcfb 0xffffffa082e13940 : 0xffffff800b00b816 0xffffffa082e13a30 : 0xffffff80084b7b7e 0xffffffa082e13b10 : 0xffffff8007f10808 0xffffffa082e13b70 : 0xffffff8007f205ce 0xffffffa082e13c80 : 0xffffff8007f25de5 0xffffffa082e13f00 : 0xffffff8007fc5a20 0xffffffa082e13fa0 : 0xffffff8007e3291f Kernel Extensions in backtrace: com.apple.filesystems.apfs(1677.141.1)(242980A5-2BD9-3F6C-85A9-59DC3D26221C)@0xffffff800afac000->0xffffff800b11bfff dependency: com.apple.driver.AppleEFINVRAM(2.1)(DC3B80FD-4D23-3608-8AA2-9C526D44F5D3)@0xffffff80092fe000->0xffffff8009307fff dependency: com.apple.driver.AppleEffaceableStorage(1.0)(F406C391-FAEB-3AA0-B21B-081304E18302)@0xffffff8009311000->0xffffff8009316fff dependency: com.apple.iokit.CoreAnalyticsFamily(1)(89D4D6FD-0230-3AF2-9B37-12A0BE51DFE4)@0xffffff800976d000->0xffffff8009773fff dependency: com.apple.iokit.IOStorageFamily(2.1)(6CD2A6EC-9FFC-370D-8FEE-C8016E5C6BBA)@0xffffff800aa6f000->0xffffff800aa80fff dependency: com.apple.kec.corecrypto(11.1)(8CCFD77D-8824-3F8C-82D3-AF011B1C38FC)@0xffffff800b149000->0xffffff800b1dafff dependency: com.apple.security.AppleImage4(3.0.0)(D403F64D-BB8C-3CE2-B75A-94982F595EC4)@0xffffff800937d000->0xffffff800938dfff com.apple.AppleFSCompression.AppleFSCompressionTypeZlib(1.0)(43D812A2-E65D-3EA6-863E-8096B102D99C)@0xffffff8009326000->0xffffff8009336fff Process name corresponding to current thread: loginwindow Mac OS version: 20G95 Kernel version: Darwin Kernel Version 20.6.0: Wed Jun 23 00:26:31 PDT 2021; root:xnu-7195.141.2~5/RELEASE_X86_64 Kernel UUID: FECBF22B-FBBE-36DE-9664-F12A7DD41D3D KernelCache slide: 0x0000000007c00000 KernelCache base: 0xffffff8007e00000 Kernel slide: 0x0000000007c10000 Kernel text base: 0xffffff8007e10000 __HIB text base: 0xffffff8007d00000 System model name: MacBookPro12,1 (Mac-E43C1C25D4880AD6) System shutdown begun: NO Panic diags file available: YES (0x0) Hibernation exit count: 0 System uptime in nanoseconds: 152380521366 Last Sleep: absolute base_tsc base_nano Uptime : 0x000000237a963f7a Sleep : 0x0000000000000000 0x0000000000000000 0x0000000000000000 Wake : 0x0000000000000000 0x0000000352b91694 0x0000000000000000 last started kext at 37682994474: >!AUpstreamUserClient 3.6.8 (addr 0xffffff7fa2a1b000, size 12288) loaded kexts: >!AUpstreamUserClient 3.6.8 >!AMikeyHIDDriver 131 >AudioAUUC 1.70 @fileutil 20.036.15 @filesystems.autofs 3.0 >AGPM 122.1 >X86PlatformShim 1.0.0 >!APlatformEnabler 2.7.0d0 >!AGraphicsDevicePolicy 6.3.5 @AGDCPluginDisplayMetrics 6.3.5 >pmtelemetry 1 |IOUserEthernet 1.0.1 >!AHDAHardwareConfigDriver 283.15 >usb.!UUserHCI 1 |IO!BSerialManager 8.0.5d7 >!AHDA 283.15 @Dont_Steal_Mac_OS_X 7.0.0 >!AHV 1 >!ADiskImages2 1 >AGDCBacklightControl 6.3.5 >!ASMCLMU 212 >!AFIVRDriver 4.1.0 >!ABacklight 180.3 >ACPI_SMC_PlatformPlugin 1.0.0 >!A!ISlowAdaptiveClocking 4.0.0 >!AMCCSControl 1.14 >!ACameraInterface 7.6.0 >!A!IBDWGraphics 16.0.5 >eficheck 1 >!ALPC 3.1 |Broadcom!B20703USBTransport 8.0.5d7 >!AThunderboltIP 4.0.3 >!A!IBDWGraphicsFramebuffer 16.0.5 |IO!BUSBDFU 8.0.5d7 |SCSITaskUserClient 436.140.1 >!UCardReader 511.141.1 >!AFileSystemDriver 3.0.1 @filesystems.tmpfs 1 @filesystems.hfs.kext 556.100.11 @BootCache 40 @!AFSCompression.!AFSCompressionTypeZlib 1.0.0 @!AFSCompression.!AFSCompressionTypeDataless 1.0.0d1 @filesystems.apfs 1677.141.1 >!AAHCIPort 346.100.2 >!ATopCaseHIDEventDriver 4050.1 >AirPort.BrcmNIC 1400.1.1 @private.KextAudit 1.0 >!ASmartBatteryManager 161.0.0 >!ARTC 2.0 >!AACPIButtons 6.1 >!AHPET 1.8 >!ASMBIOS 2.1 >!AACPIEC 6.1 >!AAPIC 1.7 @!ASystemPolicy 2.0.0 @nke.applicationfirewall 311 |IOKitRegistryCompatibility 1 |EndpointSecurity 1 @kext.triggers 1.0 >!AGraphicsControl 6.3.5 |IOSerial!F 11 >DspFuncLib 283.15 @kext.OSvKernDSPLib 529 |IOAVB!F 940.4 |IOEthernetAVB!C 1.1.0 >!UAudio 405.39 >!ABacklightExpert 1.1.0 >IOPlatformPluginLegacy 1.0.0 @!AGPUWrangler 6.3.5 |IOSlowAdaptiveClocking!F 1.0.0 >X86PlatformPlugin 1.0.0 >!AHDA!C 283.15 |IOHDA!F 283.15 |IOAudio!F 300.6.1 @vecLib.kext 1.2.0 >!ASMBus!C 1.0.18d1 >!ASMBusPCI 1.0.14d1 @plugin.IOgPTPPlugin 985.2 |IONDRVSupport 585.1 >IOPlatformPlugin!F 6.0.0d8 |Broadcom!BHost!CUSBTransport 8.0.5d7 |IO!BHost!CUSBTransport 8.0.5d7 |IO!BHost!CTransport 8.0.5d7 >!AThunderboltEDMSink 5.0.3 >!AThunderboltDPOutAdapter 8.1.4 |IOAccelerator!F2 442.9 @!AGraphicsDeviceControl 6.3.5 |IOGraphics!F 585.1 >usb.IOUSBHostHIDDevice 1.2 >usb.cdc 5.0.0 >usb.networking 5.0.0 >usb.!UHostCompositeDevice 1.2 >!AThunderboltDPInAdapter 8.1.4 >!AThunderboltDPAdapter!F 8.1.4 >!AThunderboltPCIDownAdapter 4.1.1 >!ABSDKextStarter 3 |IOSurface 290.8.1 @filesystems.hfs.encodings.kext 1 >!AXsanScheme 3 |IOAHCIBlock!S 332 >!AActuatorDriver 4440.3 |IOAHCI!F 294.100.1 >!AHIDKeyboard 224 >!AMultitouchDriver 4440.3 >!AInputDeviceSupport 4400.35 >!AHS!BDriver 4050.1 >IO!BHIDDriver 8.0.5d7 >!AHSSPIHIDDriver 61 >!AThunderboltNHI 7.2.8 |IOThunderbolt!F 9.3.2 |IO80211!F 1200.12.2b1 |IOSkywalk!F 1 >mDNSOffloadUserClient 1.0.1b8 >corecapture 1.0.4 >usb.!UHostPacketFilter 1.0 |IOUSB!F 900.4.2 >!AHSSPISupport 61 >!A!ILpssSpi!C 3.0.60 >!A!ILpssI2C 3.0.60 >!A!ILpssGspi 3.0.60 >!A!ILpssDmac 3.0.60 >usb.!UXHCIPCI 1.2 >usb.!UXHCI 1.2 >!AEFINVRAM 2.1 >!AEFIRuntime 2.1 |IOSMBus!F 1.1 |IOHID!F 2.0.0 $!AImage4 3.0.0 |IOTimeSync!F 985.2 |IONetworking!F 3.4 >DiskImages 493.0.0 |IO!B!F 8.0.5d7 |IOReport!F 47 |IO!BPacketLogger 8.0.5d7 $quarantine 4 $sandbox 300.0 @kext.!AMatch 1.0.0d1 |CoreAnalytics!F 1 >!ASSE 1.0 >!AKeyStore 2 >!UTDM 511.141.1 |IOUSBMass!SDriver 184.140.2 |IOSCSIBlockCommandsDevice 436.140.1 |IO!S!F 2.1 |IOSCSIArchitectureModel!F 436.140.1 >!AMobileFileIntegrity 1.0.5 @kext.CoreTrust 1 >!AFDEKeyStore 28.30 >!AEffaceable!S 1.0 >!ACredentialManager 1.0 >KernelRelayHost 1 |IOUSBHost!F 1.2 >!UHostMergeProperties 1.2 >usb.!UCommon 1.0 >!ABusPower!C 1.0 >!ASEPManager 1.0.1 >IOSlaveProcessor 1 >!AACPIPlatform 6.1 >!ASMC 3.1.9 |IOPCI!F 2.9 |IOACPI!F 1.4 >watchdog 1 @kec.pthread 1 @kec.corecrypto 11.1 @kec.Libm 1
Others have given RAW and RAI answers, based on rules of this item. I will instead turn to the instructions given to DM’s in the Adventure’s League DM manual, the closest thing (if there is such a thing) to “How a DM should adjudicate”.
Always follow this golden rule when you DM for a group: Make decisions
and adjudications that enhance the fun of the adventure when possible.
I would posit that being paralyzed for a full minute is not fun for a player, nor is having an easily incapacitated enemy, that has no opportunity to fight back, fun for the party. Therefore, the subsequent saving throws should not automatically fail.
For myself, what makes a game fun is narrative coherence: Things working with a logic that makes sense and can be predicted with absolute and perfect knowledge (noting that few non-DM players have absolute or perfect knowledge, and those that do generally only have it over a limited time and area e.g. from scouting or divination spells).
The issue presented is that the paralyzed condition prevents a character from making STR or DEX saving throws (or more accurately, causes the character to fail them). Narratively, this is because STR and DEX saving throws require action, which paralysis prevents. DEX saves are dodging or turning to evade or minimize getting hit. STR saves are bracing to ward off blows knocking one down or back, and flexing to break bonds and restraints. Since one cannot take these actions when one is paralyzed, one fails.
So, narratively, what is being done by the saving throw? I would say that it is resisting and recovering from the force of the blow of Rod of Lordly Might. Normally, I would say that this should be a CON save, as it is an internal shrugging off of effect, rather than an external action. I suppose that the designers wanted spread out the saves, since the rod already has a CON save, and to give more weight to STR, already a lower classed defensive attribute. Therefore, the STR save should not auto-fail.
I’ve always been an early riser and I blame it on my mom who would start vacuuming the house around 6:30 or 7 AM…even when I was on summer break from school.
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That depends on what is meant by “inert”
Magic jar permits you to attempt to possess (PHB p. 257):
any humanoid within 100 feet of you that you can see
There clone is described as “inert” before your soul occupies it. This has multiple possible meanings, including “lacking the power to move” and “not alive”.
If the meaning of “inert” is the former, the clone would presumably be a humanoid, and would be eligible for possession via Magic Jar (provided you could also see it). However, if it meant the latter then an argument could be made that it is not yet a humanoid, but an object (an unliving body that will become humanoid later). In that case, it may not be an eligible target for Magic Jar.
This is backed up by the descritpion of what happens to your original remains if you die and your soul transfers to a clone (as per the Clone spell, PHB p. 222 bold added):
The original creature’s physical remains, if they still exist, become inert and can’t thereafter be restored to life
This might be seen to imply that not only does “inert” suggest an unliving state, it is even less alive than a typical corpse since it cannot be resurrected.
Your DM will have to make a decision. But your safest bet (and this may be the only time I’ve ever said this) would be to just die. That way, you’d transfer to the clone as normal, and could proceed from there.
A marshal dip when you already have Skill Focus (Diplomacy)
The marshal from Miniatures Handbook gainst Skill focus (Diplomacy) as a bonus feat at 1st-level. Unlike every other class feature offering a bonus feat, the marshal’s class feature reads
Skill Focus (Diplomacy): Because a marshal has a way with people, he gains this feat as a bonus feat. If the marshal already has the feat, he can choose a different one.
So you can take Skill Focus (Diplomacy) ahead of time, and then dip marshal when you need Primary Contact and get it as a bonus feat. Note that, since Primary Contact itself requires the Favored feat, you also need to take that feat—so two feats and a class level burned on this trick.
Frostblood orc or half-orc and Endurance as a bonus feat
Kind of coming at this from the other angle, the frostblood orcs and half-orcs from Dragon Magic gain Endurance as a bonus feat, again with some unique wording:
—Endurance: Frostblood orcs and half-orcs have Endurance as a bonus feat. If a frostblood orc or half-orc would later gain Endurance as a bonus feat, he can select any other feat for which he qualifies.
So again, by being a frostblood orc or half-orc, you can gain Primary Contact as a bonus feat instead of Endurance as a bonus feat. The trick is timing things so the bonus Endurance feat lands on the level you want. Notably for prestige classes requiring 8 ranks, a mystic ranger from Dragon vol. 336 gets Endurance at precisely 4th level, perfect for early entry (simply dipping something else to take ranger 3rd at 4th level works for too, of course). The pugilist fighter from Dragon vol. 310 gets it at 1st level—alongside another bonus feat, which could allow for taking a feat a level early, too (though the pugilist feat list is fairly limited).
Compared to the marshal, this approach locks in your racial choice in order to save a feat: compared to a human marshal, you basically gain the benefits of the frostblood orc or half-orc’s other features—which leave a lot to be desired, thanks to the vulnerability to fire. However, the opportunity to use something other than marshal—which is a pretty terrible class—can easily make this a win for the right character.
Half-elf or human paragon
The variant racial paragon classes from Unearthed Arcana for half-elves and humans both include a bonus feat that can be any the paragon qualifies for. The half-elf gets it at 1st level, while the human gets it at 2nd.
Superficially, this approach costs much less than the frostblood (half-)orc, being just a race and one or two levels. The half-elf version also saves a feat compared to dipping marshal, since you don’t need to take Skill Focus (Diplomacy). But the half-elf race is notoriously poor, so much so that a human marshal or, in the right build, a frostblood (half-)orc, could easily be better. Meanwhile, the human race is one of the best in the game, but human paragon 1st is an extremely poor level, with almost zero going for it—dipping fighter to make up for the feat spent on Skill Focus (Diplomacy) is the better use of your resources for most characters.
What are the pros and cons of attaching behaviors at an abstract v.s. concrete level?
Example for a cloneable and mergeable option bag — here ambiguously named « dictionary » in order to irritate the masses:
I might have pushed Option B. further by removing the dictionary interface…
I have a user interface , then a list of =unique() functions populating an inventory list. Finally, multiple instances of an ingredient are summed up into a concise list. A final list of vlookups, for cost, sometimes fails. It tries to lookup “” (nothing) instead of the ingredient in the final list. It’s calculation seems to be just firing too early.
I suppose I will just keep on trying different ways to accomplish this task until something works reliably?
p.s. the first item in this list has a fixed value at $0.05. None of the cost functions will populate until I refresh them. They seem to last for a couple hours.
However, considering how early it is in the procedure and the fact that EA hasn’t verified Derrick Henry is the cover star yet, there’s a chance it could be someone else entirely. Henry is a good choice, but he’s not the only one out there that could match.
While there isn’t even confirmation that Madden NFL 22 is really coming this year, it appears as though there’s going to be another installment in the long-running series. That is one of the reasons it seems just like the rumors of Henry which makes the cover are accurate. EA might not have made the announcement, but there’s very likely to be somebody being featured. Running backs are few and far between when it comes to this honor, however, as recent history hints which quarterback is more inclined to get the nod.
Tom Brady has already been on a Madden NFL cover before. However, there is no rule that says an athlete can not do it again. Not only did the the ageless quarterback post among those greater campaigns in the league this season, but what he achieved in the 2020-21 year has enough of a”story-book” feel to buy Madden nfl 21 coins it that Electronics may not have the ability to resist.