I have a camera that shows a "bird's eye view" of a mesh generated procedurally, like this:
Currently in the view of the editor (right), the pitch is exactly as I would like it. However, in the game (left), I have not managed to make it appear as I would like:
I used a directional light above, which caused the effect when the center of the mesh appears "shiny". I have therefore looked at some articles and questions on the forum and decided to instead use ambient lighting by changing the settings in Window> Render> Lighting Settings, but here is the result:
This is the material that I use (EDIT: I'm using a particle shader because the staining of my meshes is based on changing mesh colors. ):
I tried to play with different types of materials, but I could not get better results. My question is: how can I configure my game to use the same lighting as used in the editor?
Thanks in advance