I want the image to create the border without changing the location of the side.

.image: hover {

top edge: solid 3px # 707070;

}

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# Tag: elements

## How to hover in order not to move the other elements? [pendente]

## Unexpectedly scaling elements of the user interface after the build [Unity Web]

## dnd 5e – Can we grant multiple elements at the same time?

## You can usually award up to three in total

## sharepoint online – What is the best way to target elements in a DIV?

## Mathematical Optimization – Selecting Specific Elements of a Model in FindFit for Constraints

## algorithms – Show that, with the table representation for sorting a bunch of n elements, the leaves are the nodes indexed by n⌊n / 2⌋ + 1, ⌊n / 2⌋ + 2, …, n

## Are the visual elements used to reinforce a mark considered as a visual clutter?

## java – List of the last 3 elements (or all if less than 3) in a list of tables

## draw.io – Adding Elements to the Mindmap / Horizontal Tree

## Moving elements in an array, Java

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I want the image to create the border without changing the location of the side.

.image: hover {

top edge: solid 3px # 707070;

}

I have an unusual scaling of the elements of the UI after integrating WebGL to the unit.

Game in Unity Engine:

Game in Itch.io:

Has anyone seen this kind of behavior? any suggestions on what I should consider?

Glad to provide more information on the subject.

Thank you!

Unfortunately, you are limited to one article per short rest. The basic rules cover this (it's me who points out):

Agreement with an object requires that a creature spend a little rest

focused only on this articlewhile being in physical contact with him (it can not be the same short rest used to learn the properties of the item).

The basic rules cover this (I underline):

An object can only be granted to one creature at a time, and

a creature can not be connected to more than three magic items at once. Any attempt to adapt to a fourth element fails; the creature must first end its alignment with an object. In addition, a creature can not match with more than one copy of an object.

As long as they are not identical, a character can grant up to 3 elements. Your character can definitely agree at once **Protection cloak** and the **Fire Staff** (assuming you also meet the requirements for staff).

I have some styles that I want to use in SharePoint, but it still falsifies my SharePoint page by making things strange. I can not even use something simple.

How can I use CSS to target only items inside a div (**myDiv** below) who has an identifier?

### Using CSS to style an HTML Form

For more information, see codepen

It's a combination of two questions and I'm working on how to combine the two answers. The two questions are:

How to add a constraint on the model's derivative in FindFit

and

How to adapt 3 sets of data to a model of 4 differential equations?

The first describes how to add a constraint on derivatives in a model for FindFit, to which @Alx has responded and can be done as such:

```
modelt(a_?NumberQ, k_?NumberQ) := (modelt(a, k) =
First(x /.NDSolve({x'(t) == (1/2)*(Sin(x(t) + a) + Cos(x(t) + a)), x(0) == Pi/2}, {x}, {t, 0, 1000})))
FindFit({1000, Pi/6}, {modelt(a, k)(t), modelt(a, k)''(1000) < 0}, {a, k}, t,
Method -> {NMinimize, Method -> "SimulatedAnnealing"})
```

The second concerns the adjustment of more than just data equations, like this:

```
ModelSol = ParametricNDSolveValue({x'(t)==(1/2)*y(t)*(Sin(x(t) + a) + Cos(x(t) + a)), y'(t)==b*Sin(x(t)), x(0)==3.1415/3, y(0)==1.3}, {x, y}, {t,0,1000}, {a, b})
model(a_, b_)(i_, t_) := Through(ModelSol(a, b)(t), List)((i)) /; And @@ NumericQ /@ {a, b, i, t};
FindFit({{1, 1000, 3.1415}}, {model(a, b)(i, t)}, {a, b}, {i, t},
Method -> {NMinimize, Method -> "SimulatedAnnealing"})
```

where now the index `i`

keep track of the model bit that must match this data. However, when I try to combine the two methods in:

```
ModelSol = ParametricNDSolveValue({x'(t)==(1/2)*y(t)*(Sin(x(t) + a) + Cos(x(t) + a)), y'(t)==b*Sin(x(t)), x(0)==3.1415/3, y(0)==1.3}, {x, y}, {t,0,1000}, {a, b})
model(a_, b_)(i_, t_) := Through(ModelSol(a, b)(t), List)((i)) /; And @@ NumericQ /@ {a, b, i, t};
FindFit({{1, 1000, 3.1415}}, {model(a, b)(i, t), model(a, b)''(1, 1000)<0}, {a, b}, {i, t},
Method -> {NMinimize, Method -> "SimulatedAnnealing"})
```

I receive the following error:

NMinimize :: bcons: The following constraints are invalid:

{model (a, b) & # 39; (1000) <0}.

The constraints must be equalities, inequalities or domains.

specifications involving the variables.

I've also tried just `model(a, b)''(i, 1000)<0`

but without any luck. No suggestion?

The question of CLRS $ 6.1-7 $ the exercise reads as follows:

Show that, with the table representation for sorting a bunch of n items, the sheets are the nodes indexed by $ lfloor n / 2 rfloor + 1, lfloor n / 2 rfloor + 2, ldots, n⌊n / 2⌋ + 1, n / 2⌋ + 2, …, n $.

I've looked for the solution here:

https://walkccc.github.io/CLRS/Chap06/6.1/

The solution has been provided like this:

Let's take the left child of the node indexed by $ lfloor n / 2 rfloor + 1. $

begin {aligned} text {LEFT} ( lfloor n / 2 rfloor + 1) & = 2 ( lfloor n / 2 rfloor + 1) \ &> 2 (n / 2 – 1) + 2 & = n – 2 + 2 \ & = n. end {aligned}

A flawless stay

I can not understand this statement:

$ LEFT (/ 2⌋ + 1)> 2 (/ 2-1) + 2 $

Please help me.

Thank you.

A flawless stay

Suppose that a logo of a brand is turquoise and that we use it as a strip on top of a form (example taken from https://www.seerinteractive.com/blog / ux-checklist-series-form-design). /) as below:

Is it considered a visual mess?

Write a code to return the last 3 elements of a list, if the list contains 3 or more elements, otherwise return all the elements of the list.

But the code seems really bad.

What is the best way to write the same code?

```
public void test_arrayListItems() {
ArrayList
``` arrayList = new ArrayList<>();
arrayList.add("item1");
arrayList.add("item2");
arrayList.add("item3");
arrayList.add("item4");
arrayList.add("item5");
arrayList.add("item6");
arrayList.add("item7");
arrayList.add("item8");
String items = "";
int j = 0;
int k = 0;
if (arrayList.size() <= 2) {
j = arrayList.size() - 1;
} else if (arrayList.size() > 2) {
j = arrayList.size() - 1;
k = arrayList.size() - 3;
}
for (int i = k; i <= j; i++) {
items = items + "- " + arrayList.get(i) + " ";
}
logger.info(items);
}

Thank you

It may be a fundamental question, but I could not understand it even after spending some time on the documentation.

How to add new elements / nodes to a map / horizontal tree?

The blue arrow allows you to duplicate the same element (as I did for *Subject*) but I do not understand how to add, for example, a *plugged* of *Subject* as in the figure below:

Is there any documentation that I may have forgotten about this?

Thank you!

Values that have the same peer index (for example (0) (0)) must be moved to the next peer index

(for example (2) (2)). The last element of the peer index should pass to the index (0) (0)

The same should be repeated for items in odd positions. (for example (1) (1), (3) (3),

(5) (5) and so on)

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