Poll Results: Preferred Virtualization Engine for Cheap VPS Hosting

On May 15th we asked our users to tell us which virtualization engine they most preferred as the basis of their cheap VPS hosting plans.  After 9 days of voting and 327 unique votes, the answer is in, and the community has decidedly voted in favor of KVM virtualization.

While voting will remain open we grabbed the results as of May 24th (after 9 days of voting and 327 votes).

Recently we’ve published a number of guides about different virtualization technologies, including KVM, Xen and OpenVZ. If you are not familiar with the differences you can start by reading a broad description of the three and then continue to learn more about KVM Virtualization followed by OpenVZ Virtualization.

Check out the results below:

poll results preferred virtualization engine for cheap vps

While it is not surprising that KVM Virtualization was the preferred hypervisor engine according to our users, what is surprising is the extent to which it led other options, including OpenVZ and Xen. Both VMWare and Hyper-V tend to be more on the enterprise side of the game, but even still, they both beat Xen. While the whole “low end box” era of cheap VPS hosting started with OpenVZ it is clear that the transition to dedicated resources and enhanced security/neighbor protections offered by KVM is well under way. A few year ago a 2GB RAM OpenVZ VPS was very exciting — even though it would have likely been RAM oversold many times over. Today, there are no shortage of great deals available on inexpensive KVM based VPS options, many of which now offer RAM allocations in excess of 2GB for less than $10/month.

If you are shopping for a cheap KVM based VPS, check out the latest offers on LowEndBox.

There are plenty of great OpenVZ VPS offers still available, too, should you prefer it.

Thanks to everyone who took a moment to vote and share their opinion on our Preferred Virtualization Engine Poll!

Related posts:

Poll: OpenVZ VPS, KVM VPS, Xen VPS or Other?

Poll: What do you use your VPS for?

Jon Biloh

I’m Jon Biloh and I own LowEndBox and LowEndTalk. I’ve spent my nearly 20 year career in IT building companies and now I’m excited to focus on building and enhancing the community at LowEndBox and LowEndTalk.

engine – Differences between Unity/UE shaders and Opengl Shaders

At first, I thought that they are the same, shaders in game editor write by programmers just get compiled into opengl shaders.

But now I’m writing my own render engine, and found that my engine’s shader should not be replaced, since it will do the coordinate transformations.

So, is a shader in Unity/UE the same thing as a shader is in Opengl?

In other words, does the shader in game editor directly change the shaders in the pipeline, or it just use some technical to insert into the render’s own shaders?

Is there a way to setup a notification from Unreal Engine when it finishes packaging / building my game?

In Unity I was able to use a post build script to send myself an email when Unity finishes building a game. Is there a way to make a script run when Unreal Engine is done packaging a game?

Or any other way to set up a notification sound or visual prompt in my Windows PC to alert me when it finishes packaging?

opengl – Difference between Game Engine vs Physics Engine vs Geometric modeling kernel

I am currently studying the game development.

“The rendering engine generates animated 3D graphics by any of a number of methods (rasterization, ray-tracing etc.).

Instead of being programmed and compiled to be executed on the CPU or GPU directly, most often rendering engines are built upon one or multiple rendering application programming interfaces (APIs), such as Direct3D, OpenGL, or Vulkan which provide a software abstraction of the graphics processing unit (GPU). Low-level libraries such as DirectX, Simple DirectMedia Layer (SDL), and OpenGL are also commonly used in games as they provide hardware-independent access to other computer hardware such as input devices (mouse, keyboard, and joystick), network cards, and sound cards.” – Game Engine

“A geometric modeling kernel is a 3D solid modeling software component used in computer-aided design packages” Geometric Modeling Kernel

I am struggling to understand an underlying architecture of a geometric modeling kernels compared to the game engines and physics engines.


1) Am I understand it correctly, that the geometric modeling kernels, are actually the low-level APIs, more specifically, a kernel loadable extensions, used specifically to handle the rendering of a geometric operations, like creating a boundary representation of an objects on the screen?

2) Am I understand correctly, that the geometric modeling kernels, like ACIS, Parasolid are continuing to use it’s own low-level modules, instead of OpenCL/OpenGL, or they are kind of mixed?

3) What is the architecture of the Physics Engine, in terms of an APIs. Is it using the OpenGL or other derived low-level graphics APIs? Let’s say, Havoc, is it relying on other low-level API, say Direct3D?

Kontemplado – Your Hosting, Domains & SSL Metasearch Engine!


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Link: https://go.kontemplado.com/xkb74

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seo – Question on search engine optimization for nodejs website

It’s true that this makes your content not indexable.

The general solution for this is to design a system for deep linking, where someone can share a link to a specific resource on your website (this could even just be a query string), and that resource loads immediately without any user interaction.

For instance, a link like this that opens up your map to a specific piece of content:


Then, the trick is to surface those deep links somewhere so crawlers will stumble upon them. People will naturally surface them by linking in to your site from other sites, but you may want to create something like a “featured locations” page or blog about it to create more deep links for the crawlers.

Another idea: From each location deep link, you could also deep-link nearby locations or related locations, so the crawlers can start to traverse your locations sort of like linked pages.

Some people might suggest just slapping all your deep links into a sitemap and calling it a day, but there are probably issues with that.

All object In unreal Engine 4 Seen Green(Lit Mode)

IN UE4 all objects having green light effect object cannot see properly…
Including character in viewport seems greenish… In Lit mode

seo – How can a search engine crawl a dynamically generated website?

Short answer: That PHP code is run on the server before sending the response to the crawler, so by the time the page reaches the crawler, all that info is already populated.

For sites written using server-side languages such as your example, here’s the full lifecycle when a user visits a page:

  1. The user’s browser sends an HTTP request to the server for a certain path (such as /an/example/page/).

  2. The server receives the request and determines the appropriate server-side code to run to generate the page. It executes this code, if any (or none if it’s a static site).

  3. The server sends the final generated, by that point static HTML page back to the user’s browser.

Note that all the code is finished running on the server before the server actually sends any information back to the user’s browser (or a web crawler).

Things are a little different when the page is generated in part by client-side code (JavaScript) instead, which is a topic for a different discussion.

What are the best WordPress SEO tips for ranking in Search Engine?

What are the best WordPress SEO tips for ranking in Search Engine?

Is there a search engine with reverse search mechanism: processing multiple queries and retrieving a single result for each of them?

A regular search engine retrieves a number of results matching a single query. I need one that does the opposite: enables to input a number of queries and displays a single match to each of them. If there is no match, I need to know it too. An implementation of this approach exists, but its application is limited to the database embedding it (PubMed). Batch Citation Matcher enables a user to identify unique content in databases covering material also present in PubMed. A user can submit a text file and the engine transforms the content of the file separated in a required way into a number of queries, then displays a table with queries in one column and the information on whether the text of the queries was found in a database being compared to PubMed in another column. Is there an analogues application which can be applied to any website?