Does Stride 3D engine support multiplayer? [closed]

Or will it get support in the future? I don’t see it in the roadmap.

Possibility of adding meta description to harvester engine settings ?

Hello,

i have a new question. 

Is it possible to use the “Aditional header / settings”  optin in the harvester setitngs to also grab meta description/ or meta title  when harvesting urls?

And can i display it (the description) in the main window?

Why –  in my experience it is MUCH easier to understand if a site is or is not relevant from URL AND meta description than from just url alone.
so, its way faster to filter out bad results.

thanks.

Limit search engine results to first 100 or less

Hello,

i want to limit search engine results to the first 100 results or less. 

How can i do this?

Thank You.

The reason is i’m using scrapebox for non english content, and after the first 40-50-60 or so results, the sites scraped are no longer relevant and its way better and faster to use long tail keywords.

c++ – Unreal Engine 4: Referencing an asset with asset user data instead of a class?

I created a subclass of Uassetuserdata, creating a new type of asset. Now I can reference this new class in the user asset data section of my skeletal mesh. I noticed that I could create a blueprint subclass of this new class, blueprint that I can put anywhere in my project and call from the user data section of my mesh.

Now I’m wondering, is it possible to call an asset belonging to my new class and not the class directly in the user data asset section? An asset that wouldn’t be a blueprint. I did create a new factory for my new class so that I can spawn assets of it in my project, but I can’t call them in the asset user data section of my mesh, only the class itself. I’m pretty sure I saw someone do it once but I can’t remember how. Do you have any ideas? Thank you!

What is the best VPS for GSA search engine ranker

I am new to VPS. I purchased through Poweruphosting. Absolutely no support and their Cpanel is about worthless. Looking for a better solution. Unless there is something there that I am missing. For those of you with experience please advise.

networking – Cannot connect to localhost port 80 in GCP Compute Engine VM

I have setup a Windows Server 2019 with Containers Compute Engine VM in Google Cloud. I have installed IIS. I want to go to the following URL on the local server in a browser, or via wget: http://localhost. However, I am getting back a connection refused. I tried on the Private IP and Public IP from the machine, both failed. Also fails from outside the VM using public IP.

I check with netstat and port 80 is open, and IIS is running. I ran Test-NetConnection and got the following result:

Test-NetConnection -Port 80 -ComputerName 127.0.0.1 -InformationLevel Detailed


ComputerName            : 127.0.0.1
RemoteAddress           : 127.0.0.1
RemotePort              : 80
NameResolutionResults   : 127.0.0.1
MatchingIPsecRules      :
NetworkIsolationContext : Loopback
IsAdmin                 : False
InterfaceAlias          : Loopback Pseudo-Interface 1
SourceAddress           : 127.0.0.1
NetRoute (NextHop)      : 0.0.0.0
TcpTestSucceeded        : True

So apparently the port is open but I just can’t retrieve data from it.

This is super weird because it is on localhost. I also went into the VPC Network and added an HTTP Ingress (port 80) rule for 0.0.0.0/0.

I really can’t figure this out. Why would I not be able to connect to a running port 80 web server on my own machine? Is there some extra firewall in this GCP image somewhere?

Any help would be greatly appreciated.

GSA Search Engine Ranker Project Setting Help

https://prnt.sc/107rkgm 
https://prnt.sc/107rkqc

How to get the best result and access new sites should follow a path.

Mac reports “Hangs In The Main Graphics Engine”

Mac: MacBook Pro, mid2012, 9,1 Core i7 2.3Ghz, 16 GB RAM, 1TB SSD, nVidia 650M, IntelHD 4000

I use several macOS systems incl. the default one – Lion. 2 weeks ago slowdowns began to occur – apps slow to launch (even such lightweight ones as Console), Finder crashes, icons bouncing off the Dock – something that was never the case during the 7 years that I own it. I don’t see visual artefacts, graphic mess: I can play video, and do usual stuff but every 2-3 days, at some point Mac becomes really slow and only restart helps. Between these hangs, Mac is fast and robust (as robust as 7 years machine can be). Every time they happen Lion’s Console shows this repeating message:

25/02/2021 11:46:17.000 kernel: ****  Debug info for *possible* hang in MAIN graphics engine  ****
25/02/2021 11:46:17.000 kernel: VRSYNC: (0x12044) = 0xe535d
25/02/2021 11:46:17.000 kernel: BRSYNC: (0x22040) = 0x0
25/02/2021 11:46:17.000 kernel: RVSYNC: (0x 2040) = 0x0
25/02/2021 11:46:17.000 kernel: BVSYNC: (0x22044) = 0x0
25/02/2021 11:46:17.000 kernel: RBSYNC: (0x 2044) = 0x0
25/02/2021 11:46:17.000 kernel: VBSYNC: (0x12040) = 0x0
25/02/2021 11:46:22.000 kernel: stampWait: Overflowed checking for stamp 0xe5377 on MAIN ring: called from 

No issues with external monitors. I had it repaired 2 weeks ago (an audio speaker).

In the other macOS systems, Console doesn’t produce these messages: I don’t have this behaviour erupting there but in Mojave I found messages about some “GPU dump”. Is the GPU dying?

Micro services architecture for search engine

My purpose is to build a search engine as google. I thought to build it base on a microservices architecture. We have principal steps: crawling (the process of finding new links) scraping (the process of collection and extracting data items) indexing (the process of attributing index to each document as a key word for each doc) and ranking (the process of attribution a score for each page based on several factors). I am thinking about Cassandra to store data crawled and elastic search to index it. But the question is any advises on database to use for each service and how to communicate between the data stored in each service in a fast way.

When or why would someone use a programming language (Swift, Java, C++, Rust etc…) over an engine like Unity?

Everytime I’ve read about people asking whether they should write their game in C++ or Unity, Unity is usually the default answer, unless they want to go through the hassle of creating an engine by themselves when Unity already does everything for you. If that’s the case is there ever a case where writing a game in C++, Java, Rust etc… is better than using Unity? If so what are these cases?