computational mathematics – Accounting for nanoparticle effect for heat enhancement and analysis of nanofluid/oil flow in porous media using ShanChen LBM

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pathfinder 1e – Enhancement bonuses to armour and natural armour stacking

They stack in this case, the rules for enhancement bonuses are

An enhancement bonus represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor’s bonus to AC, they don’t apply against touch attacks.

                                                                                                                          — D20 PFSRD

In this case you have two different enhancement bonis, one on the armor, one on you. Since they’re not applying to the same creature or object or ability score, they do stack.

See also this Q&A which comes to the same conclusion.

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Can Monk's unarmed movement enhancement be used to tear down a wall?

My player asks me if he could use this ability to execute his full movement speed on a vertical surface and then have a kick of gravity. So his fall damage if he descended a cliff would only start after the first 120 feet of movement (if he is rushing first) instead of from the top of the cliff.

Is this a viable use of this capacity? I imagine the ability to work like running on the walls. Going straight is good. But immediately? It seems like it shouldn't work that way.

Can Monk's unarmored defense enhancement be used to tear down a wall?

My player asks me if he could use this ability to execute his full movement speed on a vertical surface and then have a kick of gravity. So his fall damage if he descended a cliff would only start after the first 120 feet of movement (if he is rushing first) instead of from the top of the cliff.

Is this a viable use of this capacity? I imagine the ability to work like running on the walls. Going straight is good. But immediately? It seems like it shouldn't work that way.

call of cthulhu 7th – When using the optional luck point rules, how does skill enhancement work during the investigator's development phase?

I just discovered this game and I would like to understand a little more how the EXP and PC improvements are made.

So far, I understand that the more you use a skill, the more you have the opportunity to improve that skill / skill or even learn new ones through multiple successful attempts. Now, in standard play, you mark the skills successfully used during the session once regardless of how often these skills are used, and at the end of the specific play time, you are allowed to attempt to improve those skills used individually.

However, the goalkeeper uses the optional luck rules for his games. Now, the rules of the Chance option are that if you use luck to modify skill rolls, you don't have the opportunity to upgrade skills during the development phase of the skill roll. 39; investigator. I would now like clarification on this. If you use luck points to modify a skill or a number of skill rolls to pass the test, then during the next phase of investigator development, don't you have the option to ; improve successful skills? Or simply those modified by the luck points?

EX: Game 3 – The investigator uses luck points to pass the Story and a Driving test, but succeeded with the Pistol, Jump and Natural Weapons checks .45. Once the game session is over and we are in the development phase of the investigator, do I have a 1d00 chance to try to improve the .45 Pistol, Jump and Natural firearms World and not with history, and Drive or I can't try to improve any skill cause I use luck points?

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Parsing – Enhancement of a JSON Parser for C ++

I have written a JSON parser for C ++. This is not particularly fast, effective or stylish. I would like to change that and I would like above all that the code be more elegant. How can I improve it and get rid of all the code smells?

In addition: I have never attended any computer courses of my life and I am not sure how much it deviates from the theoretical model that I was trying to implement. This is an LL1 analyzer. Maybe that's why he feels so hacky.

The header file is as follows.

class JSONParser
{
public:
        JSONParser();

        ~JSONParser();

        void parseFile(std::string);

private:
        json_value root;
        std::stack s;
        std::stack s_value;

        // Lexer
        bool checkDeliminator(char);
        std::vector lexer(std::ifstream &);

        // FSM varaibles
        enum state { int_value, float_value, bool_value, string_value, default_value, bad_state};
        state current;

        // FSM
        void fsm(std::string);

        // Parser variables
        enum stack_map { list_open, list_close, object_open, object_close, colon, comma, buffer, follow};
        std::map stack_conversion;

        // Parser helper functions
        template void addElement();

        template void insert(std::string &, T (*)(const std::string &));
        template void insert();
        void insert(std::string &);
        void pushBuffer();

        template bool multiComparision(const char scope, T ... args);
        bool isDigit(const char);
        static int st2i(const std::string & value);
        static float st2f(const std::string & value);
        static bool st2b(const std::string & value);

        // Parser
        void parser(const std::string & cursor);
};

The implementation is below

#include "JSONParser.h"

JSONParser::JSONParser() {
    state current = default_value;
    stack_conversion = { { "(", list_open }, { ")", list_close }, { "{", object_open }, { "}", object_close }, { ":", colon }, { ",", comma }, { "buffer", buffer } };
}

JSONParser::~JSONParser() = default;

void JSONParser::parseFile(std::string FILE) {
    std::ifstream configfile(FILE);
    std::vector scan = lexer(configfile);

    scan.push_back("terminate");
    for (auto it = scan.begin(); it != scan.end(); ++it) {
            parser(*it);
    }
    root = s_value.top();
    s_value.pop();
}

// Lexer
bool JSONParser::checkDeliminator(char piece) {
    switch (piece) {
        case '(':
            return true;
        case ')':
            return true;
        case '{':
            return true;
        case '}':
            return true;
        case ':':
            return true;
        case ',':
            return true;
        default:
            return false;
    }
}

std::vector JSONParser::lexer(std::ifstream & configfile) {
    char piece;
    std::string capture = "";
    std::string conversion;
    std::vector capture_list;

    while(configfile >> piece) {
        if (checkDeliminator(piece)) {
            conversion = piece;
            if (capture != "") {
                capture_list.push_back(capture);
                capture_list.push_back(conversion);
                capture = "";
            } else {
                capture_list.push_back(conversion);
            }
        } else {
            capture += piece;
        }
    }

    return capture_list;
}

// FSM
void JSONParser::fsm(std::string value) {
    current = default_value;
    char point;
    auto it = value.begin();

    while (it != value.end()) {
        point = *it;
        if (point == '"' & current == default_value) {
            current = string_value;
            return;
        } else if (isdigit(point)) {
            if (current == default_value | current == int_value) {
                current = int_value;
                ++it;
            } else if (current == float_value) {
                ++it;
            } else {
                current = bad_state;
                return;
            }
        } else if (point == '.' & current == int_value) {
            current = float_value;
            ++it;
        } else if (point == 'f' & current == float_value) {
            ++it;
        } else if (current == default_value) {
            if (value == "true" | value == "false") {
                current = bool_value;
                return;
            } else {
                current = bad_state;
                return;
            }
        } else {
            current = bad_state;
            return;
        }
    }
}

// Parser Helper functions
template<>
void JSONParser::addElement() {
    json_value value_read;
    json_value key_read;

    value_read = s_value.top();
    s_value.pop();
    key_read = s_value.top();
    s_value.pop();

    std::get(s_value.top()).insert(key_read, value_read);
}

template<>
void JSONParser::addElement() {
    json_value value_read;

    value_read = s_value.top();
    s_value.pop();

    std::get(s_value.top()).push_back(value_read);
}

template
void JSONParser::insert(std::string & value, T (*fptr)(const std::string &)) {
        T T_value(fptr(value));
        s_value.push(T_value);
}

template
void JSONParser::insert() {
        T T_value;
        s_value.push(T_value);
}

void JSONParser::insert(std::string & value) {
    value.erase(std::remove(value.begin(), value.end(), '"'), value.end());
        s_value.push(value);
}

void JSONParser::pushBuffer() {
    s.pop();
    s.push("buffer");
}

template
bool JSONParser::multiComparision(const char scope, T ... args) {
    return (scope == (args || ...));
}

bool JSONParser::isDigit(const char c) {
    return multiComparision(c, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0');
}

int JSONParser::st2i(const std::string & value) {
        return stoi(value);
}

float JSONParser::st2f(const std::string & value) {
        return stof(value);
}

bool JSONParser::st2b(const std::string & value) {
        if (value == "true") {
                return true;
        } else {
                return false;
        }
}

// Parser
void JSONParser::parser(const std::string & cursor) {
    if(s.empty()) {
        s.push(cursor); 
    } else {
        stack_map stack_value;
        std::string value = s.top();

        if (stack_conversion.find(value) != stack_conversion.end()) {
            stack_value = stack_conversion(s.top());
        } else {
            stack_value = follow;
        }

        switch (stack_value) {
            case buffer:
                s.pop();
                break;
            case list_open:
                insert();
                if (cursor == ")") {
                    pushBuffer();
                    return;
                }
                break;
            case list_close:
                addElement();
                s.pop();
                s.pop();
                break;
            case object_open:
                insert();
                if (cursor == "}") {
                    pushBuffer();
                    return;
                }
                break;
            case object_close:
                addElement();
                s.pop();
                s.pop();
                break;
            case colon:
                s.pop();
                break;
            case comma:
                s.pop();
                if (s.top() == "{") {
                    addElement();
                } else {
                    addElement();
                }
                break;
            default:
                s.pop();
                fsm(value);
                switch (current) {
                    case string_value:
                        insert(value);
                        break;
                    case int_value:
                        insert(value, st2i);
                        break;
                    case float_value:
                        insert(value, st2f);
                        break;
                    case bool_value:
                        insert(value, st2b);
                        break;
                    default:
                        std::cout << "Bad staten"; 
                }
        }
        s.push(cursor);
    }
}

The idea was to have the lexer break each deliminator and place all the generated tokens into a vector. This vector called scan could then be looped. At each iteration of this loop, parser would be run. In general, this reads the top of the stack s and determines whether a hook / bracket is opening or closing or a terminal value has been reached. If a support / splint is opened, a new jobject or jlist is generated and placed on a new stack s_value, if a terminal value is reached fsm (finite state machine) executes and determines the type of value and the place above s_valueif a comma or closing hook is reached, the appropriate values ​​are moved from the stack and the elements of s_value are inserted in their appropriate containers.

The biggest meatball in this spaghetti is the way the elements of the JSON tree are called.

std::cout << std::get(std::get(std::get(std::get(root)(6))("input"))("bool")); 

The nested std::get the calls just seem wrong and I'm not sure if they can be incorporated into the operator ().

How can I improve what I have?

How do bonus dice interact with skill enhancement?

In the Pulp Cthulhu variation of Call of Cthulhu 7th, there are different ways to get bonus dice for skills (including talents and crazy talents).

Do these bonus dice also apply to skill enhancement rolls? How do they work if they do?