Are there mechanisms for custom vehicles in the paizo rules?
Are there vehicles of average size or inferior in the rules of paizo?
Are there any better rules for driving / driving outside Ultimate Combat?
Are there mechanisms to disguise a vehicle / object that would make sharing one disguise with another explicitly obey other rules or potentially invalid?
I am looking for advice on how to further align the craft vehicle below on the mechanics and rules contained in official documents. I give too much detail (probably) in the hope that it helps to solve the problems that I did not explicitly ask for.
Recognizing the other threads of the Pathfinder vehicle, reading me was beneficial.
The rules on harmful vehicles have been discussed here.
Additional vehicles related to the high seas have been discussed here.
Some 3.5th details of the vehicle have been brought here.
All three were insightful, although they did not answer my questions above.
A vehicle of unusual size (and design)
I try to answer my own rules question the best I can, but I want help to make sure everything is fine.
I'm specifically trying to make a vehicle that inserts into a square and is of average size.
Any vehicle that occupies 2 or more squares is already covered by the rules. Nothing goes in average. The rules also provide details on how a vehicle can be modified and the statistics to follow, but do not explicitly specify how the mechanisms could be combined. Here is my best attempt to achieve all these details.
Since something occupying 1 square is usually of medium size or smaller, I treat a 1-car vehicle as being of medium size. I would like that there is explicitly a Medium vehicle to refer to in the rules, but I have not seen one.
I've designed a vehicle inspired by three goblins who try to slip into a trench coat. You can judge me.
The base cost is assumed to be 250 gp, based on the costs incorporated into other vehicles for similar functionality, including Smuggler's medium-efficiency wagon. I would like something more reliable as a measure. There was no way to be sure that it was entirely correct.
The upgraded version I've included has a doubled cost based on a high concealment smuggler vehicle. The upgraded vehicle is also made from Mithral, and its cost is based on the cost of +9,000 gp for heavy armor. There were no statistics of "weight" on vehicles to do it per pound.
Another rule of interest: the propulsion of creatures can be in a team. I found no other rule referring to the concept of teams, to check its effectiveness to push a vehicle.
Medium land vehicle
Squares 1 (5 feet by 5 feet, 6 feet high); Cost 250 gp (basic), 9,500 gp (improved)
AC ten; Hardness 0 (base), AC ten; Hardness 15 (improved)
(The basic AC power is based on size and does not take into account the driver's skills Hardness is inherited from the material.)
hp 15 (7) (base), 30 (14) (enhanced) (Determined by size and material)
Base Save 0 (This bonus was entirely random in the samples, so I left it alone)
Defensive abilities bouncing, disguised?, compact
Maximum speed 60 feet (muscle); Acceleration 15 feet (muscle)
(When examining existing vehicles, all vehicles pushed with a crew or more dedicated to moving by square of 1 had these statistics)
CMB 0; CMD ten (This is based on the size of the vehicle)
Offensive capabilities armed, about face
It appears to be a medium-sized humanoid, shaped like a loose barrel, covered with a long dress and a broad-brimmed hat that obscures them from top to bottom. The improved versions are more humanoid convincingly, but both versions move abnormally as if they were rolling on wheels and small sets of feet. The creatures inside the combination gain either full coverage (the crew) or a blanket (the driver).
Propulsion muscle (pushed; 2 small creature)
Driving control Occupation (driver)
Facing the front The last direction of the vehicle
Driving device a single lever combined with leaning to tilt the vehicle
Driving Space the upper deck of space; the lever extends across all decks
The bridges 3
Bounce (Ex) The combination of people is designed to be elastic and easy to maneuver, which deprives it of the strength and impact of a standard vehicle. The combination of people is treated as a creature if it is touched by another vehicle and can not perform vehicle maneuvers. The combination of people can be targeted by any maneuver that forces the movement as if it were a creature and that accelerates or decelerates according to the movement inflicted in the chosen direction.
Disguised? (Ex): The suit is not everything, it seems, and this gives it some advantages. The combination of people can be used as part of an average size disguise for the driver, thus canceling the size penalty on the check. The combination of people may also attempt stealth checks, using the stealthy skill of the driver. Whenever the person agrees moves, everyone nearby gets a +10 to the perception to overcome the disguise or stealth test. This bonus is reduced to +5 for the upgraded version.
Compact (Ex): The combination of people is designed for three small creatures in cramped conditions. A medium-sized or larger creature can not fit inside this vehicle to use it. If a creature inside the vehicle suddenly increases in size, the vehicle disintegrates and frees the crew and the driver in a three-seater line. If this happens, it takes ten minutes to reassemble the vehicle.
Armed (Ex): The character combination has two arm-shaped appendages that can be equipped with a one-handed melee weapon and a shield, or two one-handed melee weapons. If a shield is awarded, the shield bonuses apply to the vehicle. If one or more weapons are awarded, the driver may attempt a special attack maneuver as a standard action. All adjacent creatures of medium size or larger must perform reflex backup against (ranks 10 + 1/2 Profession (driver) + Wis) or take damage from all weapons held. The weapon upgrades do not increase the CD of this attack, but apply to all damage dealt.
About Face (Ex): The driver can change the vehicle's lining in turn as part of a accelerate check. This does not change the direction in which the vehicle was moving previously and tries to accelerate in the opposite direction of the current movement is treated as a slow down check. Because of the unorthodox way in which a suit combination can rotate and change the direction of the body, it receives +4 to AC at momentum attacks triggered by movement.