How would you simulate a charging experience on a real android device?

I possess a Samsung Galaxy S8 with Samsung Global Goals installed. The app allows you to donate based on ads viewed during the time the device is charging. Would be possible to essentially ‘fake’ the charging experience to donate more on the go while also conserving energy? Morally questionable methods for the greater good are perfectly welcome ;].

Any recent experience with Trabia VPS ?

I notice one of my fave VPN providers Colo with them in Moldova and the performance is pretty good. I see them promote VPS here every now and then but the last review anyone left for Trabia was ~7 years ago.

Anyone use them recently care to do a mini review ?

Would be interested in latency to Cloudflare. I think they might be peering ?

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Can tags have hierarchy? – User Experience Stack Exchange

Information Architecture (IA) is the structure of shared content across the entire web that includes text, photos, and videos. It’s a concept said to be first recognized by Richard Saul Wurman in the 1970’s.

Its primary function is to organize, tag, label, or ID websites so that they would be found by people who are searching for them.
enter image description here

photo credit: theuxreview

The three working components of that makes IA is

  • Ontology (the product’s elements)
  • Taxonomy (arrangement of its parts)
  • Choreography (the interaction between its parts)

. The most efficient IA is when these three parts are working together.

What Is Folksonomy?

In the early 2000’s we saw the evolution of tags in social media. This tagging system helped one website to become one of the top bookmarking tools. offered users the chance to categorize their bookmarks under whatever category name that was made sense to them. We are currently using today era that already use a pinboard system (Pinterest) and hashtagging social networks (Twitter) that have already been using this system for some time.

As soon as everyone witnessed the power of the tagging system, we would start seeing the trend in other industries. The photographers who shared their content on Flickr would then experience the chance to tag all of their own uploaded photographs with whatever definitions and labels they felt best described their work.

The collection of all these categories, tags, and user-organization was in fact the creation of folksonomy. The individual credited with inventing the term was Thomas Vander Wal, which he explained was a combination of the words “taxonomy” and the word “folks” to put emphasis on who makes this structure possible. The Users.

Future of Folksonomy

Today, we currently have meta-tagging websites for Search Engine Optimization (SEO) and geolocation tracking hashtags on Instagram. We have seen many companies benefit from the exposure as a marketing tool, and we have seen how effective hashtags can be in organizing for political awareness. It was a way to tap into the mindset of the masses — like reading the virtual graffiti on the web-wall.

The future of folksonomy is unclear in my opinion. While it is an excellent system, it is also a very messy one. There’s tons of room for human error, such as misspelling a bride’s name in a wedding tweet. For a short time, it was not possible to begin a hashtag with a number. Some tagging system allows more than a single word, while others allow spaces for wider definitions. I think the future is more a question is how we continue to implement folksonomy in our new trends; like voice-navigated devices.

Article referred


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user research – Does Usability Tests and Product Experience Maps go Under Discovery or Define Stage?

In an ideal world, you would expect to include Usability Testing at any stage that you are trying to design for a user interaction to validate the research and/or assumptions you are making about design decisions.

In the practical world, it is very difficult to schedule projects and UX activities so that they are in sync with product development timelines, and you may discover more things during the project so there is no specific place where Usability Tests should be locked in (and you might find that multiple rounds are scheduled at different stages of the project).

Where you choose to do this and how often you do this (which will determine what you end up doing in the testing process) is generally constrained by project budget, access to users and the process/method you propose for the testing. And then when you get the results back you’ll have to also make adjustments if it turns out that your assumptions were not quite on the mark.

As for the product experience map (not sure exactly what format this entails for your project), it is an artefact that can be used to capture and summarize the main journey/experience for the end-users, and can be created at any stage of the project when you have enough research output to synthesize the information into a usable artefact. However, you should also be continuously updating this document as the research and design matures so that this document is an up-to-date reflection (or versions) of the research and product development cycles.

I think the more you think about the project in terms of the information you need and what you do with the information, the more it will help determine/tailor the activities and the artefacts that you need (there are good articles on this elsewhere). So rather than going with a prescribed method or plan, just have something that is loosely based on the closest approach that fits your project and be prepared to tweak or adjust some of the activities along the way will work the best (this involves putting in some time buffers in the project schedule).

user research – Does Usability Tests and Product Experience Maps go Under Discovery or Testing?

I’m creating education materials for my company on UX to help better educate the team and secure more funding for UX at the company. But as I was reading how we define stages of UX I came across what seems to be a paradox / conflicting information.

The discovery stage to put it very briefly as I’ve understood it is to explore the problems whether it be on your own product or problems prospective users may be facing, building empathy. Then this moves to the Define Stage where the team forms alignment on evidence based results from discovery.

I always assumed Usability Testing was part of the Discovery Stage and you can build personas and experience maps based off of these in the define stage. Because if the Define stage is to form alignment, an experience map allows you to take pain points and convert them into goals which hands off to the development stage.

However in my research I see that Usability testing is not often put in the “Discovery Stage” Example here and here .

In the above examples only user interviews are included. Usability tests can include pre and exit interviews which aid in the discovery stage. Usability tests also help discover what problems users are facing. So why are these left out?

I see Usability Tests are Discovery and Product Experience Mapping as defining.

But I don’t want to commit to this on paper without reaching out to my fellow UXers and hear their thoughts and get some guidance. I never tried to break down the process so defined before and I am running into material that makes me feel my process of DISCOVERY Interview -> Usability Test -> DEFINE Experience Map -> Personas -> DEVELOP STAGE is wrong.

Thanks for all those that contribute in a positive way to this discussion.

research – Alternative questions to the Net Promoter Score or better metrics of User Experience

What you need to ask really depends upon what you want to know about the product.

This may not be what you’re looking for but the SUS (System Usability Scale) might be a useful alternative.

The NPS is a very easy scale to administer which is an advantage over the SUS’s 10 questions but this means it is a more subtle measure because it measures more than one thing. Commonly, an overall SUS scale is reported – in my experience, it’s easily understood, but can miss some of the subtleties.

If you need to stick to a single-item scale, then one of the SUS questions might be an alternative. Question 9 (“I felt very confident using the service”) seems useful.

  1. I think that I would like to use this service frequently
  2. I found the service unnecessarily complex
  3. I thought the service was easy to use
  4. I think that I would need the support of a technical person to be able to use this service
  5. I found the various functions in the service were well integrated
  6. I thought there was too much inconsistency with this service
  7. I would imagine that most people would learn to use this service very quickly
  8. I found the service very cumbersome to use
  9. I felt very confident using the service
  10. I needed to learn a lot of things before I could get going with this service

Google is planning for the new algorithm to roll out in 2021 : The User Experience


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Flipping Vs. Scrolling – User Experience Stack Exchange

Flipping is discrete while scrolling is continuous, the user decides when to start and stop scrolling. The user may decide to scroll just a few lines or half a page. You don’t get that with flipping.

As opposed to flipping, scrolling allows for various speeds, depending on the speed of the hand gesture, and has inertia-like behavior, it can slow down towards the end. You can begin a quick scrolling motion (to scroll a lot of content) and stop it halfway if you see something interesting.

Flipping is safer in the sense that you can’t flip too far by mistake.

If they usually advance one or two pages at a time, flipping may be a good solution, and it’s great if they usually go page by page. But if they need to go to a distant page quickly, scrolling is probably better.

I’m not sure I agree that flipping requires less movement, you can set a scroll in motion with a very quick gesture, but you need many gestures to flip through many pages, as opposed to one long flick.

You can get a preview of the next page also if you just drag it into view and back without lifting your finger. It’s not much more work than previewing by partial flipping, if at all.