exploit – How to activate simultaneous users, an RDP and a local, in post-exploitation in Windows without modification of the disk?

I want to do this by simply using memory and not using a disk modification or tool. After operating a remote system, I already know how to enable RDP, but the problem is when a user is logged in, I can not log in.

there is a method:

https://www.mysysadmintips.com/windows/clients/545-multiple-rdp-remote-desktop-sessions-in-windows-10

and I thought that I could do it in memory and correct this instruction in memory instead of disk, but I discovered that SVCHOST processes have a system integrity and so I can not inject it and modify them.

so how can this be done? any other way that i can do this without using any tool or disk modification?

exploit – Why can not you go directly from SEH to the payload in case of SEH buffer overflow?

According to my understanding, a typical way to get a SEP buffer overflow (ignoring protections such as DEP, SafeSEH, etc.) is to overwrite SEH with POP POP RET, which returns to nSEH that we monitor. nSEH will then be used to point to our localized shell code. You will find below the appearance of the battery.

(BUFFER)(nSEH to payload)(SE handler for POP-POP-RET)(Payload)

My question is: why not just overwrite SEH with an operation code to skip x number of bytes directly into the shellcode?

5th dnd – How many attacks do I have with the combination of the Dual Wielder exploit with the two weapon fighting style?

You can perform the attack action once and perform another attack as a bonus action.

(Note the uppercase-A vs. tiny -a attacks, here.)

You can take Attack action, as you do. According to "Combat Two Weapons" (PHB 195), when someone does it with a one-handed light weapon, he can perform a second attack as a bonus action with another one-handed light weapon in the other hand.

Dual Wielder, in the second bullet, basically erases the word "light" from the two-weapon battle rule to make it:

When you take the Attack action and attack with a light melee weapon that you hold in one hand, you can use a bonus action to attack with another light melee weapon that you hold in the other hand. (Dual Weapon Combat, modified by Dual Wielder)

So now you can get into the battle with two battles instead of two handaxes.

Combat with two weapons style adds a modifier to the bonus action attack.

Neither Dual Weilder nor the fighting style change the number attacks, however: you are still limited to what your attack action provides, plus a bonus action attack.

If you want to stab someone a dozen times (and really, who has not been there before?), Also look for Extra Attack, Action Surge, haste, Puff of blows + really sharp nails ….

Exploit the history [on hold]

Could anyone tell me when and in which document was introduced for the first time the concept of "primitive exploit" in binary exploitation? For primitive, I mean, for example, the concept of writing-what-where.

3.5nd dnd – Does the Spell Focus exploit increase the static backup static backups described inside certain spells?

Yes, there is a reason for this: because these DEPs are not meant for the "Spell Focus" save throw. The "difficulty class for […] saving throws against spells" is the one indicated by the line of saving throws of the spell. Other backup jets described in the effect of a spell, such as firebrandDC 15 fire-save backups do not act as backup throws against the spell, but save throws against other effects and conditions that the spell has enforced – in the case of firebrand, to be on fire. Putting you outside when you're on fire is always a backup DC 15 Reflex –firebrand is just to usefully remind you of that and confirm that the fire of firebrand This is not a special fire that is particularly difficult or impossible to extinguish.

It's basically the same thing as trying to use Spell Focus to improve the backup spikes of the effects used by the summoned creatures, and that does not work for the same reason.

burp suite – My application is completely url encoded and I try to exploit xss

I have a data entry field like first name, last name and comments. I was trying to inject %3Cscript%3Ealert(1)%3C%2Fscript%3E through burp and in application it displays like simple version.

How to trigger XSS when encoding URLs.

5th dnd – Can my 2019 AU Artificer hit 4 times in a turn by combining the Armane Arcane feature with the Dual Wielder exploit?

I fight as usual with the deputy minister. My AU Artificer (2019) has reached level 8 and I have new goodies. I want to use two masses.

Looking at the Arcane Armament feature I received at level 5:

From the 5th level, you can attack twice instead of once every time you take the Attack action, but one of the attacks must be done with a magic weapon, which you use the magic to propel the attack.

With the help of the Dual Wielder exploit (PHB, p.165), I can use the two-weapon combat (PHB, p.195) to wield my masks twice:

When you take the Attack action and you attack with a light melee weapon that you hold in one hand, you can use a bonus action to attack with a different light melee weapon that you hold in the other hand. You do not add your ability modifier to bonus attack damage unless this modifier is negative.

The description of the Radiant Weapon infusion says:

This magic weapon grants a +1 bonus to attacks and damage taken by it. While holding, the wearer can perform an additional action to allow him to project a bright light within a 30-foot radius and dim light for another 30 feet. The wearer can turn off the light as a bonus action.

In response immediately after being hit by a melee attack, the wearer may cause the attacker to be blinded until the end of the next turn, unless the attacker succeeds in his Constitution save throw against DC . Once used, this reaction can not be used until the wearer has completed his rest.

New arcane weapon artificer spell description says:

You channel arcane energy into a simple or martial weapon you own, and you choose a type of damage: acid, cold, fire, flash, poison or thunder. Until the spell ends, you deal 1d6 additional damage of the chosen type to any target hit with the weapon. If the weapon is not magic, it becomes a magic weapon for the duration of the spell.

As a bonus action, you can change the type of damage by choosing one of the options above.

If I had to use my Radiant Weapon infusion on a weapon, and the arcane weapon Fate of the other, will I benefit from the Arcane Armament twice in my turn, ie 4 attacks?

The DM indicates that the arcane arming is only triggered once: only the mass of the main hand causes it, and the other mass (even if it is magical) does not matter not, because it's a bonus action consisting of totaling 3 strokes and not 4. Is this true because I see that it fires once by use of a weapon magical?

5th dnd – Can my AU Artificer hit 4 times by combining Armane Armament with the Dual Wielder exploit?

Have a fight with the DM as usual.
My Artificer has reached level 8 and I have new goodies.
Looking at my arcane armament that I received at level 5.

Arcane Armament (AU, revised Artificer)
From the 5th level, you can attack twice instead of once every time you take the Attack action, but one of the attacks must be done with a magic weapon, which you use the magic to propel the attack.

Now let's look at the Dual Wielder exploit

Dual Wielder
You control the fight with two weapons and enjoy the following benefits:
• You gain a +1 bonus to AC when using a separate melee weapon in each hand.
• You can use two-weapon combat even when the one-handed melee weapons you hold are not light.
• You can draw or stow two weapons with one hand while you would normally be able to draw or stash one.

That would allow me to fight with two weapons

Combat with two weapons:
When you take the Attack action and you attack with a light melee weapon that you hold in one hand, you can use a bonus action to attack with a different light melee weapon that you hold in the other hand. You do not add your ability modifier to bonus attack damage unless this modifier is negative. (PHB, 195)

If I had to use my Radiant Weapon infusion on one weapon and the Arcane weapon on the other, would that trigger two arcane armies equivalent to 4 attacks?

Radiant weapon
Prerequisite: Artificer level 8
Subject: A simple or martial weapon (requires harmonization)

This magic weapon grants a +1 bonus to attacks and damage taken by it. While holding, the wearer can perform an additional action to allow him to project a bright light within a 30-foot radius and dim light for another 30 feet. The wearer can turn off the light as a bonus action.

In response immediately after being hit by a melee attack, the wearer may cause the attacker to be blinded until the end of the next turn, unless the attacker succeeds in his Constitution save throw against DC . Once used, this reaction can not be used until the wearer has completed his rest.

Arcane Weapon
You channel arcane energy into a simple or martial weapon you own, and you choose a type of damage: acid, cold, fire, flash, poison or thunder. Until the spell ends, you deal 1d6 additional damage of the chosen type to any target hit with the weapon. If the weapon is not magic, it becomes a magic weapon for the duration of the spell.

As a bonus action, you can change the type of damage by choosing one of the options above.

The DM says that Arcane Armament is only fired once. Only the mass of the main hand is the cause, and the other mass (whatever its magic) does not count because it is a bonus action. Totaling 3 hits not 4.
Is this true because I see that it is triggered once by use of a magic weapon?

pathfinder 1e – How are the damage divided when using the metamagic spell spell exploit with Flame Strike?

How are the damage divided when using the metamagic exploit of the Elemental spell with Flame-Strike?

The elemental spell says:

Choose a type of energy: acid, cold, electricity or fire. You can
replace the normal damage of a spell by this type of energy or divide the
damage of the spell, so that half is of this type of energy and half is of his
normal type.

Flame Strike damage is divided into:

Fire damage accounts for half of the damage, but the other half results directly.
of divine power

If the elemental spell (cold) is applied half-cold, half-fire, flame-strike, does the damage result as 25% cold, 25% fire, 50% divine?

5th dnd – Does the advantage of the Flames of Phlegethos exploit that allows to revive fire damage affects its final advantage?

They do not pile up because Phlegethos's Flame damage roll is separated from the spell damage roll.

The first bullet of Flames of Phlegethos says:

When you roll fire damage for a spell that you castYou can re-roll any 1 roll on the fire damage dice and use the new roll.

And so, it can only apply to damage done by cast spells. The other chip indicates however:

Whenever you cast a spell that deals fire damage … until the end of your next turn … any creature within 5 feet of you that attacks you with a melee attack takes 1d4 damage. of fire.

The damage caused by this is not that you cast a spell, it just happens when you are hit by a melee attack. The additional damage of 1d4 is not part of the spell damage because, though it depends on the spell to exist, it is not part of the spell description. The additional fire damage 1d4 is the own damage of the exploit.

Because these dice are not part of the spell's damage, cast these parts of the feat do not stack.