dnd 5e – How to scale up exploration challenges to mid and high levels?

Very simple challenges have simple solutions, such as the fly spell to the chasm. To make challenges more interesting, less trivial, you should add layers, alternatives, or obfuscation. In short: There should not be own clear and simple objective. Some ways that this can be done are detailed in the following.

Competing interests / opportunity costs

Making it so that you cannot have your cake and eat it too makes anything more interesting. Socially, this happens usually because helping one faction steps on another faction’s feet, so you need to choose. In exploration you can have something similar by giving multiple objectives which cannot all be met because of time constraints or otherwise (e.g. any objective will make you consume an object that is needed for every one). One example of this is how Batman needs to choose between Rachel and Harvey in The Dark Knight. Obviously, this does not need to be an urban environment. I once ran a game (my own system, not 5e, but this is applicable to 5e) where the party had to chase someone and there were two possible ways. Giving multiple valid ways makes this a lot more interesting, so long as the players have some information about the dangers of each.

Giving agency to the opposition (objectives)

There is no reason you cannot give objectives to the environment, e.g. to the wind over the chasm or the river below. This can swap somewhat into combat or social. But so long as you cannot persuade the wind or deal damage to it, it is still exploration. You can also mix the pillars when you can persuade the wind or you throw in some goblin archers.

Obfuscation (secrets)

Challenges get more interesting if you can’t know for sure what will happen. If you present the players with a heavy stone gate and an obscure contraption, you obfuscated things. Nobody knows, if the contraption can be used to open the gate or if it will do something nasty if one tries to blow the gate. The encounter will probably be interesting at first, even if in the end it can be resolved with a single spell. Just because the players don’t know that. You could even add an obscure contraption to your chasm.
This is how I run traps. I make sure that the players know something is off, but they need to find out what it is and how to circumvent it.

Scaling for level

Opportunity costs work at every level, so long as the tools available at that level don’t allow the characters somehow to eat the cake and have it. Obfuscation equally works at every level.

Otherwise you need to choose your challenges with the character’s tools in mind. It is nice if the players can use their shiny toys from time to time, such as fly on a simple chasm. But otherwise, you should either make challenges with an added complication or which cannot be one-spelled with the available spells.

Take the toys away from time to time

By adding a complication such as an antimagic field, you can remove the most obvious solution to a problem. You should not do this too often, however, because your players chose the spells and what to use them. Imagine you bought a lawn mower but aren’t allowed to use it in front of your house. You can also make it so, that the complication can be removed, adding just another layer to the challenge.

Specific solutions for specific spells

If you know a specific spell that will invalidate your challenge, you can add a countermeasure that will need to be dealt with.

Fly: Make it a small passage with an entangling plant. Now you have to things for your players to think about.

Locate object: This can only find a specific object you have seen before. Or a type of object. Imagine your players are looking for the legendary dagger of xyz. Too bad the users of the ancient temple had a whole collection of daggers lying around everywhere for locate object to detect.

dnd 5e – How to build scale up exploration challenges to mid and high levels?

The question what makes anything interesting is very broad and highly subjective.

However, you stated what you find interesting im social encounters and those things can be applied equally to exploration if you get to the core of it.

Competing interests / opportunity costs (socially: different factions)

Making it so that you cannot have your cake and eat it too makes anything more interesting. Socially, this happens usually because helping one faction steps on another faction’s feet, so you need to choose. In exploration you can have something similar by giving multiple objectives which cannot all be met because of time constraints or otherwise (e.g. any objective will make you consume an object that is needed for every one). One example of this is how Batman needs to choose between Rachel and Harvey in The Dark Knight. Obviously, this does not need to be an urban environment. I once ran a game (my own system, not 5e, but this is applicable to 5e) where the party had to chase someone and there were two possible ways. Giving multiple valid ways makes this a lot more interesting, so long as the players have some information about the dangers of each.

Giving agency to the opposition (objectives)

There is no reason you cannot give objectives to the environment, e.g. to the wind over the chasm or the river below. This can swap somewhat into combat or social. But so long as you cannot persuade the wind or deal damage to it, it is still exploration. You can also mix the pillars when you can persuade the wind or you throw in some goblin archers.

Obfuscation (secrets)

Challenges get more interesting if you can’t know for sure what will happen. If you present the players with a heavy stone gate and an obscure contraption, you obfuscated things. Nobody knows, if the contraption can be used to open the gate or if it will do something nasty if one tries to blow the gate. The encounter will probably be interesting at first, even if in the end it can be resolved with a single spell. Just because the players don’t know that. You could even add an obscure contraption to your chasm.
This is how I run traps. I make sure that the players know something is off, but they need to find out what it is and how to circumvent it.

Scaling for level

Opportunity costs work at every level, so long as the tools available at that level don’t allow the characters somehow to eat the cake and have it. Obfuscation equally works at every level. Otherwise you should need to choose your challenges with the character’s tools in mind. It is nice if the players can use their shiny toys from time to time, such as fly on a simple chasm. But otherwise, you should either make challenges with an added complication or which cannot be one-spelled with the available spells.

Tips on theater of the mind dungeon crawling/location exploration?

I’ve been struggling with making exploration of locations/dungeon crawls engaging for the players.

I’ve tried a few things:

  • "And then you enter another room with X, Y, and Z" provides no choices, even if stuff in the rooms is interesting.
  • "You see two doors ahead of you" provides no meaningful choices.
  • "You met an NPC who outlines areas of interest in the dungeon which are X, Y, and Z" provide some semblance of choice, but ultimately I’m not sure how to make choice matter.

I think I’m missing the core concept of what makes exploring a place fun.

Collaborative graph exploration algorithm – Software Engineering Stack Exchange

Given an undirected graph G of (10 .. 500) vertices and (vertice_count .. 1000) edges.
A vertex can have (1 .. 6) edges. All edges have a unique cost of 1.

Given K agents, all starting from the same vertex START.

What would be the best way to explore the graph to visit all the vertices in as little time as possible?

I tried running a DFS from START which gives me all the shortest paths to the “leaves” of the graph and then sort the paths by their length.

Unfortunately there are often more paths than there are agents, so I have to re-assign agents which have explored the shortest paths. That’s where I’m stuck and would appreciate any kind of help (suggestions, ideas, algorithms…)

Website exploration …

Hi,

Here is my php script:

 array(
            "header" => "User-Agent: Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/50.0.2661.102 Safari/537.36"
            )
        )
    );
   
    $website = $_GET("URL");

    $html = file_get_contents($website, false, $context);

    echo $html;
?>

PHP:

And I guess Javascript will extract the entire document with an AJAX call. The website I want to call will be a variable at the end of the script page.

for example

index.php? URL = http: //www.google.com.au/

The HTML source code will then be reproduced on the page. The ajax request will pull this page. How can I do this asynchronously so that the php script has enough time to render the full HTML source code before AJAX inserts the page?
SEMrush

Continuous exploration of SharePoint after resetting the index

Using SharePoint 2013, we had to reset the index and then we activated Continuous exploration I am not sure of the inner workings of this type of exploration. as i look at the scan logs it seems like the full scan is not yet complete and at 7:00 p.m. everyday, it launches a continuous scan as shown below:

enter description of image here

My questions:
1. Should I wait for the full scan to finish? Or do I have to turn it off and do a full scan and when done can I turn on the continuous scan?
2. Why does the continuous exploration start every day at 7:00 p.m. Where can I find this setting?

Personalized equipment – exploration of Colo options

Good morning all,
For my company (listed), I am looking for hosting several test laboratories that will host personalized equipment / devices. These will be equivalent to 3-5 racks per laboratory with growth options (usually multiples of 3 racks per laboratory)

IP requirements
1. A minimum of 2 per rack is sufficient. More is optional
2. good to also have IPv6

Location (does not need to be a single supplier)
5 locations in the United States (generally distributed in the region)
2 locations in Europe (London and continental Europe)
2 sites in Asia (Middle East / Singapore and India)

Bandwidth: more than 5 TB per month per rack

Rack size: 42U assumed

Access to the laboratory: 24/7 – if I can have a seat for my co-located engineer, that would be excellent. The other option is remote manual support / a dedicated engineer

Other optional connectivity:
1. For additional testing purposes, it is possible to wire local, consumer-grade ISPs (two of the best in the region). These would be specific emulations to ISPs.

Commitments: one year commitment to start. May be a longer commitment if the quality is good.

Ask for suggestions

<< snipped >>

Thank you
Nagu

Security – China's New Limiting Server Hostile Exploration Robot

My server has been blocked several times in the past 24 hours by a new, extremely aggressive, hostile web crawler.

It reaches over 1000 pages per minute and seems to repeatedly browse all of the content on our website. It ignores robots.txt and disguises itself with random IP addresses and agent strings.

I have verified that this is a robot, not real traffic because the results do not appear in Google Analytics, and follow a model of Web robot to hit every page (our site has a lot of content).

I have only noticed this in the past 24 hours, and on several of our websites, but the main problem concerns our site with the most content. He doesn't seem to be content with exploring the site once, but he hits the same pages over and over. I'm not sure of its purpose, but it is very hostile and aggressive, and since the IP addresses and the agent chain always seem different, I see no way to block them.

I have tried to block all China IP addresses using iptables and,
https://askubuntu.com/questions/868334/block-china-with-iptables

it seemed to help significantly, but it doesn't seem to block all Chinese IP addresses, as I can still see, and the robot also seems to have many non-Chinese IP addresses (although the majority are China) . Given the number of IP addresses, it could be a kind of worm with the intention of bringing down the whole Internet …

Some of the IP addresses and agent strings are,

39.181.228.211 – Zhejiang

183.27.48.119 – Shanxi

171.116.206.136 – Guangdong

Mozilla / 4.0 (compatible; MSIE 7.0; Windows NT 5.1; The World)

Mozilla / 5.0 (compatible; MSIE 9.0; Windows NT 6.1; Trident / 5.0

Mozilla / 5.0 (compatible; MSIE 9.0; Windows NT 6.1; Trident / 5.0

Has anyone else seen this new robot on their websites?

Any idea how to stop it?

Anyone know what it is, or what its purpose is, where it comes from?

seo – Restrict exploration of region / lang combinations other than those provided in robots.txt

I want to allow crawling of my website only if the URL starts with accepted region / language combinations which are us/en, gb/en and fr/fr. Other language combinations should be restricted. On the other hand, the robot should be able to crawl / or /about, etc. For example:

example.com/us/en/videos  # should be allowed
example.com/de/en/videos  # should be blocked
example.com/users/mark    # should be allowed

Again, it should only be blocked if it starts with region / language combinations not accepted.
What I have done so far does not work:

Disallow: /*?
Disallow: /*/*/cart/
Disallow: /*/*/checkout/
Disallow: /*/*/
Allow: /*.css?
Allow: /*.js?
Allow: /us/en/
Allow: /gb/en/
Allow: /fr/fr/

I tested it with the google robots.txt online tester.

exploration – Search analytics won't stop – SharePoint 2016 on site

I would start by trying some of the SharePoint 2013 Full Crawl solutions that never stop.

In particular…

Check the ULS logs for more information on the application server (s) via c:program filescommon filesMicrosoft sharedweb server extensionsLOGS and you can find more information on the problem.


If that doesn't help, I would try to clear the cache and restart by following these steps:

  1. To stop the SharePoint Timer Service on all servers
  2. Move towards %SystemDrive%ProgramDataMicrosoftSharePointConfig and enter the folder with a hyphenated GUID like 42d05b3f-d221-4f69-845e-3f5bab1a4634 as a name.
  3. Delete all files in this folder EXCEPT for cache.ini. For security reasons, I would save this file as we will modify it later. (the link indicates that you can copy / paste in the same folder to create a - copy file.
  4. Now delete all .xml files (sort by document type to make sure you don't select .ini file.
  5. Open the config.ini and replace the large number inside with the number 1.
  6. Repeat 2-5 for each server
  7. Restart it SharePoint Timer Service on all servers.

Services will start to repopulate the configuration cache and will likely have a different number than what was in the original cache.ini.


As a last resort, try to replenish the search service by deleting it and creating the new service via Central Admin > Manage Service Applications.